diff options
Diffstat (limited to 'OpenSim/Region/Physics')
4 files changed, 9 insertions, 16 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index a74eb0c..8d8b3fe 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -43,6 +43,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
43 | private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; | 43 | private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; |
44 | private bool flying; | 44 | private bool flying; |
45 | private bool iscolliding; | 45 | private bool iscolliding; |
46 | |||
46 | public BasicActor() | 47 | public BasicActor() |
47 | { | 48 | { |
48 | _velocity = new PhysicsVector(); | 49 | _velocity = new PhysicsVector(); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 759692f..d192018 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1025,7 +1025,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1025 | } | 1025 | } |
1026 | } | 1026 | } |
1027 | 1027 | ||
1028 | |||
1029 | if (flying) | 1028 | if (flying) |
1030 | { | 1029 | { |
1031 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D); | 1030 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D); |
@@ -1044,7 +1043,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1044 | vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f; | 1043 | vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f; |
1045 | } | 1044 | } |
1046 | // end add Kitto Flora | 1045 | // end add Kitto Flora |
1047 | |||
1048 | } | 1046 | } |
1049 | if (PhysicsVector.isFinite(vec)) | 1047 | if (PhysicsVector.isFinite(vec)) |
1050 | { | 1048 | { |
@@ -1080,8 +1078,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1080 | _parent_scene.geom_name_map.Remove(Shell); | 1078 | _parent_scene.geom_name_map.Remove(Shell); |
1081 | Shell = IntPtr.Zero; | 1079 | Shell = IntPtr.Zero; |
1082 | } | 1080 | } |
1083 | |||
1084 | return; | ||
1085 | } | 1081 | } |
1086 | } | 1082 | } |
1087 | 1083 | ||
diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs index 1973adf..35fc616 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
43 | private PhysicsVector _acceleration; | 43 | private PhysicsVector _acceleration; |
44 | private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; | 44 | private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; |
45 | private bool flying; | 45 | private bool flying; |
46 | private bool iscolliding; | 46 | private bool isColliding; |
47 | 47 | ||
48 | public POSCharacter() | 48 | public POSCharacter() |
49 | { | 49 | { |
@@ -116,8 +116,8 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
116 | 116 | ||
117 | public override bool IsColliding | 117 | public override bool IsColliding |
118 | { | 118 | { |
119 | get { return iscolliding; } | 119 | get { return isColliding; } |
120 | set { iscolliding = value; } | 120 | set { isColliding = value; } |
121 | } | 121 | } |
122 | 122 | ||
123 | public override bool CollidingGround | 123 | public override bool CollidingGround |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs index 5361be0..fa8cc70 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs | |||
@@ -113,20 +113,16 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
113 | c.Position.Z - p.Position.Z) * Quaternion.Inverse(p.Orientation); | 113 | c.Position.Z - p.Position.Z) * Quaternion.Inverse(p.Orientation); |
114 | Vector3 avatarSize = new Vector3(c.Size.X, c.Size.Y, c.Size.Z) * Quaternion.Inverse(p.Orientation); | 114 | Vector3 avatarSize = new Vector3(c.Size.X, c.Size.Y, c.Size.Z) * Quaternion.Inverse(p.Orientation); |
115 | 115 | ||
116 | if (Math.Abs(rotatedPos.X) >= (p.Size.X*0.5 + Math.Abs(avatarSize.X)) || | 116 | return (Math.Abs(rotatedPos.X) < (p.Size.X*0.5 + Math.Abs(avatarSize.X)) && |
117 | Math.Abs(rotatedPos.Y) >= (p.Size.Y*0.5 + Math.Abs(avatarSize.Y)) || | 117 | Math.Abs(rotatedPos.Y) < (p.Size.Y*0.5 + Math.Abs(avatarSize.Y)) && |
118 | Math.Abs(rotatedPos.Z) >= (p.Size.Z*0.5 + Math.Abs(avatarSize.Z))) | 118 | Math.Abs(rotatedPos.Z) < (p.Size.Z*0.5 + Math.Abs(avatarSize.Z))); |
119 | { | ||
120 | return false; | ||
121 | } | ||
122 | return true; | ||
123 | } | 119 | } |
124 | 120 | ||
125 | private bool isCollidingWithPrim(POSCharacter c) | 121 | private bool isCollidingWithPrim(POSCharacter c) |
126 | { | 122 | { |
127 | for (int i = 0; i < _prims.Count; ++i) | 123 | foreach (POSPrim p in _prims) |
128 | { | 124 | { |
129 | if (isColliding(c, _prims[i])) | 125 | if (isColliding(c, p)) |
130 | { | 126 | { |
131 | return true; | 127 | return true; |
132 | } | 128 | } |