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Diffstat (limited to 'OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | 1424 |
1 files changed, 1424 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs new file mode 100644 index 0000000..c131c6f --- /dev/null +++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | //#define SPAM | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using OpenMetaverse; | ||
34 | using OpenMetaverse.StructuredData; | ||
35 | using System.Drawing; | ||
36 | using System.Drawing.Imaging; | ||
37 | using System.IO.Compression; | ||
38 | using PrimMesher; | ||
39 | using log4net; | ||
40 | using Nini.Config; | ||
41 | using System.Reflection; | ||
42 | using System.IO; | ||
43 | using ComponentAce.Compression.Libs.zlib; | ||
44 | using OpenSim.Region.Physics.ConvexDecompositionDotNet; | ||
45 | using System.Runtime.Serialization; | ||
46 | using System.Runtime.Serialization.Formatters.Binary; | ||
47 | |||
48 | namespace OpenSim.Region.Physics.Meshing | ||
49 | { | ||
50 | public class MeshmerizerPlugin : IMeshingPlugin | ||
51 | { | ||
52 | public MeshmerizerPlugin() | ||
53 | { | ||
54 | } | ||
55 | |||
56 | public string GetName() | ||
57 | { | ||
58 | return "UbitMeshmerizer"; | ||
59 | } | ||
60 | |||
61 | public IMesher GetMesher(IConfigSource config) | ||
62 | { | ||
63 | return new Meshmerizer(config); | ||
64 | } | ||
65 | } | ||
66 | |||
67 | public class Meshmerizer : IMesher | ||
68 | { | ||
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
70 | |||
71 | // Setting baseDir to a path will enable the dumping of raw files | ||
72 | // raw files can be imported by blender so a visual inspection of the results can be done | ||
73 | |||
74 | public object diskLock = new object(); | ||
75 | |||
76 | public bool doMeshFileCache = true; | ||
77 | |||
78 | public string cachePath = "MeshCache"; | ||
79 | public TimeSpan CacheExpire; | ||
80 | public bool doCacheExpire = true; | ||
81 | |||
82 | // const string baseDir = "rawFiles"; | ||
83 | private const string baseDir = null; //"rawFiles"; | ||
84 | |||
85 | private bool useMeshiesPhysicsMesh = false; | ||
86 | |||
87 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | ||
88 | |||
89 | private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>(); | ||
90 | private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>(); | ||
91 | |||
92 | public Meshmerizer(IConfigSource config) | ||
93 | { | ||
94 | IConfig start_config = config.Configs["Startup"]; | ||
95 | IConfig mesh_config = config.Configs["Mesh"]; | ||
96 | |||
97 | |||
98 | float fcache = 48.0f; | ||
99 | // float fcache = 0.02f; | ||
100 | |||
101 | if(mesh_config != null) | ||
102 | { | ||
103 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | ||
104 | if (useMeshiesPhysicsMesh) | ||
105 | { | ||
106 | doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache); | ||
107 | cachePath = mesh_config.GetString("MeshFileCachePath", cachePath); | ||
108 | fcache = mesh_config.GetFloat("MeshFileCacheExpireHours", fcache); | ||
109 | doCacheExpire = mesh_config.GetBoolean("MeshFileCacheDoExpire", doCacheExpire); | ||
110 | } | ||
111 | else | ||
112 | { | ||
113 | doMeshFileCache = false; | ||
114 | doCacheExpire = false; | ||
115 | } | ||
116 | } | ||
117 | |||
118 | CacheExpire = TimeSpan.FromHours(fcache); | ||
119 | |||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may | ||
124 | /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail | ||
125 | /// for some reason | ||
126 | /// </summary> | ||
127 | /// <param name="minX"></param> | ||
128 | /// <param name="maxX"></param> | ||
129 | /// <param name="minY"></param> | ||
130 | /// <param name="maxY"></param> | ||
131 | /// <param name="minZ"></param> | ||
132 | /// <param name="maxZ"></param> | ||
133 | /// <returns></returns> | ||
134 | private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ) | ||
135 | { | ||
136 | Mesh box = new Mesh(); | ||
137 | List<Vertex> vertices = new List<Vertex>(); | ||
138 | // bottom | ||
139 | |||
140 | vertices.Add(new Vertex(minX, maxY, minZ)); | ||
141 | vertices.Add(new Vertex(maxX, maxY, minZ)); | ||
142 | vertices.Add(new Vertex(maxX, minY, minZ)); | ||
143 | vertices.Add(new Vertex(minX, minY, minZ)); | ||
144 | |||
145 | box.Add(new Triangle(vertices[0], vertices[1], vertices[2])); | ||
146 | box.Add(new Triangle(vertices[0], vertices[2], vertices[3])); | ||
147 | |||
148 | // top | ||
149 | |||
150 | vertices.Add(new Vertex(maxX, maxY, maxZ)); | ||
151 | vertices.Add(new Vertex(minX, maxY, maxZ)); | ||
152 | vertices.Add(new Vertex(minX, minY, maxZ)); | ||
153 | vertices.Add(new Vertex(maxX, minY, maxZ)); | ||
154 | |||
155 | box.Add(new Triangle(vertices[4], vertices[5], vertices[6])); | ||
156 | box.Add(new Triangle(vertices[4], vertices[6], vertices[7])); | ||
157 | |||
158 | // sides | ||
159 | |||
160 | box.Add(new Triangle(vertices[5], vertices[0], vertices[3])); | ||
161 | box.Add(new Triangle(vertices[5], vertices[3], vertices[6])); | ||
162 | |||
163 | box.Add(new Triangle(vertices[1], vertices[0], vertices[5])); | ||
164 | box.Add(new Triangle(vertices[1], vertices[5], vertices[4])); | ||
165 | |||
166 | box.Add(new Triangle(vertices[7], vertices[1], vertices[4])); | ||
167 | box.Add(new Triangle(vertices[7], vertices[2], vertices[1])); | ||
168 | |||
169 | box.Add(new Triangle(vertices[3], vertices[2], vertices[7])); | ||
170 | box.Add(new Triangle(vertices[3], vertices[7], vertices[6])); | ||
171 | |||
172 | return box; | ||
173 | } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Creates a simple bounding box mesh for a complex input mesh | ||
177 | /// </summary> | ||
178 | /// <param name="meshIn"></param> | ||
179 | /// <returns></returns> | ||
180 | private static Mesh CreateBoundingBoxMesh(Mesh meshIn) | ||
181 | { | ||
182 | float minX = float.MaxValue; | ||
183 | float maxX = float.MinValue; | ||
184 | float minY = float.MaxValue; | ||
185 | float maxY = float.MinValue; | ||
186 | float minZ = float.MaxValue; | ||
187 | float maxZ = float.MinValue; | ||
188 | |||
189 | foreach (Vector3 v in meshIn.getVertexList()) | ||
190 | { | ||
191 | if (v.X < minX) minX = v.X; | ||
192 | if (v.Y < minY) minY = v.Y; | ||
193 | if (v.Z < minZ) minZ = v.Z; | ||
194 | |||
195 | if (v.X > maxX) maxX = v.X; | ||
196 | if (v.Y > maxY) maxY = v.Y; | ||
197 | if (v.Z > maxZ) maxZ = v.Z; | ||
198 | } | ||
199 | |||
200 | return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ); | ||
201 | } | ||
202 | |||
203 | private void ReportPrimError(string message, string primName, PrimMesh primMesh) | ||
204 | { | ||
205 | m_log.Error(message); | ||
206 | m_log.Error("\nPrim Name: " + primName); | ||
207 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); | ||
208 | } | ||
209 | |||
210 | /// <summary> | ||
211 | /// Add a submesh to an existing list of coords and faces. | ||
212 | /// </summary> | ||
213 | /// <param name="subMeshData"></param> | ||
214 | /// <param name="size">Size of entire object</param> | ||
215 | /// <param name="coords"></param> | ||
216 | /// <param name="faces"></param> | ||
217 | private void AddSubMesh(OSDMap subMeshData, List<Coord> coords, List<Face> faces) | ||
218 | { | ||
219 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); | ||
220 | |||
221 | // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level | ||
222 | // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no | ||
223 | // geometry for this submesh. | ||
224 | if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"])) | ||
225 | return; | ||
226 | |||
227 | OpenMetaverse.Vector3 posMax; | ||
228 | OpenMetaverse.Vector3 posMin; | ||
229 | if (subMeshData.ContainsKey("PositionDomain")) | ||
230 | { | ||
231 | posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3(); | ||
232 | posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3(); | ||
233 | } | ||
234 | else | ||
235 | { | ||
236 | posMax = new Vector3(0.5f, 0.5f, 0.5f); | ||
237 | posMin = new Vector3(-0.5f, -0.5f, -0.5f); | ||
238 | } | ||
239 | |||
240 | ushort faceIndexOffset = (ushort)coords.Count; | ||
241 | |||
242 | byte[] posBytes = subMeshData["Position"].AsBinary(); | ||
243 | for (int i = 0; i < posBytes.Length; i += 6) | ||
244 | { | ||
245 | ushort uX = Utils.BytesToUInt16(posBytes, i); | ||
246 | ushort uY = Utils.BytesToUInt16(posBytes, i + 2); | ||
247 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); | ||
248 | |||
249 | Coord c = new Coord( | ||
250 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X), | ||
251 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y), | ||
252 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z)); | ||
253 | |||
254 | coords.Add(c); | ||
255 | } | ||
256 | |||
257 | byte[] triangleBytes = subMeshData["TriangleList"].AsBinary(); | ||
258 | for (int i = 0; i < triangleBytes.Length; i += 6) | ||
259 | { | ||
260 | ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset); | ||
261 | ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset); | ||
262 | ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset); | ||
263 | Face f = new Face(v1, v2, v3); | ||
264 | faces.Add(f); | ||
265 | } | ||
266 | } | ||
267 | |||
268 | /// <summary> | ||
269 | /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type. | ||
270 | /// </summary> | ||
271 | /// <param name="primName"></param> | ||
272 | /// <param name="primShape"></param> | ||
273 | /// <param name="size"></param> | ||
274 | /// <param name="lod"></param> | ||
275 | /// <returns></returns> | ||
276 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, float lod, bool convex) | ||
277 | { | ||
278 | // m_log.DebugFormat( | ||
279 | // "[MESH]: Creating physics proxy for {0}, shape {1}", | ||
280 | // primName, (OpenMetaverse.SculptType)primShape.SculptType); | ||
281 | |||
282 | List<Coord> coords; | ||
283 | List<Face> faces; | ||
284 | |||
285 | if (primShape.SculptEntry) | ||
286 | { | ||
287 | if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) | ||
288 | { | ||
289 | if (!useMeshiesPhysicsMesh) | ||
290 | return null; | ||
291 | |||
292 | if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, out coords, out faces, convex)) | ||
293 | return null; | ||
294 | } | ||
295 | else | ||
296 | { | ||
297 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, lod, out coords, out faces)) | ||
298 | return null; | ||
299 | } | ||
300 | } | ||
301 | else | ||
302 | { | ||
303 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, lod, out coords, out faces)) | ||
304 | return null; | ||
305 | } | ||
306 | |||
307 | primShape.SculptData = Utils.EmptyBytes; | ||
308 | |||
309 | int numCoords = coords.Count; | ||
310 | int numFaces = faces.Count; | ||
311 | |||
312 | Mesh mesh = new Mesh(); | ||
313 | // Add the corresponding triangles to the mesh | ||
314 | for (int i = 0; i < numFaces; i++) | ||
315 | { | ||
316 | Face f = faces[i]; | ||
317 | mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z, | ||
318 | coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z, | ||
319 | coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z)); | ||
320 | } | ||
321 | |||
322 | coords.Clear(); | ||
323 | faces.Clear(); | ||
324 | |||
325 | return mesh; | ||
326 | } | ||
327 | |||
328 | /// <summary> | ||
329 | /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim. | ||
330 | /// </summary> | ||
331 | /// <param name="primName"></param> | ||
332 | /// <param name="primShape"></param> | ||
333 | /// <param name="size"></param> | ||
334 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
335 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
336 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
337 | private bool GenerateCoordsAndFacesFromPrimMeshData( | ||
338 | string primName, PrimitiveBaseShape primShape, out List<Coord> coords, out List<Face> faces, bool convex) | ||
339 | { | ||
340 | // m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); | ||
341 | |||
342 | bool usemesh = false; | ||
343 | |||
344 | coords = new List<Coord>(); | ||
345 | faces = new List<Face>(); | ||
346 | OSD meshOsd = null; | ||
347 | |||
348 | if (primShape.SculptData.Length <= 0) | ||
349 | { | ||
350 | // m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName); | ||
351 | return false; | ||
352 | } | ||
353 | |||
354 | long start = 0; | ||
355 | using (MemoryStream data = new MemoryStream(primShape.SculptData)) | ||
356 | { | ||
357 | try | ||
358 | { | ||
359 | OSD osd = OSDParser.DeserializeLLSDBinary(data); | ||
360 | if (osd is OSDMap) | ||
361 | meshOsd = (OSDMap)osd; | ||
362 | else | ||
363 | { | ||
364 | m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap"); | ||
365 | return false; | ||
366 | } | ||
367 | } | ||
368 | catch (Exception e) | ||
369 | { | ||
370 | m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); | ||
371 | } | ||
372 | |||
373 | start = data.Position; | ||
374 | } | ||
375 | |||
376 | if (meshOsd is OSDMap) | ||
377 | { | ||
378 | OSDMap physicsParms = null; | ||
379 | OSDMap map = (OSDMap)meshOsd; | ||
380 | |||
381 | if (!convex) | ||
382 | { | ||
383 | if (map.ContainsKey("physics_shape")) | ||
384 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format | ||
385 | else if (map.ContainsKey("physics_mesh")) | ||
386 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format | ||
387 | |||
388 | if (physicsParms != null) | ||
389 | usemesh = true; | ||
390 | } | ||
391 | |||
392 | if(!usemesh && (map.ContainsKey("physics_convex"))) | ||
393 | physicsParms = (OSDMap)map["physics_convex"]; | ||
394 | |||
395 | |||
396 | if (physicsParms == null) | ||
397 | { | ||
398 | m_log.Warn("[MESH]: unknown mesh type"); | ||
399 | return false; | ||
400 | } | ||
401 | |||
402 | int physOffset = physicsParms["offset"].AsInteger() + (int)start; | ||
403 | int physSize = physicsParms["size"].AsInteger(); | ||
404 | |||
405 | if (physOffset < 0 || physSize == 0) | ||
406 | return false; // no mesh data in asset | ||
407 | |||
408 | OSD decodedMeshOsd = new OSD(); | ||
409 | byte[] meshBytes = new byte[physSize]; | ||
410 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); | ||
411 | |||
412 | try | ||
413 | { | ||
414 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
415 | { | ||
416 | using (MemoryStream outMs = new MemoryStream()) | ||
417 | { | ||
418 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
419 | { | ||
420 | byte[] readBuffer = new byte[2048]; | ||
421 | int readLen = 0; | ||
422 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
423 | { | ||
424 | zOut.Write(readBuffer, 0, readLen); | ||
425 | } | ||
426 | zOut.Flush(); | ||
427 | outMs.Seek(0, SeekOrigin.Begin); | ||
428 | |||
429 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
430 | |||
431 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
432 | } | ||
433 | } | ||
434 | } | ||
435 | } | ||
436 | catch (Exception e) | ||
437 | { | ||
438 | m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString()); | ||
439 | return false; | ||
440 | } | ||
441 | |||
442 | if (usemesh) | ||
443 | { | ||
444 | OSDArray decodedMeshOsdArray = null; | ||
445 | |||
446 | // physics_shape is an array of OSDMaps, one for each submesh | ||
447 | if (decodedMeshOsd is OSDArray) | ||
448 | { | ||
449 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); | ||
450 | |||
451 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
452 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
453 | { | ||
454 | if (subMeshOsd is OSDMap) | ||
455 | AddSubMesh(subMeshOsd as OSDMap, coords, faces); | ||
456 | } | ||
457 | } | ||
458 | } | ||
459 | else | ||
460 | { | ||
461 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
462 | if (cmap == null) | ||
463 | return false; | ||
464 | |||
465 | byte[] data; | ||
466 | |||
467 | List<float3> vs = new List<float3>(); | ||
468 | PHullResult hullr = new PHullResult(); | ||
469 | float3 f3; | ||
470 | Coord c; | ||
471 | Face f; | ||
472 | Vector3 range; | ||
473 | Vector3 min; | ||
474 | |||
475 | const float invMaxU16 = 1.0f / 65535f; | ||
476 | int t1; | ||
477 | int t2; | ||
478 | int t3; | ||
479 | int i; | ||
480 | int nverts; | ||
481 | int nindexs; | ||
482 | |||
483 | if (cmap.ContainsKey("Max")) | ||
484 | range = cmap["Max"].AsVector3(); | ||
485 | else | ||
486 | range = new Vector3(0.5f, 0.5f, 0.5f); | ||
487 | |||
488 | if (cmap.ContainsKey("Min")) | ||
489 | min = cmap["Min"].AsVector3(); | ||
490 | else | ||
491 | min = new Vector3(-0.5f, -0.5f, -0.5f); | ||
492 | |||
493 | range = range - min; | ||
494 | range *= invMaxU16; | ||
495 | |||
496 | if (!convex && cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions")) | ||
497 | { | ||
498 | List<int> hsizes = new List<int>(); | ||
499 | int totalpoints = 0; | ||
500 | data = cmap["HullList"].AsBinary(); | ||
501 | for (i = 0; i < data.Length; i++) | ||
502 | { | ||
503 | t1 = data[i]; | ||
504 | if (t1 == 0) | ||
505 | t1 = 256; | ||
506 | totalpoints += t1; | ||
507 | hsizes.Add(t1); | ||
508 | } | ||
509 | |||
510 | data = cmap["Positions"].AsBinary(); | ||
511 | int ptr = 0; | ||
512 | int vertsoffset = 0; | ||
513 | |||
514 | if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point | ||
515 | { | ||
516 | foreach (int hullsize in hsizes) | ||
517 | { | ||
518 | for (i = 0; i < hullsize; i++ ) | ||
519 | { | ||
520 | t1 = data[ptr++]; | ||
521 | t1 += data[ptr++] << 8; | ||
522 | t2 = data[ptr++]; | ||
523 | t2 += data[ptr++] << 8; | ||
524 | t3 = data[ptr++]; | ||
525 | t3 += data[ptr++] << 8; | ||
526 | |||
527 | f3 = new float3((t1 * range.X + min.X), | ||
528 | (t2 * range.Y + min.Y), | ||
529 | (t3 * range.Z + min.Z)); | ||
530 | vs.Add(f3); | ||
531 | } | ||
532 | |||
533 | if(hullsize <3) | ||
534 | { | ||
535 | vs.Clear(); | ||
536 | continue; | ||
537 | } | ||
538 | |||
539 | if (hullsize <5) | ||
540 | { | ||
541 | foreach (float3 point in vs) | ||
542 | { | ||
543 | c.X = point.x; | ||
544 | c.Y = point.y; | ||
545 | c.Z = point.z; | ||
546 | coords.Add(c); | ||
547 | } | ||
548 | f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2); | ||
549 | faces.Add(f); | ||
550 | |||
551 | if (hullsize == 4) | ||
552 | { | ||
553 | // not sure about orientation.. | ||
554 | f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3); | ||
555 | faces.Add(f); | ||
556 | f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1); | ||
557 | faces.Add(f); | ||
558 | f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1); | ||
559 | faces.Add(f); | ||
560 | } | ||
561 | vertsoffset += vs.Count; | ||
562 | vs.Clear(); | ||
563 | continue; | ||
564 | } | ||
565 | |||
566 | if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f)) | ||
567 | { | ||
568 | vs.Clear(); | ||
569 | continue; | ||
570 | } | ||
571 | |||
572 | nverts = hullr.Vertices.Count; | ||
573 | nindexs = hullr.Indices.Count; | ||
574 | |||
575 | if (nindexs % 3 != 0) | ||
576 | { | ||
577 | vs.Clear(); | ||
578 | continue; | ||
579 | } | ||
580 | |||
581 | for (i = 0; i < nverts; i++) | ||
582 | { | ||
583 | c.X = hullr.Vertices[i].x; | ||
584 | c.Y = hullr.Vertices[i].y; | ||
585 | c.Z = hullr.Vertices[i].z; | ||
586 | coords.Add(c); | ||
587 | } | ||
588 | |||
589 | for (i = 0; i < nindexs; i += 3) | ||
590 | { | ||
591 | t1 = hullr.Indices[i]; | ||
592 | if (t1 > nverts) | ||
593 | break; | ||
594 | t2 = hullr.Indices[i + 1]; | ||
595 | if (t2 > nverts) | ||
596 | break; | ||
597 | t3 = hullr.Indices[i + 2]; | ||
598 | if (t3 > nverts) | ||
599 | break; | ||
600 | f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3); | ||
601 | faces.Add(f); | ||
602 | } | ||
603 | vertsoffset += nverts; | ||
604 | vs.Clear(); | ||
605 | } | ||
606 | } | ||
607 | if (coords.Count > 0 && faces.Count > 0) | ||
608 | return true; | ||
609 | } | ||
610 | |||
611 | vs.Clear(); | ||
612 | |||
613 | if (cmap.ContainsKey("BoundingVerts")) | ||
614 | { | ||
615 | data = cmap["BoundingVerts"].AsBinary(); | ||
616 | |||
617 | for (i = 0; i < data.Length; ) | ||
618 | { | ||
619 | t1 = data[i++]; | ||
620 | t1 += data[i++] << 8; | ||
621 | t2 = data[i++]; | ||
622 | t2 += data[i++] << 8; | ||
623 | t3 = data[i++]; | ||
624 | t3 += data[i++] << 8; | ||
625 | |||
626 | f3 = new float3((t1 * range.X + min.X), | ||
627 | (t2 * range.Y + min.Y), | ||
628 | (t3 * range.Z + min.Z)); | ||
629 | vs.Add(f3); | ||
630 | } | ||
631 | |||
632 | if (vs.Count < 3) | ||
633 | { | ||
634 | vs.Clear(); | ||
635 | return false; | ||
636 | } | ||
637 | |||
638 | if (vs.Count < 5) | ||
639 | { | ||
640 | foreach (float3 point in vs) | ||
641 | { | ||
642 | c.X = point.x; | ||
643 | c.Y = point.y; | ||
644 | c.Z = point.z; | ||
645 | coords.Add(c); | ||
646 | } | ||
647 | f = new Face(0, 1, 2); | ||
648 | faces.Add(f); | ||
649 | |||
650 | if (vs.Count == 4) | ||
651 | { | ||
652 | f = new Face(0, 2, 3); | ||
653 | faces.Add(f); | ||
654 | f = new Face(0, 3, 1); | ||
655 | faces.Add(f); | ||
656 | f = new Face( 3, 2, 1); | ||
657 | faces.Add(f); | ||
658 | } | ||
659 | vs.Clear(); | ||
660 | return true; | ||
661 | } | ||
662 | |||
663 | if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f)) | ||
664 | return false; | ||
665 | |||
666 | nverts = hullr.Vertices.Count; | ||
667 | nindexs = hullr.Indices.Count; | ||
668 | |||
669 | if (nindexs % 3 != 0) | ||
670 | return false; | ||
671 | |||
672 | for (i = 0; i < nverts; i++) | ||
673 | { | ||
674 | c.X = hullr.Vertices[i].x; | ||
675 | c.Y = hullr.Vertices[i].y; | ||
676 | c.Z = hullr.Vertices[i].z; | ||
677 | coords.Add(c); | ||
678 | } | ||
679 | for (i = 0; i < nindexs; i += 3) | ||
680 | { | ||
681 | t1 = hullr.Indices[i]; | ||
682 | if (t1 > nverts) | ||
683 | break; | ||
684 | t2 = hullr.Indices[i + 1]; | ||
685 | if (t2 > nverts) | ||
686 | break; | ||
687 | t3 = hullr.Indices[i + 2]; | ||
688 | if (t3 > nverts) | ||
689 | break; | ||
690 | f = new Face(t1, t2, t3); | ||
691 | faces.Add(f); | ||
692 | } | ||
693 | |||
694 | if (coords.Count > 0 && faces.Count > 0) | ||
695 | return true; | ||
696 | } | ||
697 | else | ||
698 | return false; | ||
699 | } | ||
700 | } | ||
701 | |||
702 | return true; | ||
703 | } | ||
704 | |||
705 | /// <summary> | ||
706 | /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim. | ||
707 | /// </summary> | ||
708 | /// <param name="primName"></param> | ||
709 | /// <param name="primShape"></param> | ||
710 | /// <param name="size"></param> | ||
711 | /// <param name="lod"></param> | ||
712 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
713 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
714 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
715 | private bool GenerateCoordsAndFacesFromPrimSculptData( | ||
716 | string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces) | ||
717 | { | ||
718 | coords = new List<Coord>(); | ||
719 | faces = new List<Face>(); | ||
720 | PrimMesher.SculptMesh sculptMesh; | ||
721 | Image idata = null; | ||
722 | |||
723 | if (primShape.SculptData == null || primShape.SculptData.Length == 0) | ||
724 | return false; | ||
725 | |||
726 | try | ||
727 | { | ||
728 | OpenMetaverse.Imaging.ManagedImage unusedData; | ||
729 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); | ||
730 | |||
731 | unusedData = null; | ||
732 | |||
733 | if (idata == null) | ||
734 | { | ||
735 | // In some cases it seems that the decode can return a null bitmap without throwing | ||
736 | // an exception | ||
737 | m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName); | ||
738 | return false; | ||
739 | } | ||
740 | } | ||
741 | catch (DllNotFoundException) | ||
742 | { | ||
743 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | ||
744 | return false; | ||
745 | } | ||
746 | catch (IndexOutOfRangeException) | ||
747 | { | ||
748 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | ||
749 | return false; | ||
750 | } | ||
751 | catch (Exception ex) | ||
752 | { | ||
753 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); | ||
754 | return false; | ||
755 | } | ||
756 | |||
757 | PrimMesher.SculptMesh.SculptType sculptType; | ||
758 | // remove mirror and invert bits | ||
759 | OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f)); | ||
760 | switch (pbsSculptType) | ||
761 | { | ||
762 | case OpenMetaverse.SculptType.Cylinder: | ||
763 | sculptType = PrimMesher.SculptMesh.SculptType.cylinder; | ||
764 | break; | ||
765 | case OpenMetaverse.SculptType.Plane: | ||
766 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
767 | break; | ||
768 | case OpenMetaverse.SculptType.Torus: | ||
769 | sculptType = PrimMesher.SculptMesh.SculptType.torus; | ||
770 | break; | ||
771 | case OpenMetaverse.SculptType.Sphere: | ||
772 | sculptType = PrimMesher.SculptMesh.SculptType.sphere; | ||
773 | break; | ||
774 | default: | ||
775 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
776 | break; | ||
777 | } | ||
778 | |||
779 | bool mirror = ((primShape.SculptType & 128) != 0); | ||
780 | bool invert = ((primShape.SculptType & 64) != 0); | ||
781 | |||
782 | sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert); | ||
783 | |||
784 | idata.Dispose(); | ||
785 | |||
786 | // sculptMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
787 | |||
788 | coords = sculptMesh.coords; | ||
789 | faces = sculptMesh.faces; | ||
790 | |||
791 | return true; | ||
792 | } | ||
793 | |||
794 | /// <summary> | ||
795 | /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim. | ||
796 | /// </summary> | ||
797 | /// <param name="primName"></param> | ||
798 | /// <param name="primShape"></param> | ||
799 | /// <param name="size"></param> | ||
800 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
801 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
802 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
803 | private bool GenerateCoordsAndFacesFromPrimShapeData( | ||
804 | string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces) | ||
805 | { | ||
806 | PrimMesh primMesh; | ||
807 | coords = new List<Coord>(); | ||
808 | faces = new List<Face>(); | ||
809 | |||
810 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | ||
811 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | ||
812 | float pathBegin = (float)primShape.PathBegin * 2.0e-5f; | ||
813 | float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; | ||
814 | float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; | ||
815 | float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; | ||
816 | |||
817 | float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; | ||
818 | float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; | ||
819 | |||
820 | if (profileBegin < 0.0f) | ||
821 | profileBegin = 0.0f; | ||
822 | |||
823 | if (profileEnd < 0.02f) | ||
824 | profileEnd = 0.02f; | ||
825 | else if (profileEnd > 1.0f) | ||
826 | profileEnd = 1.0f; | ||
827 | |||
828 | if (profileBegin >= profileEnd) | ||
829 | profileBegin = profileEnd - 0.02f; | ||
830 | |||
831 | float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; | ||
832 | if (profileHollow > 0.95f) | ||
833 | profileHollow = 0.95f; | ||
834 | |||
835 | int sides = 4; | ||
836 | LevelOfDetail iLOD = (LevelOfDetail)lod; | ||
837 | byte profshape = (byte)(primShape.ProfileCurve & 0x07); | ||
838 | |||
839 | if (profshape == (byte)ProfileShape.EquilateralTriangle | ||
840 | || profshape == (byte)ProfileShape.IsometricTriangle | ||
841 | || profshape == (byte)ProfileShape.RightTriangle) | ||
842 | sides = 3; | ||
843 | else if (profshape == (byte)ProfileShape.Circle) | ||
844 | { | ||
845 | switch (iLOD) | ||
846 | { | ||
847 | case LevelOfDetail.High: sides = 24; break; | ||
848 | case LevelOfDetail.Medium: sides = 12; break; | ||
849 | case LevelOfDetail.Low: sides = 6; break; | ||
850 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
851 | default: sides = 24; break; | ||
852 | } | ||
853 | } | ||
854 | else if (profshape == (byte)ProfileShape.HalfCircle) | ||
855 | { // half circle, prim is a sphere | ||
856 | switch (iLOD) | ||
857 | { | ||
858 | case LevelOfDetail.High: sides = 24; break; | ||
859 | case LevelOfDetail.Medium: sides = 12; break; | ||
860 | case LevelOfDetail.Low: sides = 6; break; | ||
861 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
862 | default: sides = 24; break; | ||
863 | } | ||
864 | |||
865 | profileBegin = 0.5f * profileBegin + 0.5f; | ||
866 | profileEnd = 0.5f * profileEnd + 0.5f; | ||
867 | } | ||
868 | |||
869 | int hollowSides = sides; | ||
870 | if (primShape.HollowShape == HollowShape.Circle) | ||
871 | { | ||
872 | switch (iLOD) | ||
873 | { | ||
874 | case LevelOfDetail.High: hollowSides = 24; break; | ||
875 | case LevelOfDetail.Medium: hollowSides = 12; break; | ||
876 | case LevelOfDetail.Low: hollowSides = 6; break; | ||
877 | case LevelOfDetail.VeryLow: hollowSides = 3; break; | ||
878 | default: hollowSides = 24; break; | ||
879 | } | ||
880 | } | ||
881 | else if (primShape.HollowShape == HollowShape.Square) | ||
882 | hollowSides = 4; | ||
883 | else if (primShape.HollowShape == HollowShape.Triangle) | ||
884 | { | ||
885 | if (profshape == (byte)ProfileShape.HalfCircle) | ||
886 | hollowSides = 6; | ||
887 | else | ||
888 | hollowSides = 3; | ||
889 | } | ||
890 | |||
891 | primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); | ||
892 | |||
893 | if (primMesh.errorMessage != null) | ||
894 | if (primMesh.errorMessage.Length > 0) | ||
895 | m_log.Error("[ERROR] " + primMesh.errorMessage); | ||
896 | |||
897 | primMesh.topShearX = pathShearX; | ||
898 | primMesh.topShearY = pathShearY; | ||
899 | primMesh.pathCutBegin = pathBegin; | ||
900 | primMesh.pathCutEnd = pathEnd; | ||
901 | |||
902 | if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) | ||
903 | { | ||
904 | primMesh.twistBegin = (primShape.PathTwistBegin * 18) / 10; | ||
905 | primMesh.twistEnd = (primShape.PathTwist * 18) / 10; | ||
906 | primMesh.taperX = pathScaleX; | ||
907 | primMesh.taperY = pathScaleY; | ||
908 | |||
909 | #if SPAM | ||
910 | m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); | ||
911 | #endif | ||
912 | try | ||
913 | { | ||
914 | primMesh.ExtrudeLinear(); | ||
915 | } | ||
916 | catch (Exception ex) | ||
917 | { | ||
918 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
919 | return false; | ||
920 | } | ||
921 | } | ||
922 | else | ||
923 | { | ||
924 | primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; | ||
925 | primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; | ||
926 | primMesh.radius = 0.01f * primShape.PathRadiusOffset; | ||
927 | primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; | ||
928 | primMesh.skew = 0.01f * primShape.PathSkew; | ||
929 | primMesh.twistBegin = (primShape.PathTwistBegin * 36) / 10; | ||
930 | primMesh.twistEnd = (primShape.PathTwist * 36) / 10; | ||
931 | primMesh.taperX = primShape.PathTaperX * 0.01f; | ||
932 | primMesh.taperY = primShape.PathTaperY * 0.01f; | ||
933 | |||
934 | #if SPAM | ||
935 | m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); | ||
936 | #endif | ||
937 | try | ||
938 | { | ||
939 | primMesh.ExtrudeCircular(); | ||
940 | } | ||
941 | catch (Exception ex) | ||
942 | { | ||
943 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
944 | return false; | ||
945 | } | ||
946 | } | ||
947 | |||
948 | // primMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
949 | |||
950 | coords = primMesh.coords; | ||
951 | faces = primMesh.faces; | ||
952 | |||
953 | return true; | ||
954 | } | ||
955 | |||
956 | public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex) | ||
957 | { | ||
958 | AMeshKey key = new AMeshKey(); | ||
959 | Byte[] someBytes; | ||
960 | |||
961 | key.hashB = 5181; | ||
962 | key.hashC = 5181; | ||
963 | ulong hash = 5381; | ||
964 | |||
965 | if (primShape.SculptEntry) | ||
966 | { | ||
967 | key.uuid = primShape.SculptTexture; | ||
968 | key.hashC = mdjb2(key.hashC, primShape.SculptType); | ||
969 | key.hashC = mdjb2(key.hashC, primShape.PCode); | ||
970 | } | ||
971 | else | ||
972 | { | ||
973 | hash = mdjb2(hash, primShape.PathCurve); | ||
974 | hash = mdjb2(hash, (byte)primShape.HollowShape); | ||
975 | hash = mdjb2(hash, (byte)primShape.ProfileShape); | ||
976 | hash = mdjb2(hash, primShape.PathBegin); | ||
977 | hash = mdjb2(hash, primShape.PathEnd); | ||
978 | hash = mdjb2(hash, primShape.PathScaleX); | ||
979 | hash = mdjb2(hash, primShape.PathScaleY); | ||
980 | hash = mdjb2(hash, primShape.PathShearX); | ||
981 | key.hashA = hash; | ||
982 | hash = key.hashB; | ||
983 | hash = mdjb2(hash, primShape.PathShearY); | ||
984 | hash = mdjb2(hash, (byte)primShape.PathTwist); | ||
985 | hash = mdjb2(hash, (byte)primShape.PathTwistBegin); | ||
986 | hash = mdjb2(hash, (byte)primShape.PathRadiusOffset); | ||
987 | hash = mdjb2(hash, (byte)primShape.PathTaperX); | ||
988 | hash = mdjb2(hash, (byte)primShape.PathTaperY); | ||
989 | hash = mdjb2(hash, primShape.PathRevolutions); | ||
990 | hash = mdjb2(hash, (byte)primShape.PathSkew); | ||
991 | hash = mdjb2(hash, primShape.ProfileBegin); | ||
992 | hash = mdjb2(hash, primShape.ProfileEnd); | ||
993 | hash = mdjb2(hash, primShape.ProfileHollow); | ||
994 | hash = mdjb2(hash, primShape.PCode); | ||
995 | key.hashB = hash; | ||
996 | } | ||
997 | |||
998 | hash = key.hashC; | ||
999 | |||
1000 | hash = mdjb2(hash, lod); | ||
1001 | |||
1002 | if (size == m_MeshUnitSize) | ||
1003 | { | ||
1004 | hash = hash << 8; | ||
1005 | hash |= 8; | ||
1006 | } | ||
1007 | else | ||
1008 | { | ||
1009 | someBytes = size.GetBytes(); | ||
1010 | for (int i = 0; i < someBytes.Length; i++) | ||
1011 | hash = mdjb2(hash, someBytes[i]); | ||
1012 | hash = hash << 8; | ||
1013 | } | ||
1014 | |||
1015 | if (convex) | ||
1016 | hash |= 4; | ||
1017 | |||
1018 | if (primShape.SculptEntry) | ||
1019 | { | ||
1020 | hash |= 1; | ||
1021 | if (primShape.SculptType == (byte)SculptType.Mesh) | ||
1022 | hash |= 2; | ||
1023 | } | ||
1024 | |||
1025 | key.hashC = hash; | ||
1026 | |||
1027 | return key; | ||
1028 | } | ||
1029 | |||
1030 | private ulong mdjb2(ulong hash, byte c) | ||
1031 | { | ||
1032 | return ((hash << 5) + hash) + (ulong)c; | ||
1033 | } | ||
1034 | |||
1035 | private ulong mdjb2(ulong hash, ushort c) | ||
1036 | { | ||
1037 | hash = ((hash << 5) + hash) + (ulong)((byte)c); | ||
1038 | return ((hash << 5) + hash) + (ulong)(c >> 8); | ||
1039 | } | ||
1040 | |||
1041 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | ||
1042 | { | ||
1043 | return CreateMesh(primName, primShape, size, lod, false,false,false); | ||
1044 | } | ||
1045 | |||
1046 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | ||
1047 | { | ||
1048 | return CreateMesh(primName, primShape, size, lod, false,false,false); | ||
1049 | } | ||
1050 | |||
1051 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde) | ||
1052 | { | ||
1053 | return CreateMesh(primName, primShape, size, lod, false, false, false); | ||
1054 | } | ||
1055 | |||
1056 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | ||
1057 | { | ||
1058 | Mesh mesh = null; | ||
1059 | |||
1060 | if (size.X < 0.01f) size.X = 0.01f; | ||
1061 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
1062 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
1063 | |||
1064 | AMeshKey key = GetMeshUniqueKey(primShape, size, (byte)lod, convex); | ||
1065 | lock (m_uniqueMeshes) | ||
1066 | { | ||
1067 | m_uniqueMeshes.TryGetValue(key, out mesh); | ||
1068 | |||
1069 | if (mesh != null) | ||
1070 | { | ||
1071 | mesh.RefCount++; | ||
1072 | return mesh; | ||
1073 | } | ||
1074 | |||
1075 | // try to find a identical mesh on meshs recently released | ||
1076 | lock (m_uniqueReleasedMeshes) | ||
1077 | { | ||
1078 | m_uniqueReleasedMeshes.TryGetValue(key, out mesh); | ||
1079 | if (mesh != null) | ||
1080 | { | ||
1081 | m_uniqueReleasedMeshes.Remove(key); | ||
1082 | try | ||
1083 | { | ||
1084 | m_uniqueMeshes.Add(key, mesh); | ||
1085 | } | ||
1086 | catch { } | ||
1087 | mesh.RefCount = 1; | ||
1088 | return mesh; | ||
1089 | } | ||
1090 | } | ||
1091 | } | ||
1092 | return null; | ||
1093 | } | ||
1094 | |||
1095 | private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f); | ||
1096 | |||
1097 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde) | ||
1098 | { | ||
1099 | #if SPAM | ||
1100 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | ||
1101 | #endif | ||
1102 | |||
1103 | Mesh mesh = null; | ||
1104 | |||
1105 | if (size.X < 0.01f) size.X = 0.01f; | ||
1106 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
1107 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
1108 | |||
1109 | // try to find a identical mesh on meshs in use | ||
1110 | |||
1111 | AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex); | ||
1112 | |||
1113 | lock (m_uniqueMeshes) | ||
1114 | { | ||
1115 | m_uniqueMeshes.TryGetValue(key, out mesh); | ||
1116 | |||
1117 | if (mesh != null) | ||
1118 | { | ||
1119 | mesh.RefCount++; | ||
1120 | return mesh; | ||
1121 | } | ||
1122 | |||
1123 | // try to find a identical mesh on meshs recently released | ||
1124 | lock (m_uniqueReleasedMeshes) | ||
1125 | { | ||
1126 | m_uniqueReleasedMeshes.TryGetValue(key, out mesh); | ||
1127 | if (mesh != null) | ||
1128 | { | ||
1129 | m_uniqueReleasedMeshes.Remove(key); | ||
1130 | try | ||
1131 | { | ||
1132 | m_uniqueMeshes.Add(key, mesh); | ||
1133 | } | ||
1134 | catch { } | ||
1135 | mesh.RefCount = 1; | ||
1136 | return mesh; | ||
1137 | } | ||
1138 | } | ||
1139 | } | ||
1140 | |||
1141 | Mesh UnitMesh = null; | ||
1142 | AMeshKey unitKey = GetMeshUniqueKey(primShape, m_MeshUnitSize, (byte)lod, convex); | ||
1143 | |||
1144 | lock (m_uniqueReleasedMeshes) | ||
1145 | { | ||
1146 | m_uniqueReleasedMeshes.TryGetValue(unitKey, out UnitMesh); | ||
1147 | if (UnitMesh != null) | ||
1148 | { | ||
1149 | UnitMesh.RefCount = 1; | ||
1150 | } | ||
1151 | } | ||
1152 | |||
1153 | if (UnitMesh == null && primShape.SculptEntry && doMeshFileCache) | ||
1154 | UnitMesh = GetFromFileCache(unitKey); | ||
1155 | |||
1156 | if (UnitMesh == null) | ||
1157 | { | ||
1158 | UnitMesh = CreateMeshFromPrimMesher(primName, primShape, lod, convex); | ||
1159 | |||
1160 | if (UnitMesh == null) | ||
1161 | return null; | ||
1162 | |||
1163 | UnitMesh.DumpRaw(baseDir, unitKey.ToString(), "Z"); | ||
1164 | |||
1165 | if (forOde) | ||
1166 | { | ||
1167 | // force pinned mem allocation | ||
1168 | UnitMesh.PrepForOde(); | ||
1169 | } | ||
1170 | else | ||
1171 | UnitMesh.TrimExcess(); | ||
1172 | |||
1173 | UnitMesh.Key = unitKey; | ||
1174 | UnitMesh.RefCount = 1; | ||
1175 | |||
1176 | if (doMeshFileCache && primShape.SculptEntry) | ||
1177 | StoreToFileCache(unitKey, UnitMesh); | ||
1178 | |||
1179 | lock (m_uniqueReleasedMeshes) | ||
1180 | { | ||
1181 | try | ||
1182 | { | ||
1183 | m_uniqueReleasedMeshes.Add(unitKey, UnitMesh); | ||
1184 | } | ||
1185 | catch { } | ||
1186 | } | ||
1187 | } | ||
1188 | |||
1189 | mesh = UnitMesh.Scale(size); | ||
1190 | mesh.Key = key; | ||
1191 | mesh.RefCount = 1; | ||
1192 | lock (m_uniqueMeshes) | ||
1193 | { | ||
1194 | try | ||
1195 | { | ||
1196 | m_uniqueMeshes.Add(key, mesh); | ||
1197 | } | ||
1198 | catch { } | ||
1199 | } | ||
1200 | |||
1201 | return mesh; | ||
1202 | } | ||
1203 | |||
1204 | public void ReleaseMesh(IMesh imesh) | ||
1205 | { | ||
1206 | if (imesh == null) | ||
1207 | return; | ||
1208 | |||
1209 | Mesh mesh = (Mesh)imesh; | ||
1210 | |||
1211 | lock (m_uniqueMeshes) | ||
1212 | { | ||
1213 | int curRefCount = mesh.RefCount; | ||
1214 | curRefCount--; | ||
1215 | |||
1216 | if (curRefCount > 0) | ||
1217 | { | ||
1218 | mesh.RefCount = curRefCount; | ||
1219 | return; | ||
1220 | } | ||
1221 | |||
1222 | mesh.RefCount = 0; | ||
1223 | m_uniqueMeshes.Remove(mesh.Key); | ||
1224 | lock (m_uniqueReleasedMeshes) | ||
1225 | { | ||
1226 | try | ||
1227 | { | ||
1228 | m_uniqueReleasedMeshes.Add(mesh.Key, mesh); | ||
1229 | } | ||
1230 | catch { } | ||
1231 | } | ||
1232 | } | ||
1233 | } | ||
1234 | |||
1235 | public void ExpireReleaseMeshs() | ||
1236 | { | ||
1237 | if (m_uniqueReleasedMeshes.Count == 0) | ||
1238 | return; | ||
1239 | |||
1240 | List<Mesh> meshstodelete = new List<Mesh>(); | ||
1241 | int refcntr; | ||
1242 | |||
1243 | lock (m_uniqueReleasedMeshes) | ||
1244 | { | ||
1245 | foreach (Mesh m in m_uniqueReleasedMeshes.Values) | ||
1246 | { | ||
1247 | refcntr = m.RefCount; | ||
1248 | refcntr--; | ||
1249 | if (refcntr > -6) | ||
1250 | m.RefCount = refcntr; | ||
1251 | else | ||
1252 | meshstodelete.Add(m); | ||
1253 | } | ||
1254 | |||
1255 | foreach (Mesh m in meshstodelete) | ||
1256 | { | ||
1257 | m_uniqueReleasedMeshes.Remove(m.Key); | ||
1258 | m.releaseBuildingMeshData(); | ||
1259 | m.releasePinned(); | ||
1260 | } | ||
1261 | } | ||
1262 | } | ||
1263 | |||
1264 | public void FileNames(AMeshKey key, out string dir,out string fullFileName) | ||
1265 | { | ||
1266 | string id = key.ToString(); | ||
1267 | string init = id.Substring(0, 1); | ||
1268 | dir = System.IO.Path.Combine(cachePath, init); | ||
1269 | fullFileName = System.IO.Path.Combine(dir, id); | ||
1270 | } | ||
1271 | |||
1272 | public string FullFileName(AMeshKey key) | ||
1273 | { | ||
1274 | string id = key.ToString(); | ||
1275 | string init = id.Substring(0,1); | ||
1276 | id = System.IO.Path.Combine(init, id); | ||
1277 | id = System.IO.Path.Combine(cachePath, id); | ||
1278 | return id; | ||
1279 | } | ||
1280 | |||
1281 | private Mesh GetFromFileCache(AMeshKey key) | ||
1282 | { | ||
1283 | Mesh mesh = null; | ||
1284 | string filename = FullFileName(key); | ||
1285 | bool ok = true; | ||
1286 | |||
1287 | lock (diskLock) | ||
1288 | { | ||
1289 | if (File.Exists(filename)) | ||
1290 | { | ||
1291 | FileStream stream = null; | ||
1292 | try | ||
1293 | { | ||
1294 | stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); | ||
1295 | BinaryFormatter bformatter = new BinaryFormatter(); | ||
1296 | |||
1297 | mesh = Mesh.FromStream(stream, key); | ||
1298 | |||
1299 | } | ||
1300 | catch (Exception e) | ||
1301 | { | ||
1302 | ok = false; | ||
1303 | m_log.ErrorFormat( | ||
1304 | "[MESH CACHE]: Failed to get file {0}. Exception {1} {2}", | ||
1305 | filename, e.Message, e.StackTrace); | ||
1306 | } | ||
1307 | |||
1308 | if (stream != null) | ||
1309 | stream.Close(); | ||
1310 | |||
1311 | if (mesh == null || !ok) | ||
1312 | File.Delete(filename); | ||
1313 | else | ||
1314 | File.SetLastAccessTimeUtc(filename, DateTime.UtcNow); | ||
1315 | } | ||
1316 | } | ||
1317 | |||
1318 | return mesh; | ||
1319 | } | ||
1320 | |||
1321 | private void StoreToFileCache(AMeshKey key, Mesh mesh) | ||
1322 | { | ||
1323 | Stream stream = null; | ||
1324 | bool ok = false; | ||
1325 | |||
1326 | // Make sure the target cache directory exists | ||
1327 | string dir = String.Empty; | ||
1328 | string filename = String.Empty; | ||
1329 | |||
1330 | FileNames(key, out dir, out filename); | ||
1331 | |||
1332 | lock (diskLock) | ||
1333 | { | ||
1334 | try | ||
1335 | { | ||
1336 | if (!Directory.Exists(dir)) | ||
1337 | { | ||
1338 | Directory.CreateDirectory(dir); | ||
1339 | } | ||
1340 | |||
1341 | stream = File.Open(filename, FileMode.Create); | ||
1342 | ok = mesh.ToStream(stream); | ||
1343 | } | ||
1344 | catch (IOException e) | ||
1345 | { | ||
1346 | m_log.ErrorFormat( | ||
1347 | "[MESH CACHE]: Failed to write file {0}. Exception {1} {2}.", | ||
1348 | filename, e.Message, e.StackTrace); | ||
1349 | ok = false; | ||
1350 | } | ||
1351 | |||
1352 | if (stream != null) | ||
1353 | stream.Close(); | ||
1354 | |||
1355 | if (File.Exists(filename)) | ||
1356 | { | ||
1357 | if (ok) | ||
1358 | File.SetLastAccessTimeUtc(filename, DateTime.UtcNow); | ||
1359 | else | ||
1360 | File.Delete(filename); | ||
1361 | } | ||
1362 | } | ||
1363 | } | ||
1364 | |||
1365 | public void ExpireFileCache() | ||
1366 | { | ||
1367 | if (!doCacheExpire) | ||
1368 | return; | ||
1369 | |||
1370 | string controlfile = System.IO.Path.Combine(cachePath, "cntr"); | ||
1371 | |||
1372 | lock (diskLock) | ||
1373 | { | ||
1374 | try | ||
1375 | { | ||
1376 | if (File.Exists(controlfile)) | ||
1377 | { | ||
1378 | int ndeleted = 0; | ||
1379 | int totalfiles = 0; | ||
1380 | int ndirs = 0; | ||
1381 | DateTime OlderTime = File.GetLastAccessTimeUtc(controlfile) - CacheExpire; | ||
1382 | File.SetLastAccessTimeUtc(controlfile, DateTime.UtcNow); | ||
1383 | |||
1384 | foreach (string dir in Directory.GetDirectories(cachePath)) | ||
1385 | { | ||
1386 | try | ||
1387 | { | ||
1388 | foreach (string file in Directory.GetFiles(dir)) | ||
1389 | { | ||
1390 | try | ||
1391 | { | ||
1392 | if (File.GetLastAccessTimeUtc(file) < OlderTime) | ||
1393 | { | ||
1394 | File.Delete(file); | ||
1395 | ndeleted++; | ||
1396 | } | ||
1397 | } | ||
1398 | catch { } | ||
1399 | totalfiles++; | ||
1400 | } | ||
1401 | } | ||
1402 | catch { } | ||
1403 | ndirs++; | ||
1404 | } | ||
1405 | |||
1406 | if (ndeleted == 0) | ||
1407 | m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, no expires", | ||
1408 | totalfiles,ndirs); | ||
1409 | else | ||
1410 | m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, expired {2} files accessed before {3}", | ||
1411 | totalfiles,ndirs, ndeleted, OlderTime.ToString()); | ||
1412 | } | ||
1413 | else | ||
1414 | { | ||
1415 | m_log.Info("[MESH CACHE]: Expire delayed to next startup"); | ||
1416 | FileStream fs = File.Create(controlfile,4096,FileOptions.WriteThrough); | ||
1417 | fs.Close(); | ||
1418 | } | ||
1419 | } | ||
1420 | catch { } | ||
1421 | } | ||
1422 | } | ||
1423 | } | ||
1424 | } | ||