diff options
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 0a6faa8..7a01702 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1295,6 +1295,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1295 | // Recovered for use by fly height. Kitto Flora | 1295 | // Recovered for use by fly height. Kitto Flora |
1296 | public float GetTerrainHeightAtXY(float x, float y) | 1296 | public float GetTerrainHeightAtXY(float x, float y) |
1297 | { | 1297 | { |
1298 | // Teravus: Kitto, this code causes recurring errors that stall physics permenantly unless | ||
1299 | // the values are checked, so checking below. | ||
1300 | // Is there any reason that we don't do this in ScenePresence? | ||
1301 | // The only physics engine that benefits from it in the physics plugin is this one | ||
1302 | |||
1303 | if ((int)x > Constants.RegionSize || (int)y > Constants.RegionSize || | ||
1304 | (int)x < 0.001f || (int)y < 0.001f) | ||
1305 | return 0; | ||
1306 | |||
1298 | return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x]; | 1307 | return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x]; |
1299 | } | 1308 | } |
1300 | // End recovered. Kitto Flora | 1309 | // End recovered. Kitto Flora |