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Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 507030b..defc0ca 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Physics.OdePlugin
53 private PhysicsVector m_rotationalVelocity; 53 private PhysicsVector m_rotationalVelocity;
54 private PhysicsVector _size; 54 private PhysicsVector _size;
55 private PhysicsVector _acceleration; 55 private PhysicsVector _acceleration;
56 private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f); 56 // private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f);
57 private Quaternion _orientation; 57 private Quaternion _orientation;
58 private PhysicsVector m_taintposition; 58 private PhysicsVector m_taintposition;
59 private PhysicsVector m_taintsize; 59 private PhysicsVector m_taintsize;
@@ -1067,8 +1067,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1067 } 1067 }
1068 else 1068 else
1069 { 1069 {
1070 string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); 1070 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
1071 int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); 1071 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
1072 _parent_scene.waitForSpaceUnlock(m_targetSpace); 1072 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1073 1073
1074 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); 1074 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace);
@@ -1141,7 +1141,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1141 } 1141 }
1142 //PidStatus = true; 1142 //PidStatus = true;
1143 1143
1144 PhysicsVector vec = new PhysicsVector(); 1144 // PhysicsVector vec = new PhysicsVector();
1145 d.Vector3 vel = d.BodyGetLinearVel(Body); 1145 d.Vector3 vel = d.BodyGetLinearVel(Body);
1146 1146
1147 d.Vector3 pos = d.BodyGetPosition(Body); 1147 d.Vector3 pos = d.BodyGetPosition(Body);
@@ -1201,7 +1201,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1201 } 1201 }
1202 else 1202 else
1203 { 1203 {
1204 _zeroPosition = d.BodyGetPosition(Body); 1204 // _zeroPosition = d.BodyGetPosition(Body);
1205 return; 1205 return;
1206 } 1206 }
1207 } 1207 }