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Diffstat (limited to 'OpenSim/Region/Physics/POSPlugin/POSPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/POSPlugin/POSPrim.cs | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs new file mode 100644 index 0000000..c767917 --- /dev/null +++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs | |||
@@ -0,0 +1,262 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using Axiom.Math; | ||
31 | using Nini.Config; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.POSPlugin | ||
36 | { | ||
37 | public class POSPrim : PhysicsActor | ||
38 | { | ||
39 | private PhysicsVector _position; | ||
40 | private PhysicsVector _velocity; | ||
41 | private PhysicsVector _acceleration; | ||
42 | private PhysicsVector _size; | ||
43 | private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; | ||
44 | private Quaternion _orientation; | ||
45 | private bool iscolliding; | ||
46 | |||
47 | public POSPrim() | ||
48 | { | ||
49 | _velocity = new PhysicsVector(); | ||
50 | _position = new PhysicsVector(); | ||
51 | _acceleration = new PhysicsVector(); | ||
52 | } | ||
53 | |||
54 | public override int PhysicsActorType | ||
55 | { | ||
56 | get { return (int) ActorTypes.Prim; } | ||
57 | set { return; } | ||
58 | } | ||
59 | |||
60 | public override PhysicsVector RotationalVelocity | ||
61 | { | ||
62 | get { return m_rotationalVelocity; } | ||
63 | set { m_rotationalVelocity = value; } | ||
64 | } | ||
65 | |||
66 | public override bool IsPhysical | ||
67 | { | ||
68 | get { return false; } | ||
69 | set { return; } | ||
70 | } | ||
71 | |||
72 | public override bool ThrottleUpdates | ||
73 | { | ||
74 | get { return false; } | ||
75 | set { return; } | ||
76 | } | ||
77 | |||
78 | public override bool IsColliding | ||
79 | { | ||
80 | get { return iscolliding; } | ||
81 | set { iscolliding = value; } | ||
82 | } | ||
83 | |||
84 | public override bool CollidingGround | ||
85 | { | ||
86 | get { return false; } | ||
87 | set { return; } | ||
88 | } | ||
89 | |||
90 | public override bool CollidingObj | ||
91 | { | ||
92 | get { return false; } | ||
93 | set { return; } | ||
94 | } | ||
95 | |||
96 | public override bool Stopped | ||
97 | { | ||
98 | get { return false; } | ||
99 | } | ||
100 | |||
101 | public override PhysicsVector Position | ||
102 | { | ||
103 | get { return _position; } | ||
104 | set { _position = value; } | ||
105 | } | ||
106 | |||
107 | public override PhysicsVector Size | ||
108 | { | ||
109 | get { return _size; } | ||
110 | set { _size = value; } | ||
111 | } | ||
112 | |||
113 | public override float Mass | ||
114 | { | ||
115 | get { return 0f; } | ||
116 | } | ||
117 | |||
118 | public override PhysicsVector Force | ||
119 | { | ||
120 | get { return PhysicsVector.Zero; } | ||
121 | } | ||
122 | |||
123 | public override PhysicsVector CenterOfMass | ||
124 | { | ||
125 | get { return PhysicsVector.Zero; } | ||
126 | } | ||
127 | |||
128 | public override PhysicsVector GeometricCenter | ||
129 | { | ||
130 | get { return PhysicsVector.Zero; } | ||
131 | } | ||
132 | |||
133 | public override PrimitiveBaseShape Shape | ||
134 | { | ||
135 | set { return; } | ||
136 | } | ||
137 | |||
138 | public override float Buoyancy | ||
139 | { | ||
140 | get { return 0f; } | ||
141 | set { return; } | ||
142 | } | ||
143 | |||
144 | public override bool FloatOnWater | ||
145 | { | ||
146 | set { return; } | ||
147 | } | ||
148 | |||
149 | public override PhysicsVector Velocity | ||
150 | { | ||
151 | get { return _velocity; } | ||
152 | set { _velocity = value; } | ||
153 | } | ||
154 | |||
155 | public override float CollisionScore | ||
156 | { | ||
157 | get { return 0f; } | ||
158 | set { } | ||
159 | } | ||
160 | |||
161 | public override Quaternion Orientation | ||
162 | { | ||
163 | get { return _orientation; } | ||
164 | set { _orientation = value; } | ||
165 | } | ||
166 | |||
167 | public override PhysicsVector Acceleration | ||
168 | { | ||
169 | get { return _acceleration; } | ||
170 | } | ||
171 | |||
172 | public override bool Kinematic | ||
173 | { | ||
174 | get { return true; } | ||
175 | set { } | ||
176 | } | ||
177 | |||
178 | public void SetAcceleration(PhysicsVector accel) | ||
179 | { | ||
180 | _acceleration = accel; | ||
181 | } | ||
182 | |||
183 | public override void AddForce(PhysicsVector force, bool pushforce) | ||
184 | { | ||
185 | } | ||
186 | |||
187 | public override void SetMomentum(PhysicsVector momentum) | ||
188 | { | ||
189 | } | ||
190 | |||
191 | public override bool Flying | ||
192 | { | ||
193 | get { return false; } | ||
194 | set { } | ||
195 | } | ||
196 | |||
197 | public override bool SetAlwaysRun | ||
198 | { | ||
199 | get { return false; } | ||
200 | set { return; } | ||
201 | } | ||
202 | |||
203 | public override uint LocalID | ||
204 | { | ||
205 | set { return; } | ||
206 | } | ||
207 | |||
208 | public override bool Grabbed | ||
209 | { | ||
210 | set { return; } | ||
211 | } | ||
212 | |||
213 | public override void link(PhysicsActor obj) | ||
214 | { | ||
215 | } | ||
216 | |||
217 | public override void delink() | ||
218 | { | ||
219 | } | ||
220 | |||
221 | public override void LockAngularMotion(PhysicsVector axis) | ||
222 | { | ||
223 | } | ||
224 | |||
225 | public override bool Selected | ||
226 | { | ||
227 | set { return; } | ||
228 | } | ||
229 | |||
230 | public override void CrossingFailure() | ||
231 | { | ||
232 | } | ||
233 | |||
234 | public override PhysicsVector PIDTarget | ||
235 | { | ||
236 | set { return; } | ||
237 | } | ||
238 | |||
239 | public override bool PIDActive | ||
240 | { | ||
241 | set { return; } | ||
242 | } | ||
243 | |||
244 | public override float PIDTau | ||
245 | { | ||
246 | set { return; } | ||
247 | } | ||
248 | |||
249 | public override void SubscribeEvents(int ms) | ||
250 | { | ||
251 | } | ||
252 | |||
253 | public override void UnSubscribeEvents() | ||
254 | { | ||
255 | } | ||
256 | |||
257 | public override bool SubscribedEvents() | ||
258 | { | ||
259 | return false; | ||
260 | } | ||
261 | } | ||
262 | } | ||