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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsSensor.cs86
1 files changed, 86 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsSensor.cs b/OpenSim/Region/Physics/Manager/PhysicsSensor.cs
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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Timers;
31using Axiom.Math;
32using OpenSim.Framework;
33
34namespace OpenSim.Region.Physics.Manager
35{
36 [Flags]
37 public enum SenseType : uint
38 {
39 NONE = 0,
40 AGENT = 1,
41 ACTIVE = 2,
42 PASSIVE = 3,
43 SCRIPTED = 4
44
45 }
46 public abstract class PhysicsSensor
47 {
48
49 public static PhysicsSensor Null
50 {
51 get { return new NullPhysicsSensor(); }
52 }
53 public abstract PhysicsVector Position {get; set;}
54 public abstract void TimerCallback (object obj, ElapsedEventArgs eea);
55 public abstract float radianarc {get; set;}
56 public abstract string targetname {get; set;}
57 public abstract Guid targetKey{get;set;}
58 public abstract SenseType sensetype { get;set;}
59 public abstract float range { get;set;}
60 public abstract float rateSeconds { get;set;}
61
62
63
64 }
65
66 public class NullPhysicsSensor : PhysicsSensor
67 {
68
69 public override PhysicsVector Position
70 {
71 get { return PhysicsVector.Zero; }
72 set { return; }
73 }
74 public override void TimerCallback(object obj, ElapsedEventArgs eea)
75 {
76 // don't do squat
77 }
78 public override float radianarc { get { return 0f; } set { } }
79 public override string targetname { get { return ""; } set { } }
80 public override Guid targetKey { get { return Guid.Empty; } set { } }
81 public override SenseType sensetype { get { return SenseType.NONE; } set { } }
82 public override float range { get { return 0; } set { } }
83 public override float rateSeconds { get { return 0; } set { } }
84
85 }
86}