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-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs64
1 files changed, 3 insertions, 61 deletions
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
index 44c8972..2933d86 100644
--- a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
@@ -74,10 +74,6 @@ namespace OpenSim.Region.Physics.Meshing
74 private const string baseDir = null; //"rawFiles"; 74 private const string baseDir = null; //"rawFiles";
75#endif 75#endif
76 76
77 private bool cacheSculptMaps = true;
78 private bool cacheSculptAlphaMaps = true;
79
80 private string decodedSculptMapPath = null;
81 private bool useMeshiesPhysicsMesh = false; 77 private bool useMeshiesPhysicsMesh = false;
82 78
83 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh 79 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
@@ -92,29 +88,9 @@ namespace OpenSim.Region.Physics.Meshing
92 IConfig start_config = config.Configs["Startup"]; 88 IConfig start_config = config.Configs["Startup"];
93 IConfig mesh_config = config.Configs["Mesh"]; 89 IConfig mesh_config = config.Configs["Mesh"];
94 90
95 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
96
97 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
98
99 if (Environment.OSVersion.Platform == PlatformID.Unix)
100 {
101 cacheSculptAlphaMaps = false;
102 }
103 else
104 cacheSculptAlphaMaps = cacheSculptMaps;
105
106 if(mesh_config != null) 91 if(mesh_config != null)
107 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); 92 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
108 93
109 try
110 {
111 if (!Directory.Exists(decodedSculptMapPath))
112 Directory.CreateDirectory(decodedSculptMapPath);
113 }
114 catch (Exception e)
115 {
116 m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message);
117 }
118 } 94 }
119 95
120 /// <summary> 96 /// <summary>
@@ -444,7 +420,7 @@ namespace OpenSim.Region.Physics.Meshing
444 // physics_shape is an array of OSDMaps, one for each submesh 420 // physics_shape is an array of OSDMaps, one for each submesh
445 if (decodedMeshOsd is OSDArray) 421 if (decodedMeshOsd is OSDArray)
446 { 422 {
447 // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); 423// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
448 424
449 decodedMeshOsdArray = (OSDArray)decodedMeshOsd; 425 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
450 foreach (OSD subMeshOsd in decodedMeshOsdArray) 426 foreach (OSD subMeshOsd in decodedMeshOsdArray)
@@ -717,29 +693,7 @@ namespace OpenSim.Region.Physics.Meshing
717 faces = new List<Face>(); 693 faces = new List<Face>();
718 PrimMesher.SculptMesh sculptMesh; 694 PrimMesher.SculptMesh sculptMesh;
719 Image idata = null; 695 Image idata = null;
720 string decodedSculptFileName = "";
721 696
722 if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero)
723 {
724 decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString());
725 try
726 {
727 if (File.Exists(decodedSculptFileName))
728 {
729 idata = Image.FromFile(decodedSculptFileName);
730 }
731 }
732 catch (Exception e)
733 {
734 m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message);
735
736 }
737 //if (idata != null)
738 // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString());
739 }
740
741 if (idata == null)
742 {
743 if (primShape.SculptData == null || primShape.SculptData.Length == 0) 697 if (primShape.SculptData == null || primShape.SculptData.Length == 0)
744 return false; 698 return false;
745 699
@@ -748,25 +702,15 @@ namespace OpenSim.Region.Physics.Meshing
748 OpenMetaverse.Imaging.ManagedImage unusedData; 702 OpenMetaverse.Imaging.ManagedImage unusedData;
749 OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); 703 OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
750 704
705 unusedData = null;
706
751 if (idata == null) 707 if (idata == null)
752 { 708 {
753 // In some cases it seems that the decode can return a null bitmap without throwing 709 // In some cases it seems that the decode can return a null bitmap without throwing
754 // an exception 710 // an exception
755 m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName); 711 m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName);
756
757 return false; 712 return false;
758 } 713 }
759
760 unusedData = null;
761
762 //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
763
764 if (cacheSculptMaps && (cacheSculptAlphaMaps || (((ImageFlags)(idata.Flags) & ImageFlags.HasAlpha) ==0)))
765 // don't cache images with alpha channel in linux since mono can't load them correctly)
766 {
767 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
768 catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
769 }
770 } 714 }
771 catch (DllNotFoundException) 715 catch (DllNotFoundException)
772 { 716 {
@@ -783,7 +727,6 @@ namespace OpenSim.Region.Physics.Meshing
783 m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); 727 m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
784 return false; 728 return false;
785 } 729 }
786 }
787 730
788 PrimMesher.SculptMesh.SculptType sculptType; 731 PrimMesher.SculptMesh.SculptType sculptType;
789 // remove mirror and invert bits 732 // remove mirror and invert bits
@@ -1048,7 +991,6 @@ namespace OpenSim.Region.Physics.Meshing
1048 return ((hash << 5) + hash) + (ulong)(c >> 8); 991 return ((hash << 5) + hash) + (ulong)(c >> 8);
1049 } 992 }
1050 993
1051
1052 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) 994 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
1053 { 995 {
1054 return CreateMesh(primName, primShape, size, lod, false,false); 996 return CreateMesh(primName, primShape, size, lod, false,false);