diff options
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 99392cc..7b8a80c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -1723,20 +1723,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1723 | PhysicsActor result; | 1723 | PhysicsActor result; |
1724 | IMesh mesh = null; | 1724 | IMesh mesh = null; |
1725 | 1725 | ||
1726 | if (needsMeshing(pbs)) | 1726 | // Don't create the mesh here - wait until the mesh data is loaded from the asset store. |
1727 | { | 1727 | // if (needsMeshing(pbs)) |
1728 | try | 1728 | // { |
1729 | { | 1729 | // try |
1730 | mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); | 1730 | // { |
1731 | } | 1731 | // mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); |
1732 | catch(Exception e) | 1732 | // } |
1733 | { | 1733 | // catch(Exception e) |
1734 | m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName); | 1734 | // { |
1735 | m_log.Debug(e.ToString()); | 1735 | // m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName); |
1736 | mesh = null; | 1736 | // m_log.Debug(e.ToString()); |
1737 | return null; | 1737 | // mesh = null; |
1738 | } | 1738 | // return null; |
1739 | } | 1739 | // } |
1740 | // } | ||
1740 | 1741 | ||
1741 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); | 1742 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); |
1742 | 1743 | ||
@@ -2590,7 +2591,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2590 | { | 2591 | { |
2591 | if (!(_taintedPrimH.Contains(taintedprim))) | 2592 | if (!(_taintedPrimH.Contains(taintedprim))) |
2592 | { | 2593 | { |
2593 | //Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName); | 2594 | #if SPAM |
2595 | Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | ||
2596 | #endif | ||
2594 | _taintedPrimH.Add(taintedprim); // HashSet for searching | 2597 | _taintedPrimH.Add(taintedprim); // HashSet for searching |
2595 | _taintedPrimL.Add(taintedprim); // List for ordered readout | 2598 | _taintedPrimL.Add(taintedprim); // List for ordered readout |
2596 | } | 2599 | } |