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-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 02a0b15..6d7f079 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -4096,8 +4096,8 @@ namespace OpenSim.Region.Physics.OdePlugin
4096 lock (_prims) 4096 lock (_prims)
4097 { 4097 {
4098 List<OdePrim> orderedPrims = new List<OdePrim>(_prims); 4098 List<OdePrim> orderedPrims = new List<OdePrim>(_prims);
4099 orderedPrims.OrderByDescending(p => p.CollisionScore).Take(25); 4099 orderedPrims.OrderByDescending(p => p.CollisionScore);
4100 topColliders = orderedPrims.ToDictionary(p => p.LocalID, p => p.CollisionScore); 4100 topColliders = orderedPrims.Take(25).ToDictionary(p => p.LocalID, p => p.CollisionScore);
4101 4101
4102 foreach (OdePrim p in _prims) 4102 foreach (OdePrim p in _prims)
4103 p.CollisionScore = 0; 4103 p.CollisionScore = 0;