diff options
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 70 |
1 files changed, 51 insertions, 19 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index bd28dda..eeef893 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -700,6 +700,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
700 | 700 | ||
701 | 701 | ||
702 | d.BodyDestroy(Body); | 702 | d.BodyDestroy(Body); |
703 | lock (childrenPrim) | ||
704 | { | ||
705 | if (childrenPrim.Count > 0) | ||
706 | { | ||
707 | foreach (OdePrim prm in childrenPrim) | ||
708 | { | ||
709 | _parent_scene.remActivePrim(prm); | ||
710 | prm.Body = IntPtr.Zero; | ||
711 | } | ||
712 | } | ||
713 | } | ||
703 | Body = IntPtr.Zero; | 714 | Body = IntPtr.Zero; |
704 | } | 715 | } |
705 | } | 716 | } |
@@ -971,6 +982,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
971 | prm.m_collisionCategories |= CollisionCategories.Body; | 982 | prm.m_collisionCategories |= CollisionCategories.Body; |
972 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 983 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
973 | 984 | ||
985 | if (prm.prim_geom == IntPtr.Zero) | ||
986 | { | ||
987 | m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet"); | ||
988 | continue; | ||
989 | } | ||
990 | |||
974 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | 991 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); |
975 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | 992 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); |
976 | 993 | ||
@@ -1345,31 +1362,46 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1345 | { | 1362 | { |
1346 | if (m_isphysical) | 1363 | if (m_isphysical) |
1347 | { | 1364 | { |
1348 | // This is a fallback.. May no longer be necessary. | 1365 | |
1349 | if (Body == IntPtr.Zero) | 1366 | if (!m_disabled && !m_taintremove && !childPrim) |
1350 | enableBody(); | ||
1351 | //Prim auto disable after 20 frames, | ||
1352 | //if you move it, re-enable the prim manually. | ||
1353 | if (_parent != null) | ||
1354 | { | 1367 | { |
1355 | if (m_linkJoint != IntPtr.Zero) | 1368 | if (Body == IntPtr.Zero) |
1369 | enableBody(); | ||
1370 | //Prim auto disable after 20 frames, | ||
1371 | //if you move it, re-enable the prim manually. | ||
1372 | if (_parent != null) | ||
1356 | { | 1373 | { |
1357 | d.JointDestroy(m_linkJoint); | 1374 | if (m_linkJoint != IntPtr.Zero) |
1358 | m_linkJoint = IntPtr.Zero; | 1375 | { |
1376 | d.JointDestroy(m_linkJoint); | ||
1377 | m_linkJoint = IntPtr.Zero; | ||
1378 | } | ||
1359 | } | 1379 | } |
1360 | } | 1380 | if (Body != IntPtr.Zero) |
1361 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | ||
1362 | if (_parent != null) | ||
1363 | { | ||
1364 | OdePrim odParent = (OdePrim)_parent; | ||
1365 | if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body) | ||
1366 | { | 1381 | { |
1367 | m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup); | 1382 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); |
1368 | d.JointAttach(m_linkJoint, Body, odParent.Body); | 1383 | |
1369 | d.JointSetFixed(m_linkJoint); | 1384 | if (_parent != null) |
1385 | { | ||
1386 | OdePrim odParent = (OdePrim)_parent; | ||
1387 | if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body) | ||
1388 | { | ||
1389 | m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup); | ||
1390 | d.JointAttach(m_linkJoint, Body, odParent.Body); | ||
1391 | d.JointSetFixed(m_linkJoint); | ||
1392 | } | ||
1393 | } | ||
1394 | d.BodyEnable(Body); | ||
1395 | } | ||
1396 | else | ||
1397 | { | ||
1398 | m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario."); | ||
1370 | } | 1399 | } |
1371 | } | 1400 | } |
1372 | d.BodyEnable(Body); | 1401 | //else |
1402 | // { | ||
1403 | //m_log.Debug("[BUG]: race!"); | ||
1404 | //} | ||
1373 | } | 1405 | } |
1374 | else | 1406 | else |
1375 | { | 1407 | { |