diff options
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index a782e2d..486f53c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -386,9 +386,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
386 | 386 | ||
387 | staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; | 387 | staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; |
388 | 388 | ||
389 | // Centeral contact friction and bounce | 389 | // General contact friction, bounce and other parameters |
390 | contact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM); | ||
390 | contact.surface.mu = nmAvatarObjectContactFriction; | 391 | contact.surface.mu = nmAvatarObjectContactFriction; |
391 | contact.surface.bounce = nmAvatarObjectContactBounce; | 392 | contact.surface.bounce = nmAvatarObjectContactBounce; |
393 | contact.surface.soft_cfm = 0.01f; //ckrinke 11-08 | ||
394 | contact.surface.soft_erp = 0.010f; //ckrinke 11-08 | ||
392 | 395 | ||
393 | // Terrain contact friction and Bounce | 396 | // Terrain contact friction and Bounce |
394 | // This is the *non* moving version. Use this when an avatar | 397 | // This is the *non* moving version. Use this when an avatar |
@@ -398,12 +401,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
398 | TerrainContact.surface.bounce = nmTerrainContactBounce; | 401 | TerrainContact.surface.bounce = nmTerrainContactBounce; |
399 | TerrainContact.surface.soft_erp = nmTerrainContactERP; | 402 | TerrainContact.surface.soft_erp = nmTerrainContactERP; |
400 | 403 | ||
401 | WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM); | ||
402 | WaterContact.surface.mu = 0f; // No friction | ||
403 | WaterContact.surface.bounce = 0.0f; // No bounce | ||
404 | WaterContact.surface.soft_cfm = 0.01f; | ||
405 | WaterContact.surface.soft_erp = 0.010f; | ||
406 | |||
407 | // Prim contact friction and bounce | 404 | // Prim contact friction and bounce |
408 | // THis is the *non* moving version of friction and bounce | 405 | // THis is the *non* moving version of friction and bounce |
409 | // Use this when an avatar comes in contact with a prim | 406 | // Use this when an avatar comes in contact with a prim |
@@ -418,6 +415,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
418 | AvatarMovementTerrainContact.surface.bounce = mTerrainContactBounce; | 415 | AvatarMovementTerrainContact.surface.bounce = mTerrainContactBounce; |
419 | AvatarMovementTerrainContact.surface.soft_erp = mTerrainContactERP; | 416 | AvatarMovementTerrainContact.surface.soft_erp = mTerrainContactERP; |
420 | 417 | ||
418 | // And finally, WaterContact parameters. These are the five different d.Contact defined | ||
419 | // currently (11-08) | ||
420 | WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM); | ||
421 | WaterContact.surface.mu = 0f; // No friction | ||
422 | WaterContact.surface.bounce = 0.0f; // No bounce | ||
423 | WaterContact.surface.soft_cfm = 0.01f; | ||
424 | WaterContact.surface.soft_erp = 0.010f; | ||
425 | |||
421 | d.HashSpaceSetLevels(space, worldHashspaceLow, worldHashspaceHigh); | 426 | d.HashSpaceSetLevels(space, worldHashspaceLow, worldHashspaceHigh); |
422 | 427 | ||
423 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) | 428 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) |