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-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 4fbf653..3d70a3d 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -85,9 +85,9 @@ namespace OpenSim.Region.Physics.OdePlugin
85 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 85 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
86 86
87 CollisionLocker ode; 87 CollisionLocker ode;
88 // TODO: this should be hard-coded in some common place 88
89 private const uint m_regionWidth = 256; 89 private const uint m_regionWidth = Constants.RegionSize;
90 private const uint m_regionHeight = 256; 90 private const uint m_regionHeight = Constants.RegionSize;
91 91
92 private static float ODE_STEPSIZE = 0.020f; 92 private static float ODE_STEPSIZE = 0.020f;
93 private static bool RENDER_FLAG = false; 93 private static bool RENDER_FLAG = false;
@@ -585,7 +585,7 @@ namespace OpenSim.Region.Physics.OdePlugin
585 } 585 }
586 private float GetTerrainHeightAtXY(float x, float y) 586 private float GetTerrainHeightAtXY(float x, float y)
587 { 587 {
588 return (float)_origheightmap[(int) y*256 + (int) x]; 588 return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x];
589 589
590 590
591 } 591 }