diff options
Diffstat (limited to '')
4 files changed, 11 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs index aea10ee..30a7bee 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | |||
@@ -970,7 +970,7 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
970 | p.linkConstraintERP = o[0].XlinkConstraintERP; | 970 | p.linkConstraintERP = o[0].XlinkConstraintERP; |
971 | p.linkConstraintCFM = o[0].XlinkConstraintCFM; | 971 | p.linkConstraintCFM = o[0].XlinkConstraintCFM; |
972 | p.linkConstraintSolverIterations = o[0].XlinkConstraintSolverIterations; | 972 | p.linkConstraintSolverIterations = o[0].XlinkConstraintSolverIterations; |
973 | p.physicsLoggingFrames = o[0].physicsLoggingFrames; | 973 | p.physicsLoggingFrames = o[0].XphysicsLoggingFrames; |
974 | DefaultCollisionConstructionInfo ccci = new DefaultCollisionConstructionInfo(); | 974 | DefaultCollisionConstructionInfo ccci = new DefaultCollisionConstructionInfo(); |
975 | 975 | ||
976 | DefaultCollisionConfiguration cci = new DefaultCollisionConfiguration(); | 976 | DefaultCollisionConfiguration cci = new DefaultCollisionConfiguration(); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs index 1735be2..8ad78ca 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | |||
@@ -198,7 +198,7 @@ public struct ConfigurationParameters | |||
198 | public float XlinkConstraintCFM; | 198 | public float XlinkConstraintCFM; |
199 | public float XlinkConstraintSolverIterations; | 199 | public float XlinkConstraintSolverIterations; |
200 | 200 | ||
201 | public float physicsLoggingFrames; | 201 | public float XphysicsLoggingFrames; |
202 | 202 | ||
203 | public const float numericTrue = 1f; | 203 | public const float numericTrue = 1f; |
204 | public const float numericFalse = 0f; | 204 | public const float numericFalse = 0f; |
@@ -415,7 +415,7 @@ public abstract void SetForceUpdateAllAabbs(BulletWorld world, bool force); | |||
415 | 415 | ||
416 | // ===================================================================================== | 416 | // ===================================================================================== |
417 | // btDynamicsWorld entries | 417 | // btDynamicsWorld entries |
418 | // public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj, Vector3 pos, Quaternion rot); | 418 | // public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj, Vector3 pos, Quaternion rot); |
419 | public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj); | 419 | public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj); |
420 | 420 | ||
421 | public abstract bool RemoveObjectFromWorld(BulletWorld world, BulletBody obj); | 421 | public abstract bool RemoveObjectFromWorld(BulletWorld world, BulletBody obj); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 339722e..69ac8cd 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -492,11 +492,11 @@ public static class BSParam | |||
492 | (s) => { return LinkConstraintSolverIterations; }, | 492 | (s) => { return LinkConstraintSolverIterations; }, |
493 | (s,p,l,v) => { LinkConstraintSolverIterations = v; } ), | 493 | (s,p,l,v) => { LinkConstraintSolverIterations = v; } ), |
494 | 494 | ||
495 | new ParameterDefn("LogPhysicsStatisticsFrames", "Frames between outputting detailed phys stats. (0 is off)", | 495 | new ParameterDefn("PhysicsMetricFrames", "Frames between outputting detailed phys metrics. (0 is off)", |
496 | 0f, | 496 | 0f, |
497 | (s,cf,p,v) => { s.UnmanagedParams[0].physicsLoggingFrames = cf.GetInt(p, (int)v); }, | 497 | (s,cf,p,v) => { s.PhysicsMetricDumpFrames = cf.GetFloat(p, (int)v); }, |
498 | (s) => { return (float)s.UnmanagedParams[0].physicsLoggingFrames; }, | 498 | (s) => { return (float)s.PhysicsMetricDumpFrames; }, |
499 | (s,p,l,v) => { s.UnmanagedParams[0].physicsLoggingFrames = (int)v; } ), | 499 | (s,p,l,v) => { s.PhysicsMetricDumpFrames = (int)v; } ), |
500 | }; | 500 | }; |
501 | 501 | ||
502 | // Convert a boolean to our numeric true and false values | 502 | // Convert a boolean to our numeric true and false values |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 3340cda..7017194 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -161,6 +161,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
161 | private int m_physicsLoggingFileMinutes; | 161 | private int m_physicsLoggingFileMinutes; |
162 | private bool m_physicsLoggingDoFlush; | 162 | private bool m_physicsLoggingDoFlush; |
163 | private bool m_physicsPhysicalDumpEnabled; | 163 | private bool m_physicsPhysicalDumpEnabled; |
164 | public float PhysicsMetricDumpFrames { get; set; } | ||
164 | // 'true' of the vehicle code is to log lots of details | 165 | // 'true' of the vehicle code is to log lots of details |
165 | public bool VehicleLoggingEnabled { get; private set; } | 166 | public bool VehicleLoggingEnabled { get; private set; } |
166 | public bool VehiclePhysicalLoggingEnabled { get; private set; } | 167 | public bool VehiclePhysicalLoggingEnabled { get; private set; } |
@@ -526,6 +527,9 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
526 | collidersCount = 0; | 527 | collidersCount = 0; |
527 | } | 528 | } |
528 | 529 | ||
530 | if ((m_simulationStep % PhysicsMetricDumpFrames) == 0) | ||
531 | PE.DumpPhysicsStatistics(World); | ||
532 | |||
529 | // Get a value for 'now' so all the collision and update routines don't have to get their own. | 533 | // Get a value for 'now' so all the collision and update routines don't have to get their own. |
530 | SimulationNowTime = Util.EnvironmentTickCount(); | 534 | SimulationNowTime = Util.EnvironmentTickCount(); |
531 | 535 | ||