diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | 295 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 23 |
2 files changed, 317 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs new file mode 100644 index 0000000..3a4bb02 --- /dev/null +++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | |||
@@ -0,0 +1,295 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Text; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | using Ode.NET; | ||
36 | using log4net; | ||
37 | |||
38 | namespace OpenSim.Region.Physics.OdePlugin | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Processes raycast requests as ODE is in a state to be able to do them. | ||
42 | /// This ensures that it's thread safe and there will be no conflicts. | ||
43 | /// Requests get returned by a different thread then they were requested by. | ||
44 | /// </summary> | ||
45 | public class ODERayCastRequestManager | ||
46 | { | ||
47 | /// <summary> | ||
48 | /// Pending Raycast Requests | ||
49 | /// </summary> | ||
50 | protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>(); | ||
51 | |||
52 | /// <summary> | ||
53 | /// Scene that created this object. | ||
54 | /// </summary> | ||
55 | private OdeScene m_scene; | ||
56 | |||
57 | /// <summary> | ||
58 | /// ODE contact array to be filled by the collision testing | ||
59 | /// </summary> | ||
60 | d.ContactGeom[] contacts = new d.ContactGeom[5]; | ||
61 | |||
62 | /// <summary> | ||
63 | /// ODE near callback delegate | ||
64 | /// </summary> | ||
65 | private d.NearCallback nearCallback; | ||
66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
67 | private List<ContactResult> m_contactResults = new List<ContactResult>(); | ||
68 | |||
69 | |||
70 | public ODERayCastRequestManager( OdeScene pScene) | ||
71 | { | ||
72 | m_scene = pScene; | ||
73 | nearCallback = near; | ||
74 | |||
75 | } | ||
76 | |||
77 | /// <summary> | ||
78 | /// Queues a raycast | ||
79 | /// </summary> | ||
80 | /// <param name="position">Origin of Ray</param> | ||
81 | /// <param name="direction">Ray normal</param> | ||
82 | /// <param name="length">Ray length</param> | ||
83 | /// <param name="retMethod">Return method to send the results</param> | ||
84 | public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
85 | { | ||
86 | lock (m_PendingRequests) | ||
87 | { | ||
88 | ODERayCastRequest req = new ODERayCastRequest(); | ||
89 | req.callbackMethod = retMethod; | ||
90 | req.length = length; | ||
91 | req.Normal = direction; | ||
92 | req.Origin = position; | ||
93 | |||
94 | m_PendingRequests.Add(req); | ||
95 | } | ||
96 | } | ||
97 | |||
98 | /// <summary> | ||
99 | /// Process all queued raycast requests | ||
100 | /// </summary> | ||
101 | /// <returns>Time in MS the raycasts took to process.</returns> | ||
102 | public int ProcessQueuedRequests() | ||
103 | { | ||
104 | int time = System.Environment.TickCount; | ||
105 | lock (m_PendingRequests) | ||
106 | { | ||
107 | if (m_PendingRequests.Count > 0) | ||
108 | { | ||
109 | foreach (ODERayCastRequest req in m_PendingRequests) | ||
110 | { | ||
111 | if (req.callbackMethod != null) // quick optimization here, don't raycast | ||
112 | RayCast(req); // if there isn't anyone to send results to | ||
113 | |||
114 | } | ||
115 | |||
116 | m_PendingRequests.Clear(); | ||
117 | } | ||
118 | } | ||
119 | |||
120 | lock (m_contactResults) | ||
121 | m_contactResults.Clear(); | ||
122 | |||
123 | return System.Environment.TickCount - time; | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// Method that actually initiates the raycast | ||
128 | /// </summary> | ||
129 | /// <param name="req"></param> | ||
130 | private void RayCast(ODERayCastRequest req) | ||
131 | { | ||
132 | // Create the ray | ||
133 | IntPtr ray = d.CreateRay(m_scene.space, req.length); | ||
134 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
135 | |||
136 | // Collide test | ||
137 | d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback); | ||
138 | |||
139 | // Remove Ray | ||
140 | d.GeomDestroy(ray); | ||
141 | |||
142 | |||
143 | // Define default results | ||
144 | bool hitYN = false; | ||
145 | uint hitConsumerID = 0; | ||
146 | float distance = 999999999999f; | ||
147 | Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); | ||
148 | |||
149 | // Find closest contact and object. | ||
150 | lock (m_contactResults) | ||
151 | { | ||
152 | foreach(ContactResult cResult in m_contactResults) | ||
153 | { | ||
154 | if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact)) | ||
155 | { | ||
156 | closestcontact = cResult.Pos; | ||
157 | hitConsumerID = cResult.ConsumerID; | ||
158 | distance = cResult.Depth; | ||
159 | hitYN = true; | ||
160 | } | ||
161 | } | ||
162 | |||
163 | m_contactResults.Clear(); | ||
164 | } | ||
165 | |||
166 | // Return results | ||
167 | if (req.callbackMethod != null) | ||
168 | req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance); | ||
169 | } | ||
170 | |||
171 | // This is the standard Near. Uses space AABBs to speed up detection. | ||
172 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
173 | { | ||
174 | // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms. | ||
175 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) | ||
176 | { | ||
177 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
178 | return; | ||
179 | |||
180 | // Separating static prim geometry spaces. | ||
181 | // We'll be calling near recursivly if one | ||
182 | // of them is a space to find all of the | ||
183 | // contact points in the space | ||
184 | try | ||
185 | { | ||
186 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
187 | } | ||
188 | catch (AccessViolationException) | ||
189 | { | ||
190 | m_log.Warn("[PHYSICS]: Unable to collide test a space"); | ||
191 | return; | ||
192 | } | ||
193 | //Colliding a space or a geom with a space or a geom. so drill down | ||
194 | |||
195 | //Collide all geoms in each space.. | ||
196 | //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback); | ||
197 | //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback); | ||
198 | return; | ||
199 | } | ||
200 | |||
201 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
202 | return; | ||
203 | |||
204 | int count = 0; | ||
205 | try | ||
206 | { | ||
207 | |||
208 | if (g1 == g2) | ||
209 | return; // Can't collide with yourself | ||
210 | |||
211 | lock (contacts) | ||
212 | { | ||
213 | count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf); | ||
214 | } | ||
215 | } | ||
216 | catch (SEHException) | ||
217 | { | ||
218 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | ||
219 | } | ||
220 | catch (Exception e) | ||
221 | { | ||
222 | m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message); | ||
223 | return; | ||
224 | } | ||
225 | |||
226 | PhysicsActor p1 = null; | ||
227 | PhysicsActor p2 = null; | ||
228 | |||
229 | if (g1 != IntPtr.Zero) | ||
230 | m_scene.actor_name_map.TryGetValue(g1, out p1); | ||
231 | |||
232 | if (g2 != IntPtr.Zero) | ||
233 | m_scene.actor_name_map.TryGetValue(g1, out p2); | ||
234 | |||
235 | // Loop over contacts, build results. | ||
236 | for (int i = 0; i < count; i++) | ||
237 | { | ||
238 | if (p1 != null) { | ||
239 | if (p1 is OdePrim) | ||
240 | { | ||
241 | ContactResult collisionresult = new ContactResult(); | ||
242 | |||
243 | collisionresult.ConsumerID = ((OdePrim)p1).m_localID; | ||
244 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | ||
245 | collisionresult.Depth = contacts[i].depth; | ||
246 | |||
247 | lock (m_contactResults) | ||
248 | m_contactResults.Add(collisionresult); | ||
249 | } | ||
250 | } | ||
251 | |||
252 | if (p2 != null) | ||
253 | { | ||
254 | if (p2 is OdePrim) | ||
255 | { | ||
256 | ContactResult collisionresult = new ContactResult(); | ||
257 | |||
258 | collisionresult.ConsumerID = ((OdePrim)p2).m_localID; | ||
259 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | ||
260 | collisionresult.Depth = contacts[i].depth; | ||
261 | |||
262 | lock (m_contactResults) | ||
263 | m_contactResults.Add(collisionresult); | ||
264 | } | ||
265 | } | ||
266 | |||
267 | |||
268 | } | ||
269 | |||
270 | } | ||
271 | |||
272 | /// <summary> | ||
273 | /// Dereference the creator scene so that it can be garbage collected if needed. | ||
274 | /// </summary> | ||
275 | internal void Dispose() | ||
276 | { | ||
277 | m_scene = null; | ||
278 | } | ||
279 | } | ||
280 | |||
281 | public struct ODERayCastRequest | ||
282 | { | ||
283 | public Vector3 Origin; | ||
284 | public Vector3 Normal; | ||
285 | public float length; | ||
286 | public RaycastCallback callbackMethod; | ||
287 | } | ||
288 | |||
289 | public struct ContactResult | ||
290 | { | ||
291 | public Vector3 Pos; | ||
292 | public float Depth; | ||
293 | public uint ConsumerID; | ||
294 | } | ||
295 | } | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 889afb6..87357a3 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -306,6 +306,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
306 | 306 | ||
307 | private volatile int m_global_contactcount = 0; | 307 | private volatile int m_global_contactcount = 0; |
308 | 308 | ||
309 | private ODERayCastRequestManager m_rayCastManager; | ||
310 | |||
309 | /// <summary> | 311 | /// <summary> |
310 | /// Initiailizes the scene | 312 | /// Initiailizes the scene |
311 | /// Sets many properties that ODE requires to be stable | 313 | /// Sets many properties that ODE requires to be stable |
@@ -321,7 +323,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
321 | nearCallback = near; | 323 | nearCallback = near; |
322 | triCallback = TriCallback; | 324 | triCallback = TriCallback; |
323 | triArrayCallback = TriArrayCallback; | 325 | triArrayCallback = TriArrayCallback; |
324 | 326 | m_rayCastManager = new ODERayCastRequestManager(this); | |
325 | lock (OdeLock) | 327 | lock (OdeLock) |
326 | { | 328 | { |
327 | // Create the world and the first space | 329 | // Create the world and the first space |
@@ -2833,6 +2835,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2833 | //if ((framecount % m_randomizeWater) == 0) | 2835 | //if ((framecount % m_randomizeWater) == 0) |
2834 | // randomizeWater(waterlevel); | 2836 | // randomizeWater(waterlevel); |
2835 | 2837 | ||
2838 | int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); | ||
2839 | |||
2836 | collision_optimized(timeStep); | 2840 | collision_optimized(timeStep); |
2837 | 2841 | ||
2838 | lock (_collisionEventPrim) | 2842 | lock (_collisionEventPrim) |
@@ -3377,6 +3381,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3377 | 3381 | ||
3378 | public override void Dispose() | 3382 | public override void Dispose() |
3379 | { | 3383 | { |
3384 | m_rayCastManager.Dispose(); | ||
3385 | m_rayCastManager = null; | ||
3386 | |||
3380 | lock (OdeLock) | 3387 | lock (OdeLock) |
3381 | { | 3388 | { |
3382 | lock (_prims) | 3389 | lock (_prims) |
@@ -3417,6 +3424,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3417 | } | 3424 | } |
3418 | return returncolliders; | 3425 | return returncolliders; |
3419 | } | 3426 | } |
3427 | |||
3428 | public override bool SupportsRayCast() | ||
3429 | { | ||
3430 | return true; | ||
3431 | } | ||
3432 | |||
3433 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
3434 | { | ||
3435 | if (retMethod != null) | ||
3436 | { | ||
3437 | m_rayCastManager.QueueRequest(position, direction, length, retMethod); | ||
3438 | } | ||
3439 | } | ||
3440 | |||
3420 | #if USE_DRAWSTUFF | 3441 | #if USE_DRAWSTUFF |
3421 | // Keyboard callback | 3442 | // Keyboard callback |
3422 | public void command(int cmd) | 3443 | public void command(int cmd) |