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path: root/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
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Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index d8aad7b..04ba738 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -1780,7 +1780,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1780 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 1780 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1781 Vector3 size, Quaternion rotation, bool isPhysical, uint localid) 1781 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1782 { 1782 {
1783 m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name); 1783// m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name);
1784 1784
1785 return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); 1785 return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid);
1786 } 1786 }