diff options
Diffstat (limited to 'OpenSim/Region/Physics')
7 files changed, 168 insertions, 170 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index c0a016e..8da9687 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
60 | private btQuaternion m_bodyOrientation; | 60 | private btQuaternion m_bodyOrientation; |
61 | private btDefaultMotionState m_bodyMotionState; | 61 | private btDefaultMotionState m_bodyMotionState; |
62 | private btGeneric6DofConstraint m_aMotor; | 62 | private btGeneric6DofConstraint m_aMotor; |
63 | private PhysicsVector m_movementComparision; | 63 | // private PhysicsVector m_movementComparision; |
64 | private PhysicsVector m_position; | 64 | private PhysicsVector m_position; |
65 | private PhysicsVector m_zeroPosition; | 65 | private PhysicsVector m_zeroPosition; |
66 | private bool m_zeroFlag = false; | 66 | private bool m_zeroFlag = false; |
@@ -95,15 +95,15 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
95 | public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) | 95 | public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) |
96 | private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. | 96 | private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. |
97 | private bool m_taintRemove = false; | 97 | private bool m_taintRemove = false; |
98 | private bool m_taintedPosition = false; | 98 | // private bool m_taintedPosition = false; |
99 | private PhysicsVector m_taintedPosition_value; | 99 | // private PhysicsVector m_taintedPosition_value; |
100 | private PhysicsVector m_taintedForce; | 100 | private PhysicsVector m_taintedForce; |
101 | 101 | ||
102 | private float m_buoyancy = 0f; | 102 | private float m_buoyancy = 0f; |
103 | 103 | ||
104 | // private CollisionLocker ode; | 104 | // private CollisionLocker ode; |
105 | 105 | ||
106 | private string m_name = String.Empty; | 106 | // private string m_name = String.Empty; |
107 | 107 | ||
108 | private bool[] m_colliderarr = new bool[11]; | 108 | private bool[] m_colliderarr = new bool[11]; |
109 | private bool[] m_colliderGroundarr = new bool[11]; | 109 | private bool[] m_colliderGroundarr = new bool[11]; |
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
113 | private BulletDotNETScene m_parent_scene; | 113 | private BulletDotNETScene m_parent_scene; |
114 | 114 | ||
115 | public int m_eventsubscription = 0; | 115 | public int m_eventsubscription = 0; |
116 | private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | 116 | // private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); |
117 | 117 | ||
118 | public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, PhysicsVector pos, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) | 118 | public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, PhysicsVector pos, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) |
119 | { | 119 | { |
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
147 | 147 | ||
148 | m_parent_scene.AddPhysicsActorTaint(this); | 148 | m_parent_scene.AddPhysicsActorTaint(this); |
149 | 149 | ||
150 | m_name = avName; | 150 | // m_name = avName; |
151 | tempVector1 = new btVector3(0, 0, 0); | 151 | tempVector1 = new btVector3(0, 0, 0); |
152 | tempVector2 = new btVector3(0, 0, 0); | 152 | tempVector2 = new btVector3(0, 0, 0); |
153 | tempVector3 = new btVector3(0, 0, 0); | 153 | tempVector3 = new btVector3(0, 0, 0); |
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
159 | 159 | ||
160 | tempQuat1 = new btQuaternion(0, 0, 0, 1); | 160 | tempQuat1 = new btQuaternion(0, 0, 0, 1); |
161 | tempTrans1 = new btTransform(tempQuat1, tempVector1); | 161 | tempTrans1 = new btTransform(tempQuat1, tempVector1); |
162 | m_movementComparision = new PhysicsVector(0, 0, 0); | 162 | // m_movementComparision = new PhysicsVector(0, 0, 0); |
163 | m_CapsuleOrientationAxis = new btVector3(1, 0, 1); | 163 | m_CapsuleOrientationAxis = new btVector3(1, 0, 1); |
164 | 164 | ||
165 | 165 | ||
@@ -327,9 +327,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
327 | get { return m_position; } | 327 | get { return m_position; } |
328 | set | 328 | set |
329 | { | 329 | { |
330 | m_taintedPosition_value = value; | 330 | // m_taintedPosition_value = value; |
331 | m_position = value; | 331 | m_position = value; |
332 | m_taintedPosition = true; | 332 | // m_taintedPosition = true; |
333 | } | 333 | } |
334 | } | 334 | } |
335 | 335 | ||
@@ -772,7 +772,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
772 | 772 | ||
773 | tempQuat1 = new btQuaternion(0, 0, 0, 1); | 773 | tempQuat1 = new btQuaternion(0, 0, 0, 1); |
774 | tempTrans1 = new btTransform(tempQuat1, tempVector1); | 774 | tempTrans1 = new btTransform(tempQuat1, tempVector1); |
775 | m_movementComparision = new PhysicsVector(0, 0, 0); | 775 | // m_movementComparision = new PhysicsVector(0, 0, 0); |
776 | m_CapsuleOrientationAxis = new btVector3(1, 0, 1); | 776 | m_CapsuleOrientationAxis = new btVector3(1, 0, 1); |
777 | } | 777 | } |
778 | 778 | ||
@@ -803,7 +803,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
803 | 803 | ||
804 | tempQuat1 = new btQuaternion(0, 0, 0, 1); | 804 | tempQuat1 = new btQuaternion(0, 0, 0, 1); |
805 | tempTrans1 = new btTransform(tempQuat1, tempVector1); | 805 | tempTrans1 = new btTransform(tempQuat1, tempVector1); |
806 | m_movementComparision = new PhysicsVector(0, 0, 0); | 806 | // m_movementComparision = new PhysicsVector(0, 0, 0); |
807 | m_CapsuleOrientationAxis = new btVector3(1, 0, 1); | 807 | m_CapsuleOrientationAxis = new btVector3(1, 0, 1); |
808 | 808 | ||
809 | AvatarGeomAndBodyCreation(m_position.X, m_position.Y, | 809 | AvatarGeomAndBodyCreation(m_position.X, m_position.Y, |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index ec982c6..0d61f72 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
62 | private Quaternion m_taintrot; | 62 | private Quaternion m_taintrot; |
63 | private PhysicsVector m_angularlock = new PhysicsVector(1f, 1f, 1f); | 63 | private PhysicsVector m_angularlock = new PhysicsVector(1f, 1f, 1f); |
64 | private PhysicsVector m_taintAngularLock = new PhysicsVector(1f, 1f, 1f); | 64 | private PhysicsVector m_taintAngularLock = new PhysicsVector(1f, 1f, 1f); |
65 | private btGeneric6DofConstraint Amotor; | 65 | // private btGeneric6DofConstraint Amotor; |
66 | 66 | ||
67 | private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0); | 67 | private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0); |
68 | private float m_PIDTau = 0f; | 68 | private float m_PIDTau = 0f; |
@@ -75,8 +75,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
75 | private float m_waterHeight = 0f; | 75 | private float m_waterHeight = 0f; |
76 | private float PID_D = 35f; | 76 | private float PID_D = 35f; |
77 | private float PID_G = 25f; | 77 | private float PID_G = 25f; |
78 | private float m_tensor = 5f; | 78 | // private float m_tensor = 5f; |
79 | private int body_autodisable_frames = 20; | 79 | // private int body_autodisable_frames = 20; |
80 | private IMesh primMesh = null; | 80 | private IMesh primMesh = null; |
81 | 81 | ||
82 | private bool m_usePID = false; | 82 | private bool m_usePID = false; |
@@ -90,15 +90,15 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
90 | 90 | ||
91 | private bool m_taintshape = false; | 91 | private bool m_taintshape = false; |
92 | private bool m_taintPhysics = false; | 92 | private bool m_taintPhysics = false; |
93 | private bool m_collidesLand = true; | 93 | // private bool m_collidesLand = true; |
94 | private bool m_collidesWater = false; | 94 | private bool m_collidesWater = false; |
95 | public bool m_returnCollisions = false; | 95 | public bool m_returnCollisions = false; |
96 | 96 | ||
97 | // Default we're a Geometry | 97 | // Default we're a Geometry |
98 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); | 98 | // private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); |
99 | 99 | ||
100 | // Default, Collide with Other Geometries, spaces and Bodies | 100 | // Default, Collide with Other Geometries, spaces and Bodies |
101 | private CollisionCategories m_collisionFlags = m_default_collisionFlags; | 101 | // private CollisionCategories m_collisionFlags = m_default_collisionFlags; |
102 | 102 | ||
103 | public bool m_taintremove = false; | 103 | public bool m_taintremove = false; |
104 | public bool m_taintdisable = false; | 104 | public bool m_taintdisable = false; |
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
110 | public uint m_localID = 0; | 110 | public uint m_localID = 0; |
111 | 111 | ||
112 | //public GCHandle gc; | 112 | //public GCHandle gc; |
113 | private CollisionLocker ode; | 113 | // private CollisionLocker ode; |
114 | 114 | ||
115 | private bool m_taintforce = false; | 115 | private bool m_taintforce = false; |
116 | private bool m_taintaddangularforce = false; | 116 | private bool m_taintaddangularforce = false; |
@@ -136,7 +136,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
136 | internal bool m_isVolumeDetect = false; // If true, this prim only detects collisions but doesn't collide actively | 136 | internal bool m_isVolumeDetect = false; // If true, this prim only detects collisions but doesn't collide actively |
137 | 137 | ||
138 | private bool m_throttleUpdates = false; | 138 | private bool m_throttleUpdates = false; |
139 | private int throttleCounter = 0; | 139 | // private int throttleCounter = 0; |
140 | public int m_interpenetrationcount = 0; | 140 | public int m_interpenetrationcount = 0; |
141 | public float m_collisionscore = 0; | 141 | public float m_collisionscore = 0; |
142 | public int m_roundsUnderMotionThreshold = 0; | 142 | public int m_roundsUnderMotionThreshold = 0; |
@@ -155,7 +155,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
155 | private PhysicsVector _target_velocity; | 155 | private PhysicsVector _target_velocity; |
156 | 156 | ||
157 | public int m_eventsubscription = 0; | 157 | public int m_eventsubscription = 0; |
158 | private CollisionEventUpdate CollisionEventsThisFrame = null; | 158 | // private CollisionEventUpdate CollisionEventsThisFrame = null; |
159 | 159 | ||
160 | public volatile bool childPrim = false; | 160 | public volatile bool childPrim = false; |
161 | 161 | ||
@@ -226,8 +226,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
226 | PID_D = parent_scene.bodyPIDD; | 226 | PID_D = parent_scene.bodyPIDD; |
227 | PID_G = parent_scene.bodyPIDG; | 227 | PID_G = parent_scene.bodyPIDG; |
228 | m_density = parent_scene.geomDefaultDensity; | 228 | m_density = parent_scene.geomDefaultDensity; |
229 | m_tensor = parent_scene.bodyMotorJointMaxforceTensor; | 229 | // m_tensor = parent_scene.bodyMotorJointMaxforceTensor; |
230 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | 230 | // body_autodisable_frames = parent_scene.bodyFramesAutoDisable; |
231 | 231 | ||
232 | prim_geom = null; | 232 | prim_geom = null; |
233 | Body = null; | 233 | Body = null; |
@@ -2146,7 +2146,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2146 | } | 2146 | } |
2147 | else | 2147 | else |
2148 | { | 2148 | { |
2149 | bool hasTrimesh = false; | 2149 | // bool hasTrimesh = false; |
2150 | lock (childrenPrim) | 2150 | lock (childrenPrim) |
2151 | { | 2151 | { |
2152 | foreach (BulletDotNETPrim chld in childrenPrim) | 2152 | foreach (BulletDotNETPrim chld in childrenPrim) |
@@ -2154,8 +2154,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2154 | if (chld == null) | 2154 | if (chld == null) |
2155 | continue; | 2155 | continue; |
2156 | 2156 | ||
2157 | if (chld.NeedsMeshing()) | 2157 | // if (chld.NeedsMeshing()) |
2158 | hasTrimesh = true; | 2158 | // hasTrimesh = true; |
2159 | } | 2159 | } |
2160 | } | 2160 | } |
2161 | 2161 | ||
@@ -2517,7 +2517,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2517 | base.RequestPhysicsterseUpdate(); | 2517 | base.RequestPhysicsterseUpdate(); |
2518 | 2518 | ||
2519 | m_throttleUpdates = false; | 2519 | m_throttleUpdates = false; |
2520 | throttleCounter = 0; | 2520 | // throttleCounter = 0; |
2521 | _zeroFlag = true; | 2521 | _zeroFlag = true; |
2522 | //outofBounds = true; | 2522 | //outofBounds = true; |
2523 | } | 2523 | } |
@@ -2556,7 +2556,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2556 | if (!m_lastUpdateSent) | 2556 | if (!m_lastUpdateSent) |
2557 | { | 2557 | { |
2558 | m_throttleUpdates = false; | 2558 | m_throttleUpdates = false; |
2559 | throttleCounter = 0; | 2559 | // throttleCounter = 0; |
2560 | m_rotationalVelocity = pv; | 2560 | m_rotationalVelocity = pv; |
2561 | 2561 | ||
2562 | if (_parent == null) | 2562 | if (_parent == null) |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs index 0a375b2..f006cf1 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | private string m_sceneIdentifier = string.Empty; | 47 | // private string m_sceneIdentifier = string.Empty; |
48 | 48 | ||
49 | private List<BulletDotNETCharacter> m_characters = new List<BulletDotNETCharacter>(); | 49 | private List<BulletDotNETCharacter> m_characters = new List<BulletDotNETCharacter>(); |
50 | private List<BulletDotNETPrim> m_prims = new List<BulletDotNETPrim>(); | 50 | private List<BulletDotNETPrim> m_prims = new List<BulletDotNETPrim>(); |
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
76 | private float avMovementDivisorWalk = 1.8f; | 76 | private float avMovementDivisorWalk = 1.8f; |
77 | private float avMovementDivisorRun = 0.8f; | 77 | private float avMovementDivisorRun = 0.8f; |
78 | 78 | ||
79 | private float minimumGroundFlightOffset = 3f; | 79 | // private float minimumGroundFlightOffset = 3f; |
80 | 80 | ||
81 | public bool meshSculptedPrim = true; | 81 | public bool meshSculptedPrim = true; |
82 | 82 | ||
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
98 | private float[] _origheightmap; // Used for Fly height. Kitto Flora | 98 | private float[] _origheightmap; // Used for Fly height. Kitto Flora |
99 | private bool usingGImpactAlgorithm = false; | 99 | private bool usingGImpactAlgorithm = false; |
100 | 100 | ||
101 | private IConfigSource m_config; | 101 | // private IConfigSource m_config; |
102 | private readonly btVector3 worldAabbMin = new btVector3(-10f, -10f, 0); | 102 | private readonly btVector3 worldAabbMin = new btVector3(-10f, -10f, 0); |
103 | private readonly btVector3 worldAabbMax = new btVector3((int)Constants.RegionSize + 10f, (int)Constants.RegionSize + 10f, 9000); | 103 | private readonly btVector3 worldAabbMax = new btVector3((int)Constants.RegionSize + 10f, (int)Constants.RegionSize + 10f, 9000); |
104 | 104 | ||
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
107 | 107 | ||
108 | public BulletDotNETScene(string sceneIdentifier) | 108 | public BulletDotNETScene(string sceneIdentifier) |
109 | { | 109 | { |
110 | m_sceneIdentifier = sceneIdentifier; | 110 | // m_sceneIdentifier = sceneIdentifier; |
111 | VectorZero = new btVector3(0, 0, 0); | 111 | VectorZero = new btVector3(0, 0, 0); |
112 | QuatIdentity = new btQuaternion(0, 0, 0, 1); | 112 | QuatIdentity = new btQuaternion(0, 0, 0, 1); |
113 | TransZero = new btTransform(QuatIdentity, VectorZero); | 113 | TransZero = new btTransform(QuatIdentity, VectorZero); |
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
119 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 119 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
120 | { | 120 | { |
121 | mesher = meshmerizer; | 121 | mesher = meshmerizer; |
122 | m_config = config; | 122 | // m_config = config; |
123 | /* | 123 | /* |
124 | if (Environment.OSVersion.Platform == PlatformID.Unix) | 124 | if (Environment.OSVersion.Platform == PlatformID.Unix) |
125 | { | 125 | { |
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 77e4459..946b7c6 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -46,42 +46,42 @@ namespace PrimMesher | |||
46 | 46 | ||
47 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; | 47 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; |
48 | 48 | ||
49 | private Bitmap ScaleImage(Bitmap srcImage, float scale) | 49 | // private Bitmap ScaleImage(Bitmap srcImage, float scale) |
50 | { | 50 | // { |
51 | int sourceWidth = srcImage.Width; | 51 | // int sourceWidth = srcImage.Width; |
52 | int sourceHeight = srcImage.Height; | 52 | // int sourceHeight = srcImage.Height; |
53 | int sourceX = 0; | 53 | // int sourceX = 0; |
54 | int sourceY = 0; | 54 | // int sourceY = 0; |
55 | 55 | ||
56 | int destX = 0; | 56 | // int destX = 0; |
57 | int destY = 0; | 57 | // int destY = 0; |
58 | int destWidth = (int)(srcImage.Width * scale); | 58 | // int destWidth = (int)(srcImage.Width * scale); |
59 | int destHeight = (int)(srcImage.Height * scale); | 59 | // int destHeight = (int)(srcImage.Height * scale); |
60 | 60 | ||
61 | if (srcImage.PixelFormat == PixelFormat.Format32bppArgb) | 61 | // if (srcImage.PixelFormat == PixelFormat.Format32bppArgb) |
62 | for (int y = 0; y < srcImage.Height; y++) | 62 | // for (int y = 0; y < srcImage.Height; y++) |
63 | for (int x = 0; x < srcImage.Width; x++) | 63 | // for (int x = 0; x < srcImage.Width; x++) |
64 | { | 64 | // { |
65 | Color c = srcImage.GetPixel(x, y); | 65 | // Color c = srcImage.GetPixel(x, y); |
66 | srcImage.SetPixel(x, y, Color.FromArgb(255, c.R, c.G, c.B)); | 66 | // srcImage.SetPixel(x, y, Color.FromArgb(255, c.R, c.G, c.B)); |
67 | } | 67 | // } |
68 | 68 | ||
69 | Bitmap scaledImage = new Bitmap(destWidth, destHeight, | 69 | // Bitmap scaledImage = new Bitmap(destWidth, destHeight, |
70 | PixelFormat.Format24bppRgb); | 70 | // PixelFormat.Format24bppRgb); |
71 | 71 | ||
72 | scaledImage.SetResolution(96.0f, 96.0f); | 72 | // scaledImage.SetResolution(96.0f, 96.0f); |
73 | 73 | ||
74 | Graphics grPhoto = Graphics.FromImage(scaledImage); | 74 | // Graphics grPhoto = Graphics.FromImage(scaledImage); |
75 | grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Low; | 75 | // grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Low; |
76 | 76 | ||
77 | grPhoto.DrawImage(srcImage, | 77 | // grPhoto.DrawImage(srcImage, |
78 | new Rectangle(destX, destY, destWidth, destHeight), | 78 | // new Rectangle(destX, destY, destWidth, destHeight), |
79 | new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight), | 79 | // new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight), |
80 | GraphicsUnit.Pixel); | 80 | // GraphicsUnit.Pixel); |
81 | 81 | ||
82 | grPhoto.Dispose(); | 82 | // grPhoto.Dispose(); |
83 | return scaledImage; | 83 | // return scaledImage; |
84 | } | 84 | // } |
85 | 85 | ||
86 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) | 86 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) |
87 | { | 87 | { |
@@ -283,7 +283,7 @@ namespace PrimMesher | |||
283 | viewerFaces = new List<ViewerFace>(); | 283 | viewerFaces = new List<ViewerFace>(); |
284 | 284 | ||
285 | int width = sculptBitmap.Width / scale; | 285 | int width = sculptBitmap.Width / scale; |
286 | int height = sculptBitmap.Height / scale; | 286 | // int height = sculptBitmap.Height / scale; |
287 | 287 | ||
288 | int p1, p2, p3, p4; | 288 | int p1, p2, p3, p4; |
289 | 289 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 7b3d18f..419fb69 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
66 | private IntPtr Amotor = IntPtr.Zero; | 66 | private IntPtr Amotor = IntPtr.Zero; |
67 | 67 | ||
68 | private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0); | 68 | private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0); |
69 | private PhysicsVector m_taintPIDTarget = new PhysicsVector(0, 0, 0); | 69 | // private PhysicsVector m_taintPIDTarget = new PhysicsVector(0, 0, 0); |
70 | private float m_PIDTau = 0f; | 70 | private float m_PIDTau = 0f; |
71 | private float PID_D = 35f; | 71 | private float PID_D = 35f; |
72 | private float PID_G = 25f; | 72 | private float PID_G = 25f; |
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
80 | private float m_groundHeight = 0f; | 80 | private float m_groundHeight = 0f; |
81 | private float m_waterHeight = 0f; | 81 | private float m_waterHeight = 0f; |
82 | 82 | ||
83 | private float m_tensor = 5f; | 83 | // private float m_tensor = 5f; |
84 | private int body_autodisable_frames = 20; | 84 | private int body_autodisable_frames = 20; |
85 | private IMesh primMesh = null; | 85 | private IMesh primMesh = null; |
86 | 86 | ||
@@ -189,7 +189,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
189 | PID_D = parent_scene.bodyPIDD; | 189 | PID_D = parent_scene.bodyPIDD; |
190 | PID_G = parent_scene.bodyPIDG; | 190 | PID_G = parent_scene.bodyPIDG; |
191 | m_density = parent_scene.geomDefaultDensity; | 191 | m_density = parent_scene.geomDefaultDensity; |
192 | m_tensor = parent_scene.bodyMotorJointMaxforceTensor; | 192 | // m_tensor = parent_scene.bodyMotorJointMaxforceTensor; |
193 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | 193 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; |
194 | 194 | ||
195 | 195 | ||
@@ -2746,11 +2746,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2746 | 2746 | ||
2747 | axisnum = (axisnum - (axis.X + axis.Y + axis.Z)); | 2747 | axisnum = (axisnum - (axis.X + axis.Y + axis.Z)); |
2748 | 2748 | ||
2749 | PhysicsVector totalSize = new PhysicsVector(_size.X, _size.Y, _size.Z); | 2749 | // PhysicsVector totalSize = new PhysicsVector(_size.X, _size.Y, _size.Z); |
2750 | 2750 | ||
2751 | 2751 | ||
2752 | |||
2753 | |||
2754 | // Inverse Inertia Matrix, set the X, Y, and/r Z inertia to 0 then invert it again. | 2752 | // Inverse Inertia Matrix, set the X, Y, and/r Z inertia to 0 then invert it again. |
2755 | d.Mass objMass; | 2753 | d.Mass objMass; |
2756 | d.MassSetZero(out objMass); | 2754 | d.MassSetZero(out objMass); |
@@ -2807,7 +2805,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2807 | 2805 | ||
2808 | if (axisnum <= 0) | 2806 | if (axisnum <= 0) |
2809 | return; | 2807 | return; |
2810 | int dAMotorEuler = 1; | 2808 | // int dAMotorEuler = 1; |
2811 | 2809 | ||
2812 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | 2810 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); |
2813 | d.JointAttach(Amotor, Body, IntPtr.Zero); | 2811 | d.JointAttach(Amotor, Body, IntPtr.Zero); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs b/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs index a4b93a0..e6b84ae 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs | |||
@@ -50,39 +50,39 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
50 | } | 50 | } |
51 | 51 | ||
52 | private int frcount = 0; | 52 | private int frcount = 0; |
53 | private float frmod = 3.0f; | 53 | // private float frmod = 3.0f; |
54 | 54 | ||
55 | private Vehicle m_type = Vehicle.TYPE_NONE; | 55 | private Vehicle m_type = Vehicle.TYPE_NONE; |
56 | private OdeScene m_parentScene = null; | 56 | // private OdeScene m_parentScene = null; |
57 | private IntPtr m_body = IntPtr.Zero; | 57 | private IntPtr m_body = IntPtr.Zero; |
58 | private IntPtr m_jointGroup = IntPtr.Zero; | 58 | private IntPtr m_jointGroup = IntPtr.Zero; |
59 | private IntPtr m_aMotor = IntPtr.Zero; | 59 | private IntPtr m_aMotor = IntPtr.Zero; |
60 | private IntPtr m_lMotor1 = IntPtr.Zero; | 60 | private IntPtr m_lMotor1 = IntPtr.Zero; |
61 | private IntPtr m_lMotor2 = IntPtr.Zero; | 61 | // private IntPtr m_lMotor2 = IntPtr.Zero; |
62 | private IntPtr m_lMotor3 = IntPtr.Zero; | 62 | // private IntPtr m_lMotor3 = IntPtr.Zero; |
63 | 63 | ||
64 | // Vehicle properties | 64 | // Vehicle properties |
65 | private Quaternion m_referenceFrame = Quaternion.Identity; | 65 | // private Quaternion m_referenceFrame = Quaternion.Identity; |
66 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; | 66 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; |
67 | private Vector3 m_angularMotorDirection = Vector3.Zero; | 67 | private Vector3 m_angularMotorDirection = Vector3.Zero; |
68 | private Vector3 m_angularMotorDirectionLASTSET = Vector3.Zero; | 68 | private Vector3 m_angularMotorDirectionLASTSET = Vector3.Zero; |
69 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; | 69 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; |
70 | private Vector3 m_linearMotorDirection = Vector3.Zero; | 70 | private Vector3 m_linearMotorDirection = Vector3.Zero; |
71 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; | 71 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; |
72 | private Vector3 m_linearMotorOffset = Vector3.Zero; | 72 | // private Vector3 m_linearMotorOffset = Vector3.Zero; |
73 | private float m_angularDeflectionEfficiency = 0; | 73 | // private float m_angularDeflectionEfficiency = 0; |
74 | private float m_angularDeflectionTimescale = 0; | 74 | // private float m_angularDeflectionTimescale = 0; |
75 | private float m_angularMotorDecayTimescale = 0; | 75 | private float m_angularMotorDecayTimescale = 0; |
76 | private float m_angularMotorTimescale = 0; | 76 | private float m_angularMotorTimescale = 0; |
77 | private float m_bankingEfficiency = 0; | 77 | // private float m_bankingEfficiency = 0; |
78 | private float m_bankingMix = 0; | 78 | // private float m_bankingMix = 0; |
79 | private float m_bankingTimescale = 0; | 79 | // private float m_bankingTimescale = 0; |
80 | private float m_buoyancy = 0; | 80 | // private float m_buoyancy = 0; |
81 | private float m_hoverHeight = 0; | 81 | // private float m_hoverHeight = 0; |
82 | private float m_hoverEfficiency = 0; | 82 | // private float m_hoverEfficiency = 0; |
83 | private float m_hoverTimescale = 0; | 83 | // private float m_hoverTimescale = 0; |
84 | private float m_linearDeflectionEfficiency = 0; | 84 | // private float m_linearDeflectionEfficiency = 0; |
85 | private float m_linearDeflectionTimescale = 0; | 85 | // private float m_linearDeflectionTimescale = 0; |
86 | private float m_linearMotorDecayTimescale = 0; | 86 | private float m_linearMotorDecayTimescale = 0; |
87 | private float m_linearMotorTimescale = 0; | 87 | private float m_linearMotorTimescale = 0; |
88 | private float m_verticalAttractionEfficiency = 0; | 88 | private float m_verticalAttractionEfficiency = 0; |
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
91 | private Vector3 m_lastAngularVelocityVector = Vector3.Zero; | 91 | private Vector3 m_lastAngularVelocityVector = Vector3.Zero; |
92 | private VehicleFlag m_flags = (VehicleFlag) 0; | 92 | private VehicleFlag m_flags = (VehicleFlag) 0; |
93 | 93 | ||
94 | private bool m_LinearMotorSetLastFrame = false; | 94 | // private bool m_LinearMotorSetLastFrame = false; |
95 | 95 | ||
96 | 96 | ||
97 | 97 | ||
@@ -102,11 +102,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
102 | { | 102 | { |
103 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | 103 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: |
104 | if (pValue < 0.01f) pValue = 0.01f; | 104 | if (pValue < 0.01f) pValue = 0.01f; |
105 | m_angularDeflectionEfficiency = pValue; | 105 | // m_angularDeflectionEfficiency = pValue; |
106 | break; | 106 | break; |
107 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | 107 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: |
108 | if (pValue < 0.01f) pValue = 0.01f; | 108 | if (pValue < 0.01f) pValue = 0.01f; |
109 | m_angularDeflectionTimescale = pValue; | 109 | // m_angularDeflectionTimescale = pValue; |
110 | break; | 110 | break; |
111 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | 111 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: |
112 | if (pValue < 0.01f) pValue = 0.01f; | 112 | if (pValue < 0.01f) pValue = 0.01f; |
@@ -118,36 +118,36 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
118 | break; | 118 | break; |
119 | case Vehicle.BANKING_EFFICIENCY: | 119 | case Vehicle.BANKING_EFFICIENCY: |
120 | if (pValue < 0.01f) pValue = 0.01f; | 120 | if (pValue < 0.01f) pValue = 0.01f; |
121 | m_bankingEfficiency = pValue; | 121 | // m_bankingEfficiency = pValue; |
122 | break; | 122 | break; |
123 | case Vehicle.BANKING_MIX: | 123 | case Vehicle.BANKING_MIX: |
124 | if (pValue < 0.01f) pValue = 0.01f; | 124 | if (pValue < 0.01f) pValue = 0.01f; |
125 | m_bankingMix = pValue; | 125 | // m_bankingMix = pValue; |
126 | break; | 126 | break; |
127 | case Vehicle.BANKING_TIMESCALE: | 127 | case Vehicle.BANKING_TIMESCALE: |
128 | if (pValue < 0.01f) pValue = 0.01f; | 128 | if (pValue < 0.01f) pValue = 0.01f; |
129 | m_bankingTimescale = pValue; | 129 | // m_bankingTimescale = pValue; |
130 | break; | 130 | break; |
131 | case Vehicle.BUOYANCY: | 131 | case Vehicle.BUOYANCY: |
132 | m_buoyancy = pValue; | 132 | // m_buoyancy = pValue; |
133 | break; | 133 | break; |
134 | case Vehicle.HOVER_EFFICIENCY: | 134 | case Vehicle.HOVER_EFFICIENCY: |
135 | m_hoverEfficiency = pValue; | 135 | // m_hoverEfficiency = pValue; |
136 | break; | 136 | break; |
137 | case Vehicle.HOVER_HEIGHT: | 137 | case Vehicle.HOVER_HEIGHT: |
138 | m_hoverHeight = pValue; | 138 | // m_hoverHeight = pValue; |
139 | break; | 139 | break; |
140 | case Vehicle.HOVER_TIMESCALE: | 140 | case Vehicle.HOVER_TIMESCALE: |
141 | if (pValue < 0.01f) pValue = 0.01f; | 141 | if (pValue < 0.01f) pValue = 0.01f; |
142 | m_hoverTimescale = pValue; | 142 | // m_hoverTimescale = pValue; |
143 | break; | 143 | break; |
144 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | 144 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: |
145 | if (pValue < 0.01f) pValue = 0.01f; | 145 | if (pValue < 0.01f) pValue = 0.01f; |
146 | m_linearDeflectionEfficiency = pValue; | 146 | // m_linearDeflectionEfficiency = pValue; |
147 | break; | 147 | break; |
148 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | 148 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: |
149 | if (pValue < 0.01f) pValue = 0.01f; | 149 | if (pValue < 0.01f) pValue = 0.01f; |
150 | m_linearDeflectionTimescale = pValue; | 150 | // m_linearDeflectionTimescale = pValue; |
151 | break; | 151 | break; |
152 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | 152 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: |
153 | if (pValue < 0.01f) pValue = 0.01f; | 153 | if (pValue < 0.01f) pValue = 0.01f; |
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
183 | m_linearMotorDirectionLASTSET = new Vector3(pValue, pValue, pValue); | 183 | m_linearMotorDirectionLASTSET = new Vector3(pValue, pValue, pValue); |
184 | break; | 184 | break; |
185 | case Vehicle.LINEAR_MOTOR_OFFSET: | 185 | case Vehicle.LINEAR_MOTOR_OFFSET: |
186 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | 186 | // m_linearMotorOffset = new Vector3(pValue, pValue, pValue); |
187 | break; | 187 | break; |
188 | 188 | ||
189 | } | 189 | } |
@@ -209,7 +209,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
209 | m_linearMotorDirectionLASTSET = new Vector3(pValue.X, pValue.Y, pValue.Z); | 209 | m_linearMotorDirectionLASTSET = new Vector3(pValue.X, pValue.Y, pValue.Z); |
210 | break; | 210 | break; |
211 | case Vehicle.LINEAR_MOTOR_OFFSET: | 211 | case Vehicle.LINEAR_MOTOR_OFFSET: |
212 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | 212 | // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); |
213 | break; | 213 | break; |
214 | } | 214 | } |
215 | Reset(); | 215 | Reset(); |
@@ -220,7 +220,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
220 | switch (pParam) | 220 | switch (pParam) |
221 | { | 221 | { |
222 | case Vehicle.REFERENCE_FRAME: | 222 | case Vehicle.REFERENCE_FRAME: |
223 | m_referenceFrame = pValue; | 223 | // m_referenceFrame = pValue; |
224 | break; | 224 | break; |
225 | } | 225 | } |
226 | Reset(); | 226 | Reset(); |
@@ -265,7 +265,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
265 | return; | 265 | return; |
266 | 266 | ||
267 | m_body = pBody; | 267 | m_body = pBody; |
268 | m_parentScene = pParentScene; | 268 | // m_parentScene = pParentScene; |
269 | if (m_jointGroup == IntPtr.Zero) | 269 | if (m_jointGroup == IntPtr.Zero) |
270 | m_jointGroup = d.JointGroupCreate(3); | 270 | m_jointGroup = d.JointGroupCreate(3); |
271 | 271 | ||
@@ -341,18 +341,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
341 | m_angularMotorDirection = Vector3.Zero; | 341 | m_angularMotorDirection = Vector3.Zero; |
342 | m_angularMotorTimescale = 1000; | 342 | m_angularMotorTimescale = 1000; |
343 | m_angularMotorDecayTimescale = 120; | 343 | m_angularMotorDecayTimescale = 120; |
344 | m_hoverHeight = 0; | 344 | // m_hoverHeight = 0; |
345 | m_hoverEfficiency = 10; | 345 | // m_hoverEfficiency = 10; |
346 | m_hoverTimescale = 10; | 346 | // m_hoverTimescale = 10; |
347 | m_buoyancy = 0; | 347 | // m_buoyancy = 0; |
348 | m_linearDeflectionEfficiency = 1; | 348 | // m_linearDeflectionEfficiency = 1; |
349 | m_linearDeflectionTimescale = 1; | 349 | // m_linearDeflectionTimescale = 1; |
350 | m_angularDeflectionEfficiency = 1; | 350 | // m_angularDeflectionEfficiency = 1; |
351 | m_angularDeflectionTimescale = 1000; | 351 | // m_angularDeflectionTimescale = 1000; |
352 | m_bankingEfficiency = 0; | 352 | // m_bankingEfficiency = 0; |
353 | m_bankingMix = 1; | 353 | // m_bankingMix = 1; |
354 | m_bankingTimescale = 10; | 354 | // m_bankingTimescale = 10; |
355 | m_referenceFrame = Quaternion.Identity; | 355 | // m_referenceFrame = Quaternion.Identity; |
356 | m_flags &= | 356 | m_flags &= |
357 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 357 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
358 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 358 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
@@ -367,20 +367,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
367 | m_angularMotorDirection = Vector3.Zero; | 367 | m_angularMotorDirection = Vector3.Zero; |
368 | m_angularMotorTimescale = 1; | 368 | m_angularMotorTimescale = 1; |
369 | m_angularMotorDecayTimescale = 0.8f; | 369 | m_angularMotorDecayTimescale = 0.8f; |
370 | m_hoverHeight = 0; | 370 | // m_hoverHeight = 0; |
371 | m_hoverEfficiency = 0; | 371 | // // m_hoverEfficiency = 0; |
372 | m_hoverTimescale = 1000; | 372 | // // m_hoverTimescale = 1000; |
373 | m_buoyancy = 0; | 373 | // // m_buoyancy = 0; |
374 | m_linearDeflectionEfficiency = 1; | 374 | // // m_linearDeflectionEfficiency = 1; |
375 | m_linearDeflectionTimescale = 2; | 375 | // // m_linearDeflectionTimescale = 2; |
376 | m_angularDeflectionEfficiency = 0; | 376 | // // m_angularDeflectionEfficiency = 0; |
377 | m_angularDeflectionTimescale = 10; | 377 | // m_angularDeflectionTimescale = 10; |
378 | m_verticalAttractionEfficiency = 1; | 378 | m_verticalAttractionEfficiency = 1; |
379 | m_verticalAttractionTimescale = 10; | 379 | m_verticalAttractionTimescale = 10; |
380 | m_bankingEfficiency = -0.2f; | 380 | // m_bankingEfficiency = -0.2f; |
381 | m_bankingMix = 1; | 381 | // m_bankingMix = 1; |
382 | m_bankingTimescale = 1; | 382 | // m_bankingTimescale = 1; |
383 | m_referenceFrame = Quaternion.Identity; | 383 | // m_referenceFrame = Quaternion.Identity; |
384 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | 384 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); |
385 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY | | 385 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY | |
386 | VehicleFlag.LIMIT_MOTOR_UP); | 386 | VehicleFlag.LIMIT_MOTOR_UP); |
@@ -394,20 +394,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
394 | m_angularMotorDirection = Vector3.Zero; | 394 | m_angularMotorDirection = Vector3.Zero; |
395 | m_angularMotorTimescale = 4; | 395 | m_angularMotorTimescale = 4; |
396 | m_angularMotorDecayTimescale = 4; | 396 | m_angularMotorDecayTimescale = 4; |
397 | m_hoverHeight = 0; | 397 | // m_hoverHeight = 0; |
398 | m_hoverEfficiency = 0.5f; | 398 | // m_hoverEfficiency = 0.5f; |
399 | m_hoverTimescale = 2; | 399 | // m_hoverTimescale = 2; |
400 | m_buoyancy = 1; | 400 | // m_buoyancy = 1; |
401 | m_linearDeflectionEfficiency = 0.5f; | 401 | // m_linearDeflectionEfficiency = 0.5f; |
402 | m_linearDeflectionTimescale = 3; | 402 | // m_linearDeflectionTimescale = 3; |
403 | m_angularDeflectionEfficiency = 0.5f; | 403 | // m_angularDeflectionEfficiency = 0.5f; |
404 | m_angularDeflectionTimescale = 5; | 404 | // m_angularDeflectionTimescale = 5; |
405 | m_verticalAttractionEfficiency = 0.5f; | 405 | m_verticalAttractionEfficiency = 0.5f; |
406 | m_verticalAttractionTimescale = 5; | 406 | m_verticalAttractionTimescale = 5; |
407 | m_bankingEfficiency = -0.3f; | 407 | // m_bankingEfficiency = -0.3f; |
408 | m_bankingMix = 0.8f; | 408 | // m_bankingMix = 0.8f; |
409 | m_bankingTimescale = 1; | 409 | // m_bankingTimescale = 1; |
410 | m_referenceFrame = Quaternion.Identity; | 410 | // m_referenceFrame = Quaternion.Identity; |
411 | m_flags &= ~( VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | 411 | m_flags &= ~( VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); |
412 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_UP_ONLY | | 412 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_UP_ONLY | |
413 | VehicleFlag.LIMIT_MOTOR_UP); | 413 | VehicleFlag.LIMIT_MOTOR_UP); |
@@ -421,20 +421,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
421 | m_angularMotorDirection = Vector3.Zero; | 421 | m_angularMotorDirection = Vector3.Zero; |
422 | m_angularMotorTimescale = 4; | 422 | m_angularMotorTimescale = 4; |
423 | m_angularMotorDecayTimescale = 4; | 423 | m_angularMotorDecayTimescale = 4; |
424 | m_hoverHeight = 0; | 424 | // m_hoverHeight = 0; |
425 | m_hoverEfficiency = 0.5f; | 425 | // m_hoverEfficiency = 0.5f; |
426 | m_hoverTimescale = 1000; | 426 | // m_hoverTimescale = 1000; |
427 | m_buoyancy = 0; | 427 | // m_buoyancy = 0; |
428 | m_linearDeflectionEfficiency = 0.5f; | 428 | // m_linearDeflectionEfficiency = 0.5f; |
429 | m_linearDeflectionTimescale = 3; | 429 | // m_linearDeflectionTimescale = 3; |
430 | m_angularDeflectionEfficiency = 1; | 430 | // m_angularDeflectionEfficiency = 1; |
431 | m_angularDeflectionTimescale = 2; | 431 | // m_angularDeflectionTimescale = 2; |
432 | m_verticalAttractionEfficiency = 0.9f; | 432 | m_verticalAttractionEfficiency = 0.9f; |
433 | m_verticalAttractionTimescale = 2; | 433 | m_verticalAttractionTimescale = 2; |
434 | m_bankingEfficiency = 1; | 434 | // m_bankingEfficiency = 1; |
435 | m_bankingMix = 0.7f; | 435 | // m_bankingMix = 0.7f; |
436 | m_bankingTimescale = 2; | 436 | // m_bankingTimescale = 2; |
437 | m_referenceFrame = Quaternion.Identity; | 437 | // m_referenceFrame = Quaternion.Identity; |
438 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 438 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
439 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | 439 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); |
440 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 440 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); |
@@ -448,20 +448,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
448 | m_angularMotorDirection = Vector3.Zero; | 448 | m_angularMotorDirection = Vector3.Zero; |
449 | m_angularMotorTimescale = 6; | 449 | m_angularMotorTimescale = 6; |
450 | m_angularMotorDecayTimescale = 10; | 450 | m_angularMotorDecayTimescale = 10; |
451 | m_hoverHeight = 5; | 451 | // m_hoverHeight = 5; |
452 | m_hoverEfficiency = 0.8f; | 452 | // m_hoverEfficiency = 0.8f; |
453 | m_hoverTimescale = 10; | 453 | // m_hoverTimescale = 10; |
454 | m_buoyancy = 1; | 454 | // m_buoyancy = 1; |
455 | m_linearDeflectionEfficiency = 0; | 455 | // m_linearDeflectionEfficiency = 0; |
456 | m_linearDeflectionTimescale = 5; | 456 | // m_linearDeflectionTimescale = 5; |
457 | m_angularDeflectionEfficiency = 0; | 457 | // m_angularDeflectionEfficiency = 0; |
458 | m_angularDeflectionTimescale = 5; | 458 | // m_angularDeflectionTimescale = 5; |
459 | m_verticalAttractionEfficiency = 1; | 459 | m_verticalAttractionEfficiency = 1; |
460 | m_verticalAttractionTimescale = 1000; | 460 | m_verticalAttractionTimescale = 1000; |
461 | m_bankingEfficiency = 0; | 461 | // m_bankingEfficiency = 0; |
462 | m_bankingMix = 0.7f; | 462 | // m_bankingMix = 0.7f; |
463 | m_bankingTimescale = 5; | 463 | // m_bankingTimescale = 5; |
464 | m_referenceFrame = Quaternion.Identity; | 464 | // m_referenceFrame = Quaternion.Identity; |
465 | m_flags = (VehicleFlag)0; | 465 | m_flags = (VehicleFlag)0; |
466 | break; | 466 | break; |
467 | 467 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 178e6fd..713269c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1038,7 +1038,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1038 | if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim) | 1038 | if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim) |
1039 | { | 1039 | { |
1040 | // prim prim contact | 1040 | // prim prim contact |
1041 | int pj294950 = 0; | 1041 | // int pj294950 = 0; |
1042 | int movintYN = 0; | 1042 | int movintYN = 0; |
1043 | // prim terrain contact | 1043 | // prim terrain contact |
1044 | if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f) | 1044 | if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f) |