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Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs14
1 files changed, 12 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 716161a..478dd95 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin
46 /// </summary> 46 /// </summary>
47 public class OdePlugin : IPhysicsPlugin 47 public class OdePlugin : IPhysicsPlugin
48 { 48 {
49 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 private OdeScene m_scene; 51 private OdeScene m_scene;
52 52
@@ -59,13 +59,23 @@ namespace OpenSim.Region.Physics.OdePlugin
59 { 59 {
60 if (m_scene == null) 60 if (m_scene == null)
61 { 61 {
62 // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
63 // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
64 // will find it already loaded later on.
65 //
66 // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
67 // controlled in Ode.NET.dll.config
68 if (Util.IsWindows())
69 Util.LoadArchSpecificWindowsDll("ode.dll");
70
62 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to 71 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
63 // http://opensimulator.org/mantis/view.php?id=2750). 72 // http://opensimulator.org/mantis/view.php?id=2750).
64 d.InitODE(); 73 d.InitODE();
65 74
66 m_scene = new OdeScene(sceneIdentifier); 75 m_scene = new OdeScene(sceneIdentifier);
67 } 76 }
68 return (m_scene); 77
78 return m_scene;
69 } 79 }
70 80
71 public string GetName() 81 public string GetName()