diff options
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
4 files changed, 17 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 905d3ba..b99baa2 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1243,7 +1243,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1243 | { | 1243 | { |
1244 | if (m_eventsubscription > m_requestedUpdateFrequency) | 1244 | if (m_eventsubscription > m_requestedUpdateFrequency) |
1245 | { | 1245 | { |
1246 | base.SendCollisionUpdate(CollisionEventsThisFrame); | 1246 | if (CollisionEventsThisFrame != null) |
1247 | { | ||
1248 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
1249 | } | ||
1247 | CollisionEventsThisFrame = new CollisionEventUpdate(); | 1250 | CollisionEventsThisFrame = new CollisionEventUpdate(); |
1248 | m_eventsubscription = 0; | 1251 | m_eventsubscription = 0; |
1249 | } | 1252 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 8459dab..c27c420 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -743,6 +743,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
743 | break; | 743 | break; |
744 | } | 744 | } |
745 | } | 745 | } |
746 | if (returnMass > _parent_scene.maximumMassObject) | ||
747 | returnMass = _parent_scene.maximumMassObject; | ||
746 | return returnMass; | 748 | return returnMass; |
747 | }// end CalculateMass | 749 | }// end CalculateMass |
748 | 750 | ||
@@ -753,6 +755,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
753 | if (Body != (IntPtr) 0) | 755 | if (Body != (IntPtr) 0) |
754 | { | 756 | { |
755 | float newmass = CalculateMass(); | 757 | float newmass = CalculateMass(); |
758 | |||
756 | //m_log.Info("[PHYSICS]: New Mass: " + newmass.ToString()); | 759 | //m_log.Info("[PHYSICS]: New Mass: " + newmass.ToString()); |
757 | 760 | ||
758 | d.MassSetBoxTotal(out pMass, newmass, _size.X, _size.Y, _size.Z); | 761 | d.MassSetBoxTotal(out pMass, newmass, _size.X, _size.Y, _size.Z); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs index c8ae229..732e835 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | |||
@@ -145,6 +145,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
145 | uint hitConsumerID = 0; | 145 | uint hitConsumerID = 0; |
146 | float distance = 999999999999f; | 146 | float distance = 999999999999f; |
147 | Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); | 147 | Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); |
148 | Vector3 snormal = Vector3.Zero; | ||
148 | 149 | ||
149 | // Find closest contact and object. | 150 | // Find closest contact and object. |
150 | lock (m_contactResults) | 151 | lock (m_contactResults) |
@@ -157,6 +158,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
157 | hitConsumerID = cResult.ConsumerID; | 158 | hitConsumerID = cResult.ConsumerID; |
158 | distance = cResult.Depth; | 159 | distance = cResult.Depth; |
159 | hitYN = true; | 160 | hitYN = true; |
161 | snormal = cResult.Normal; | ||
160 | } | 162 | } |
161 | } | 163 | } |
162 | 164 | ||
@@ -165,7 +167,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
165 | 167 | ||
166 | // Return results | 168 | // Return results |
167 | if (req.callbackMethod != null) | 169 | if (req.callbackMethod != null) |
168 | req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance); | 170 | req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal); |
169 | } | 171 | } |
170 | 172 | ||
171 | // This is the standard Near. Uses space AABBs to speed up detection. | 173 | // This is the standard Near. Uses space AABBs to speed up detection. |
@@ -310,7 +312,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
310 | collisionresult.ConsumerID = ((OdePrim)p1).m_localID; | 312 | collisionresult.ConsumerID = ((OdePrim)p1).m_localID; |
311 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | 313 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); |
312 | collisionresult.Depth = contacts[i].depth; | 314 | collisionresult.Depth = contacts[i].depth; |
313 | 315 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, | |
316 | contacts[i].normal.Z); | ||
314 | lock (m_contactResults) | 317 | lock (m_contactResults) |
315 | m_contactResults.Add(collisionresult); | 318 | m_contactResults.Add(collisionresult); |
316 | } | 319 | } |
@@ -325,6 +328,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
325 | collisionresult.ConsumerID = ((OdePrim)p2).m_localID; | 328 | collisionresult.ConsumerID = ((OdePrim)p2).m_localID; |
326 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | 329 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); |
327 | collisionresult.Depth = contacts[i].depth; | 330 | collisionresult.Depth = contacts[i].depth; |
331 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, | ||
332 | contacts[i].normal.Z); | ||
328 | 333 | ||
329 | lock (m_contactResults) | 334 | lock (m_contactResults) |
330 | m_contactResults.Add(collisionresult); | 335 | m_contactResults.Add(collisionresult); |
@@ -358,5 +363,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
358 | public Vector3 Pos; | 363 | public Vector3 Pos; |
359 | public float Depth; | 364 | public float Depth; |
360 | public uint ConsumerID; | 365 | public uint ConsumerID; |
366 | public Vector3 Normal; | ||
361 | } | 367 | } |
362 | } | 368 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index a0aba2a..0384d6e 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -207,6 +207,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
207 | private float avMovementDivisorWalk = 1.3f; | 207 | private float avMovementDivisorWalk = 1.3f; |
208 | private float avMovementDivisorRun = 0.8f; | 208 | private float avMovementDivisorRun = 0.8f; |
209 | private float minimumGroundFlightOffset = 3f; | 209 | private float minimumGroundFlightOffset = 3f; |
210 | public float maximumMassObject = 10000.01f; | ||
210 | 211 | ||
211 | public bool meshSculptedPrim = true; | 212 | public bool meshSculptedPrim = true; |
212 | public bool forceSimplePrimMeshing = false; | 213 | public bool forceSimplePrimMeshing = false; |
@@ -480,6 +481,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
480 | 481 | ||
481 | m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); | 482 | m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); |
482 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); | 483 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); |
484 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f); | ||
483 | } | 485 | } |
484 | } | 486 | } |
485 | 487 | ||