diff options
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 740037f..43d852b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -1306,8 +1306,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1306 | { | 1306 | { |
1307 | case ActorTypes.Agent: | 1307 | case ActorTypes.Agent: |
1308 | cc1 = (OdeCharacter)p1; | 1308 | cc1 = (OdeCharacter)p1; |
1309 | obj2LocalID = cc1.m_localID; | 1309 | obj2LocalID = cc1.LocalID; |
1310 | cc1.AddCollisionEvent(cc2.m_localID, contact); | 1310 | cc1.AddCollisionEvent(cc2.LocalID, contact); |
1311 | //ctype = (int)CollisionCategories.Character; | 1311 | //ctype = (int)CollisionCategories.Character; |
1312 | 1312 | ||
1313 | //if (cc1.CollidingObj) | 1313 | //if (cc1.CollidingObj) |
@@ -1322,8 +1322,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1322 | if (p1 is OdePrim) | 1322 | if (p1 is OdePrim) |
1323 | { | 1323 | { |
1324 | cp1 = (OdePrim) p1; | 1324 | cp1 = (OdePrim) p1; |
1325 | obj2LocalID = cp1.m_localID; | 1325 | obj2LocalID = cp1.LocalID; |
1326 | cp1.AddCollisionEvent(cc2.m_localID, contact); | 1326 | cp1.AddCollisionEvent(cc2.LocalID, contact); |
1327 | } | 1327 | } |
1328 | //ctype = (int)CollisionCategories.Geom; | 1328 | //ctype = (int)CollisionCategories.Geom; |
1329 | 1329 | ||
@@ -1359,8 +1359,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1359 | if (p1 is OdeCharacter) | 1359 | if (p1 is OdeCharacter) |
1360 | { | 1360 | { |
1361 | cc1 = (OdeCharacter) p1; | 1361 | cc1 = (OdeCharacter) p1; |
1362 | obj2LocalID = cc1.m_localID; | 1362 | obj2LocalID = cc1.LocalID; |
1363 | cc1.AddCollisionEvent(cp2.m_localID, contact); | 1363 | cc1.AddCollisionEvent(cp2.LocalID, contact); |
1364 | //ctype = (int)CollisionCategories.Character; | 1364 | //ctype = (int)CollisionCategories.Character; |
1365 | 1365 | ||
1366 | //if (cc1.CollidingObj) | 1366 | //if (cc1.CollidingObj) |
@@ -1375,8 +1375,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1375 | if (p1 is OdePrim) | 1375 | if (p1 is OdePrim) |
1376 | { | 1376 | { |
1377 | cp1 = (OdePrim) p1; | 1377 | cp1 = (OdePrim) p1; |
1378 | obj2LocalID = cp1.m_localID; | 1378 | obj2LocalID = cp1.LocalID; |
1379 | cp1.AddCollisionEvent(cp2.m_localID, contact); | 1379 | cp1.AddCollisionEvent(cp2.LocalID, contact); |
1380 | //ctype = (int)CollisionCategories.Geom; | 1380 | //ctype = (int)CollisionCategories.Geom; |
1381 | 1381 | ||
1382 | //if (cp1.CollidingObj) | 1382 | //if (cp1.CollidingObj) |
@@ -1638,7 +1638,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1638 | /// <param name="obj"></param> | 1638 | /// <param name="obj"></param> |
1639 | internal void AddCollisionEventReporting(PhysicsActor obj) | 1639 | internal void AddCollisionEventReporting(PhysicsActor obj) |
1640 | { | 1640 | { |
1641 | // m_log.DebugFormat("[PHYSICS]: Adding {0} to collision event reporting", obj.SOPName); | 1641 | // m_log.DebugFormat("[PHYSICS]: Adding {0} {1} to collision event reporting", obj.SOPName, obj.LocalID); |
1642 | 1642 | ||
1643 | lock (_collisionEventPrimChanges) | 1643 | lock (_collisionEventPrimChanges) |
1644 | _collisionEventPrimChanges[obj.LocalID] = obj; | 1644 | _collisionEventPrimChanges[obj.LocalID] = obj; |
@@ -1650,7 +1650,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1650 | /// <param name="obj"></param> | 1650 | /// <param name="obj"></param> |
1651 | internal void RemoveCollisionEventReporting(PhysicsActor obj) | 1651 | internal void RemoveCollisionEventReporting(PhysicsActor obj) |
1652 | { | 1652 | { |
1653 | // m_log.DebugFormat("[PHYSICS]: Removing {0} from collision event reporting", obj.SOPName); | 1653 | // m_log.DebugFormat("[PHYSICS]: Removing {0} {1} from collision event reporting", obj.SOPName, obj.LocalID); |
1654 | 1654 | ||
1655 | lock (_collisionEventPrimChanges) | 1655 | lock (_collisionEventPrimChanges) |
1656 | _collisionEventPrimChanges[obj.LocalID] = null; | 1656 | _collisionEventPrimChanges[obj.LocalID] = null; |
@@ -1754,9 +1754,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1754 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1754 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1755 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | 1755 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
1756 | { | 1756 | { |
1757 | #if SPAM | 1757 | // m_log.DebugFormat("[ODE SCENE]: Adding physics actor to {0} {1}", primName, localid); |
1758 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1759 | #endif | ||
1760 | 1758 | ||
1761 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); | 1759 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); |
1762 | } | 1760 | } |
@@ -2810,7 +2808,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2810 | 2808 | ||
2811 | foreach (PhysicsActor obj in _collisionEventPrim.Values) | 2809 | foreach (PhysicsActor obj in _collisionEventPrim.Values) |
2812 | { | 2810 | { |
2813 | // m_log.DebugFormat("[PHYSICS]: Assessing {0} for collision events", obj.SOPName); | 2811 | // m_log.DebugFormat("[PHYSICS]: Assessing {0} {1} for collision events", obj.SOPName, obj.LocalID); |
2814 | 2812 | ||
2815 | switch ((ActorTypes)obj.PhysicsActorType) | 2813 | switch ((ActorTypes)obj.PhysicsActorType) |
2816 | { | 2814 | { |
@@ -3746,7 +3744,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
3746 | { | 3744 | { |
3747 | if (prm.CollisionScore > 0) | 3745 | if (prm.CollisionScore > 0) |
3748 | { | 3746 | { |
3749 | returncolliders.Add(prm.m_localID, prm.CollisionScore); | 3747 | returncolliders.Add(prm.LocalID, prm.CollisionScore); |
3750 | cnt++; | 3748 | cnt++; |
3751 | prm.CollisionScore = 0f; | 3749 | prm.CollisionScore = 0f; |
3752 | if (cnt > 25) | 3750 | if (cnt > 25) |