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Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs38
1 files changed, 26 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index f5ab1de..c02b123 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -238,7 +238,8 @@ namespace OpenSim.Region.Physics.OdePlugin
238 private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); 238 private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
239 private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); 239 private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>();
240 private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); 240 private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
241 private readonly HashSet<OdePrim> _taintedPrim = new HashSet<OdePrim>(); 241 private readonly HashSet<OdePrim> _taintedPrimH = new HashSet<OdePrim>();
242 private readonly List<OdePrim> _taintedPrimL = new List<OdePrim>();
242 private readonly HashSet<OdeCharacter> _taintedActors = new HashSet<OdeCharacter>(); 243 private readonly HashSet<OdeCharacter> _taintedActors = new HashSet<OdeCharacter>();
243 private readonly List<d.ContactGeom> _perloopContact = new List<d.ContactGeom>(); 244 private readonly List<d.ContactGeom> _perloopContact = new List<d.ContactGeom>();
244 private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>(); 245 private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
@@ -2112,6 +2113,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2112 /// <param name="prim"></param> 2113 /// <param name="prim"></param>
2113 public void RemovePrimThreadLocked(OdePrim prim) 2114 public void RemovePrimThreadLocked(OdePrim prim)
2114 { 2115 {
2116//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
2115 lock (prim) 2117 lock (prim)
2116 { 2118 {
2117 remCollisionEventReporting(prim); 2119 remCollisionEventReporting(prim);
@@ -2559,11 +2561,15 @@ namespace OpenSim.Region.Physics.OdePlugin
2559 if (prim is OdePrim) 2561 if (prim is OdePrim)
2560 { 2562 {
2561 OdePrim taintedprim = ((OdePrim) prim); 2563 OdePrim taintedprim = ((OdePrim) prim);
2562 lock (_taintedPrim) 2564 lock (_taintedPrimH)
2563 { 2565 {
2564 if (!(_taintedPrim.Contains(taintedprim))) 2566 if (!(_taintedPrimH.Contains(taintedprim)))
2565 _taintedPrim.Add(taintedprim); 2567 {
2566 } 2568//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
2569 _taintedPrimH.Add(taintedprim); // HashSet for searching
2570 _taintedPrimL.Add(taintedprim); // List for ordered readout
2571 }
2572 }
2567 return; 2573 return;
2568 } 2574 }
2569 else if (prim is OdeCharacter) 2575 else if (prim is OdeCharacter)
@@ -2599,7 +2605,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2599 float fps = 0; 2605 float fps = 0;
2600 //m_log.Info(timeStep.ToString()); 2606 //m_log.Info(timeStep.ToString());
2601 step_time += timeStep; 2607 step_time += timeStep;
2602 2608
2603 // If We're loaded down by something else, 2609 // If We're loaded down by something else,
2604 // or debugging with the Visual Studio project on pause 2610 // or debugging with the Visual Studio project on pause
2605 // skip a few frames to catch up gracefully. 2611 // skip a few frames to catch up gracefully.
@@ -2679,16 +2685,20 @@ namespace OpenSim.Region.Physics.OdePlugin
2679 // Modify other objects in the scene. 2685 // Modify other objects in the scene.
2680 processedtaints = false; 2686 processedtaints = false;
2681 2687
2682 lock (_taintedPrim) 2688 lock (_taintedPrimL)
2683 { 2689 {
2684 foreach (OdePrim prim in _taintedPrim) 2690 foreach (OdePrim prim in _taintedPrimL)
2685 { 2691 {
2692
2693
2686 if (prim.m_taintremove) 2694 if (prim.m_taintremove)
2687 { 2695 {
2696//Console.WriteLine("Simulate calls RemovePrimThreadLocked");
2688 RemovePrimThreadLocked(prim); 2697 RemovePrimThreadLocked(prim);
2689 } 2698 }
2690 else 2699 else
2691 { 2700 {
2701//Console.WriteLine("Simulate calls ProcessTaints");
2692 prim.ProcessTaints(timeStep); 2702 prim.ProcessTaints(timeStep);
2693 } 2703 }
2694 processedtaints = true; 2704 processedtaints = true;
@@ -2878,7 +2888,9 @@ namespace OpenSim.Region.Physics.OdePlugin
2878 } 2888 }
2879 2889
2880 if (processedtaints) 2890 if (processedtaints)
2881 _taintedPrim.Clear(); 2891//Console.WriteLine("Simulate calls Clear of _taintedPrim list");
2892 _taintedPrimH.Clear();
2893 _taintedPrimL.Clear();
2882 } 2894 }
2883 2895
2884 // Move characters 2896 // Move characters
@@ -3488,7 +3500,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3488 { 3500 {
3489 if (geom == localGround) 3501 if (geom == localGround)
3490 { 3502 {
3491 //localHeightfield = TerrainHeightFieldHeights[geom]; 3503 localHeightfield = TerrainHeightFieldHeights[geom];
3492 proceed = true; 3504 proceed = true;
3493 } 3505 }
3494 else 3506 else
@@ -3510,7 +3522,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3510 // memory corruption 3522 // memory corruption
3511 if (TerrainHeightFieldHeights.ContainsKey(g)) 3523 if (TerrainHeightFieldHeights.ContainsKey(g))
3512 { 3524 {
3513 //float[] removingHeightField = TerrainHeightFieldHeights[g]; 3525 float[] removingHeightField = TerrainHeightFieldHeights[g];
3514 TerrainHeightFieldHeights.Remove(g); 3526 TerrainHeightFieldHeights.Remove(g);
3515 3527
3516 if (RegionTerrain.ContainsKey(g)) 3528 if (RegionTerrain.ContainsKey(g))
@@ -3522,10 +3534,12 @@ namespace OpenSim.Region.Physics.OdePlugin
3522 //removingHeightField = new float[0]; 3534 //removingHeightField = new float[0];
3523 } 3535 }
3524 } 3536 }
3537
3525 } 3538 }
3526 else 3539 else
3527 { 3540 {
3528 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data."); 3541 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
3542
3529 } 3543 }
3530 } 3544 }
3531 } 3545 }