diff options
Diffstat (limited to 'OpenSim/Region/Physics/PhysXPlugin')
-rw-r--r-- | OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 122 |
1 files changed, 60 insertions, 62 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index e7d989c..8bdb18d 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -34,6 +34,7 @@ using PhysXWrapper; | |||
34 | using Quaternion=OpenMetaverse.Quaternion; | 34 | using Quaternion=OpenMetaverse.Quaternion; |
35 | using System.Reflection; | 35 | using System.Reflection; |
36 | using log4net; | 36 | using log4net; |
37 | using OpenMetaverse; | ||
37 | 38 | ||
38 | namespace OpenSim.Region.Physics.PhysXPlugin | 39 | namespace OpenSim.Region.Physics.PhysXPlugin |
39 | { | 40 | { |
@@ -106,7 +107,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
106 | 107 | ||
107 | } | 108 | } |
108 | 109 | ||
109 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) | 110 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
110 | { | 111 | { |
111 | Vec3 pos = new Vec3(); | 112 | Vec3 pos = new Vec3(); |
112 | pos.X = position.X; | 113 | pos.X = position.X; |
@@ -127,7 +128,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
127 | { | 128 | { |
128 | } | 129 | } |
129 | 130 | ||
130 | private PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) | 131 | private PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation) |
131 | { | 132 | { |
132 | Vec3 pos = new Vec3(); | 133 | Vec3 pos = new Vec3(); |
133 | pos.X = position.X; | 134 | pos.X = position.X; |
@@ -142,14 +143,14 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
142 | return act; | 143 | return act; |
143 | } | 144 | } |
144 | 145 | ||
145 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 146 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
146 | PhysicsVector size, Quaternion rotation) //To be removed | 147 | Vector3 size, Quaternion rotation) //To be removed |
147 | { | 148 | { |
148 | return AddPrimShape(primName, pbs, position, size, rotation, false); | 149 | return AddPrimShape(primName, pbs, position, size, rotation, false); |
149 | } | 150 | } |
150 | 151 | ||
151 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 152 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
152 | PhysicsVector size, Quaternion rotation, bool isPhysical) | 153 | Vector3 size, Quaternion rotation, bool isPhysical) |
153 | { | 154 | { |
154 | return AddPrim(position, size, rotation); | 155 | return AddPrim(position, size, rotation); |
155 | } | 156 | } |
@@ -219,10 +220,10 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
219 | 220 | ||
220 | public class PhysXCharacter : PhysicsActor | 221 | public class PhysXCharacter : PhysicsActor |
221 | { | 222 | { |
222 | private PhysicsVector _position; | 223 | private Vector3 _position; |
223 | private PhysicsVector _velocity; | 224 | private Vector3 _velocity; |
224 | private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; | 225 | private Vector3 m_rotationalVelocity = Vector3.Zero; |
225 | private PhysicsVector _acceleration; | 226 | private Vector3 _acceleration; |
226 | private NxCharacter _character; | 227 | private NxCharacter _character; |
227 | private bool flying; | 228 | private bool flying; |
228 | private bool iscolliding = false; | 229 | private bool iscolliding = false; |
@@ -230,9 +231,6 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
230 | 231 | ||
231 | public PhysXCharacter(NxCharacter character) | 232 | public PhysXCharacter(NxCharacter character) |
232 | { | 233 | { |
233 | _velocity = new PhysicsVector(); | ||
234 | _position = new PhysicsVector(); | ||
235 | _acceleration = new PhysicsVector(); | ||
236 | _character = character; | 234 | _character = character; |
237 | } | 235 | } |
238 | 236 | ||
@@ -310,7 +308,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
310 | set { return; } | 308 | set { return; } |
311 | } | 309 | } |
312 | 310 | ||
313 | public override PhysicsVector RotationalVelocity | 311 | public override Vector3 RotationalVelocity |
314 | { | 312 | { |
315 | get { return m_rotationalVelocity; } | 313 | get { return m_rotationalVelocity; } |
316 | set { m_rotationalVelocity = value; } | 314 | set { m_rotationalVelocity = value; } |
@@ -321,7 +319,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
321 | get { return false; } | 319 | get { return false; } |
322 | } | 320 | } |
323 | 321 | ||
324 | public override PhysicsVector Position | 322 | public override Vector3 Position |
325 | { | 323 | { |
326 | get { return _position; } | 324 | get { return _position; } |
327 | set | 325 | set |
@@ -335,9 +333,9 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
335 | } | 333 | } |
336 | } | 334 | } |
337 | 335 | ||
338 | public override PhysicsVector Size | 336 | public override Vector3 Size |
339 | { | 337 | { |
340 | get { return PhysicsVector.Zero; } | 338 | get { return Vector3.Zero; } |
341 | set { } | 339 | set { } |
342 | } | 340 | } |
343 | 341 | ||
@@ -346,9 +344,9 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
346 | get { return 0f; } | 344 | get { return 0f; } |
347 | } | 345 | } |
348 | 346 | ||
349 | public override PhysicsVector Force | 347 | public override Vector3 Force |
350 | { | 348 | { |
351 | get { return PhysicsVector.Zero; } | 349 | get { return Vector3.Zero; } |
352 | set { return; } | 350 | set { return; } |
353 | } | 351 | } |
354 | 352 | ||
@@ -363,7 +361,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
363 | 361 | ||
364 | } | 362 | } |
365 | 363 | ||
366 | public override void VehicleVectorParam(int param, PhysicsVector value) | 364 | public override void VehicleVectorParam(int param, Vector3 value) |
367 | { | 365 | { |
368 | 366 | ||
369 | } | 367 | } |
@@ -379,17 +377,17 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
379 | } | 377 | } |
380 | 378 | ||
381 | 379 | ||
382 | public override PhysicsVector CenterOfMass | 380 | public override Vector3 CenterOfMass |
383 | { | 381 | { |
384 | get { return PhysicsVector.Zero; } | 382 | get { return Vector3.Zero; } |
385 | } | 383 | } |
386 | 384 | ||
387 | public override PhysicsVector GeometricCenter | 385 | public override Vector3 GeometricCenter |
388 | { | 386 | { |
389 | get { return PhysicsVector.Zero; } | 387 | get { return Vector3.Zero; } |
390 | } | 388 | } |
391 | 389 | ||
392 | public override PhysicsVector Velocity | 390 | public override Vector3 Velocity |
393 | { | 391 | { |
394 | get { return _velocity; } | 392 | get { return _velocity; } |
395 | set { _velocity = value; } | 393 | set { _velocity = value; } |
@@ -413,25 +411,25 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
413 | set { } | 411 | set { } |
414 | } | 412 | } |
415 | 413 | ||
416 | public override PhysicsVector Acceleration | 414 | public override Vector3 Acceleration |
417 | { | 415 | { |
418 | get { return _acceleration; } | 416 | get { return _acceleration; } |
419 | } | 417 | } |
420 | 418 | ||
421 | public void SetAcceleration(PhysicsVector accel) | 419 | public void SetAcceleration(Vector3 accel) |
422 | { | 420 | { |
423 | _acceleration = accel; | 421 | _acceleration = accel; |
424 | } | 422 | } |
425 | 423 | ||
426 | public override void AddForce(PhysicsVector force, bool pushforce) | 424 | public override void AddForce(Vector3 force, bool pushforce) |
427 | { | 425 | { |
428 | } | 426 | } |
429 | public override PhysicsVector Torque | 427 | public override Vector3 Torque |
430 | { | 428 | { |
431 | get { return PhysicsVector.Zero; } | 429 | get { return Vector3.Zero; } |
432 | set { return; } | 430 | set { return; } |
433 | } | 431 | } |
434 | public override void AddAngularForce(PhysicsVector force, bool pushforce) | 432 | public override void AddAngularForce(Vector3 force, bool pushforce) |
435 | { | 433 | { |
436 | } | 434 | } |
437 | 435 | ||
@@ -445,12 +443,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
445 | 443 | ||
446 | } | 444 | } |
447 | 445 | ||
448 | public override void LockAngularMotion(PhysicsVector axis) | 446 | public override void LockAngularMotion(Vector3 axis) |
449 | { | 447 | { |
450 | 448 | ||
451 | } | 449 | } |
452 | 450 | ||
453 | public override void SetMomentum(PhysicsVector momentum) | 451 | public override void SetMomentum(Vector3 momentum) |
454 | { | 452 | { |
455 | } | 453 | } |
456 | 454 | ||
@@ -492,7 +490,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
492 | 490 | ||
493 | } | 491 | } |
494 | 492 | ||
495 | public override PhysicsVector PIDTarget { set { return; } } | 493 | public override Vector3 PIDTarget { set { return; } } |
496 | public override bool PIDActive { set { return; } } | 494 | public override bool PIDActive { set { return; } } |
497 | public override float PIDTau { set { return; } } | 495 | public override float PIDTau { set { return; } } |
498 | 496 | ||
@@ -518,15 +516,15 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
518 | 516 | ||
519 | public class PhysXPrim : PhysicsActor | 517 | public class PhysXPrim : PhysicsActor |
520 | { | 518 | { |
521 | private PhysicsVector _velocity; | 519 | private Vector3 _velocity; |
522 | private PhysicsVector _acceleration; | 520 | private Vector3 _acceleration; |
523 | private PhysicsVector m_rotationalVelocity; | 521 | private Vector3 m_rotationalVelocity; |
524 | private NxActor _prim; | 522 | private NxActor _prim; |
525 | 523 | ||
526 | public PhysXPrim(NxActor prim) | 524 | public PhysXPrim(NxActor prim) |
527 | { | 525 | { |
528 | _velocity = new PhysicsVector(); | 526 | _velocity = Vector3.Zero; |
529 | _acceleration = new PhysicsVector(); | 527 | _acceleration = Vector3.Zero; |
530 | _prim = prim; | 528 | _prim = prim; |
531 | } | 529 | } |
532 | 530 | ||
@@ -580,7 +578,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
580 | set { return; } | 578 | set { return; } |
581 | } | 579 | } |
582 | 580 | ||
583 | public override PhysicsVector RotationalVelocity | 581 | public override Vector3 RotationalVelocity |
584 | { | 582 | { |
585 | get { return m_rotationalVelocity; } | 583 | get { return m_rotationalVelocity; } |
586 | set { m_rotationalVelocity = value; } | 584 | set { m_rotationalVelocity = value; } |
@@ -616,11 +614,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
616 | get { return false; } | 614 | get { return false; } |
617 | } | 615 | } |
618 | 616 | ||
619 | public override PhysicsVector Position | 617 | public override Vector3 Position |
620 | { | 618 | { |
621 | get | 619 | get |
622 | { | 620 | { |
623 | PhysicsVector pos = new PhysicsVector(); | 621 | Vector3 pos = Vector3.Zero; |
624 | Vec3 vec = _prim.Position; | 622 | Vec3 vec = _prim.Position; |
625 | pos.X = vec.X; | 623 | pos.X = vec.X; |
626 | pos.Y = vec.Y; | 624 | pos.Y = vec.Y; |
@@ -629,7 +627,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
629 | } | 627 | } |
630 | set | 628 | set |
631 | { | 629 | { |
632 | PhysicsVector vec = value; | 630 | Vector3 vec = value; |
633 | Vec3 pos = new Vec3(); | 631 | Vec3 pos = new Vec3(); |
634 | pos.X = vec.X; | 632 | pos.X = vec.X; |
635 | pos.Y = vec.Y; | 633 | pos.Y = vec.Y; |
@@ -643,15 +641,15 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
643 | set { return; } | 641 | set { return; } |
644 | } | 642 | } |
645 | 643 | ||
646 | public override PhysicsVector Velocity | 644 | public override Vector3 Velocity |
647 | { | 645 | { |
648 | get { return _velocity; } | 646 | get { return _velocity; } |
649 | set { _velocity = value; } | 647 | set { _velocity = value; } |
650 | } | 648 | } |
651 | 649 | ||
652 | public override PhysicsVector Torque | 650 | public override Vector3 Torque |
653 | { | 651 | { |
654 | get { return PhysicsVector.Zero; } | 652 | get { return Vector3.Zero; } |
655 | set { return; } | 653 | set { return; } |
656 | } | 654 | } |
657 | 655 | ||
@@ -682,31 +680,31 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
682 | set { } | 680 | set { } |
683 | } | 681 | } |
684 | 682 | ||
685 | public override PhysicsVector Acceleration | 683 | public override Vector3 Acceleration |
686 | { | 684 | { |
687 | get { return _acceleration; } | 685 | get { return _acceleration; } |
688 | } | 686 | } |
689 | 687 | ||
690 | public void SetAcceleration(PhysicsVector accel) | 688 | public void SetAcceleration(Vector3 accel) |
691 | { | 689 | { |
692 | _acceleration = accel; | 690 | _acceleration = accel; |
693 | } | 691 | } |
694 | 692 | ||
695 | public override void AddForce(PhysicsVector force, bool pushforce) | 693 | public override void AddForce(Vector3 force, bool pushforce) |
696 | { | 694 | { |
697 | } | 695 | } |
698 | 696 | ||
699 | public override void AddAngularForce(PhysicsVector force, bool pushforce) | 697 | public override void AddAngularForce(Vector3 force, bool pushforce) |
700 | { | 698 | { |
701 | } | 699 | } |
702 | 700 | ||
703 | public override void SetMomentum(PhysicsVector momentum) | 701 | public override void SetMomentum(Vector3 momentum) |
704 | { | 702 | { |
705 | } | 703 | } |
706 | 704 | ||
707 | public override PhysicsVector Size | 705 | public override Vector3 Size |
708 | { | 706 | { |
709 | get { return PhysicsVector.Zero; } | 707 | get { return Vector3.Zero; } |
710 | set { } | 708 | set { } |
711 | } | 709 | } |
712 | 710 | ||
@@ -718,7 +716,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
718 | { | 716 | { |
719 | } | 717 | } |
720 | 718 | ||
721 | public override void LockAngularMotion(PhysicsVector axis) | 719 | public override void LockAngularMotion(Vector3 axis) |
722 | { | 720 | { |
723 | 721 | ||
724 | } | 722 | } |
@@ -728,9 +726,9 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
728 | get { return 0f; } | 726 | get { return 0f; } |
729 | } | 727 | } |
730 | 728 | ||
731 | public override PhysicsVector Force | 729 | public override Vector3 Force |
732 | { | 730 | { |
733 | get { return PhysicsVector.Zero; } | 731 | get { return Vector3.Zero; } |
734 | set { return; } | 732 | set { return; } |
735 | } | 733 | } |
736 | 734 | ||
@@ -745,7 +743,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
745 | 743 | ||
746 | } | 744 | } |
747 | 745 | ||
748 | public override void VehicleVectorParam(int param, PhysicsVector value) | 746 | public override void VehicleVectorParam(int param, Vector3 value) |
749 | { | 747 | { |
750 | 748 | ||
751 | } | 749 | } |
@@ -760,21 +758,21 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
760 | 758 | ||
761 | } | 759 | } |
762 | 760 | ||
763 | public override PhysicsVector CenterOfMass | 761 | public override Vector3 CenterOfMass |
764 | { | 762 | { |
765 | get { return PhysicsVector.Zero; } | 763 | get { return Vector3.Zero; } |
766 | } | 764 | } |
767 | 765 | ||
768 | public override PhysicsVector GeometricCenter | 766 | public override Vector3 GeometricCenter |
769 | { | 767 | { |
770 | get { return PhysicsVector.Zero; } | 768 | get { return Vector3.Zero; } |
771 | } | 769 | } |
772 | 770 | ||
773 | public override void CrossingFailure() | 771 | public override void CrossingFailure() |
774 | { | 772 | { |
775 | } | 773 | } |
776 | 774 | ||
777 | public override PhysicsVector PIDTarget { set { return; } } | 775 | public override Vector3 PIDTarget { set { return; } } |
778 | public override bool PIDActive { set { return; } } | 776 | public override bool PIDActive { set { return; } } |
779 | public override float PIDTau { set { return; } } | 777 | public override float PIDTau { set { return; } } |
780 | 778 | ||