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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs44
1 files changed, 23 insertions, 21 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index b4b7e7f..f934b8a 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -114,7 +114,6 @@ namespace OpenSim.Region.Physics.OdePlugin
114 private float m_PIDTau; 114 private float m_PIDTau;
115 private float PID_D = 35f; 115 private float PID_D = 35f;
116 private float PID_G = 25f; 116 private float PID_G = 25f;
117 private bool m_usePID;
118 117
119 // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), 118 // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
120 // and are for non-VEHICLES only. 119 // and are for non-VEHICLES only.
@@ -351,11 +350,10 @@ namespace OpenSim.Region.Physics.OdePlugin
351 if (m_assetFailed) 350 if (m_assetFailed)
352 { 351 {
353 d.GeomSetCategoryBits(prim_geom, 0); 352 d.GeomSetCategoryBits(prim_geom, 0);
354 d.GeomSetCollideBits(prim_geom, BadAssetColideBits()); 353 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
355 } 354 }
356 else 355 else
357 { 356 {
358
359 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); 357 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
360 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 358 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
361 } 359 }
@@ -425,7 +423,7 @@ namespace OpenSim.Region.Physics.OdePlugin
425 if (m_assetFailed) 423 if (m_assetFailed)
426 { 424 {
427 d.GeomSetCategoryBits(prim_geom, 0); 425 d.GeomSetCategoryBits(prim_geom, 0);
428 d.GeomSetCollideBits(prim_geom, BadAssetColideBits()); 426 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
429 } 427 }
430 else 428 else
431 { 429 {
@@ -787,6 +785,14 @@ namespace OpenSim.Region.Physics.OdePlugin
787 } 785 }
788 } 786 }
789 787
788 private void setAngularVelocity(float x, float y, float z)
789 {
790 if (Body != (IntPtr)0)
791 {
792 d.BodySetAngularVel(Body, x, y, z);
793 }
794 }
795
790 /// <summary> 796 /// <summary>
791 /// Stop a prim from being subject to physics. 797 /// Stop a prim from being subject to physics.
792 /// </summary> 798 /// </summary>
@@ -858,11 +864,6 @@ namespace OpenSim.Region.Physics.OdePlugin
858 864
859 private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>(); 865 private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
860 866
861 public int BadAssetColideBits()
862 {
863 return (m_isphysical ? (int)CollisionCategories.Land : 0);
864 }
865
866 private void setMesh(OdeScene parent_scene, IMesh mesh) 867 private void setMesh(OdeScene parent_scene, IMesh mesh)
867 { 868 {
868// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh); 869// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
@@ -1144,7 +1145,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1144 if (prm.m_assetFailed) 1145 if (prm.m_assetFailed)
1145 { 1146 {
1146 d.GeomSetCategoryBits(prm.prim_geom, 0); 1147 d.GeomSetCategoryBits(prm.prim_geom, 0);
1147 d.GeomSetCollideBits(prm.prim_geom, prm.BadAssetColideBits()); 1148 d.GeomSetCollideBits(prm.prim_geom, prm.BadMeshAssetCollideBits);
1148 } 1149 }
1149 else 1150 else
1150 { 1151 {
@@ -1198,7 +1199,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1198 if (m_assetFailed) 1199 if (m_assetFailed)
1199 { 1200 {
1200 d.GeomSetCategoryBits(prim_geom, 0); 1201 d.GeomSetCategoryBits(prim_geom, 0);
1201 d.GeomSetCollideBits(prim_geom, BadAssetColideBits()); 1202 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
1202 } 1203 }
1203 else 1204 else
1204 { 1205 {
@@ -1400,7 +1401,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1400 if (m_assetFailed) 1401 if (m_assetFailed)
1401 { 1402 {
1402 d.GeomSetCategoryBits(prim_geom, 0); 1403 d.GeomSetCategoryBits(prim_geom, 0);
1403 d.GeomSetCollideBits(prim_geom, BadAssetColideBits()); 1404 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
1404 } 1405 }
1405 else 1406 else
1406 { 1407 {
@@ -1729,7 +1730,7 @@ Console.WriteLine(" JointCreateFixed");
1729 // gravityz multiplier = 1 - m_buoyancy 1730 // gravityz multiplier = 1 - m_buoyancy
1730 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; 1731 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
1731 1732
1732 if (m_usePID) 1733 if (PIDActive)
1733 { 1734 {
1734//Console.WriteLine("PID " + Name); 1735//Console.WriteLine("PID " + Name);
1735 // KF - this is for object move? eg. llSetPos() ? 1736 // KF - this is for object move? eg. llSetPos() ?
@@ -1798,10 +1799,10 @@ Console.WriteLine(" JointCreateFixed");
1798 1799
1799 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); 1800 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
1800 } 1801 }
1801 } // end if (m_usePID) 1802 } // end if (PIDActive)
1802 1803
1803 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller 1804 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
1804 if (m_useHoverPID && !m_usePID) 1805 if (m_useHoverPID && !PIDActive)
1805 { 1806 {
1806//Console.WriteLine("Hover " + Name); 1807//Console.WriteLine("Hover " + Name);
1807 1808
@@ -2144,7 +2145,7 @@ Console.WriteLine(" JointCreateFixed");
2144 } 2145 }
2145 2146
2146 if (m_assetFailed) 2147 if (m_assetFailed)
2147 d.GeomSetCollideBits(prim_geom, BadAssetColideBits()); 2148 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
2148 else 2149 else
2149 2150
2150 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 2151 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
@@ -2652,6 +2653,7 @@ Console.WriteLine(" JointCreateFixed");
2652 if (value.IsFinite()) 2653 if (value.IsFinite())
2653 { 2654 {
2654 m_rotationalVelocity = value; 2655 m_rotationalVelocity = value;
2656 setAngularVelocity(value.X, value.Y, value.Z);
2655 } 2657 }
2656 else 2658 else
2657 { 2659 {
@@ -2872,7 +2874,7 @@ Console.WriteLine(" JointCreateFixed");
2872 // it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large. 2874 // it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large.
2873 // reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles 2875 // reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles
2874 // adding these logical exclusion situations to maintain this where I think it was intended to be. 2876 // adding these logical exclusion situations to maintain this where I think it was intended to be.
2875 if (m_throttleUpdates || m_usePID || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero)) 2877 if (m_throttleUpdates || PIDActive || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero))
2876 { 2878 {
2877 m_minvelocity = 0.5f; 2879 m_minvelocity = 0.5f;
2878 } 2880 }
@@ -2953,9 +2955,9 @@ Console.WriteLine(" JointCreateFixed");
2953 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); 2955 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
2954 } 2956 }
2955 } 2957 }
2956 public override bool PIDActive { set { m_usePID = value; } } 2958 public override bool PIDActive { get; set; }
2957 public override float PIDTau { set { m_PIDTau = value; } } 2959 public override float PIDTau { set { m_PIDTau = value; } }
2958 2960
2959 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2961 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
2960 public override bool PIDHoverActive { set { m_useHoverPID = value; } } 2962 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
2961 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } 2963 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
@@ -3350,7 +3352,7 @@ Console.WriteLine(" JointCreateFixed");
3350 RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod; 3352 RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod;
3351 if (assetProvider != null) 3353 if (assetProvider != null)
3352 assetProvider(_pbs.SculptTexture, MeshAssetReceived); 3354 assetProvider(_pbs.SculptTexture, MeshAssetReceived);
3353 }); 3355 }, null, "ODEPrim.CheckMeshAsset");
3354 } 3356 }
3355 } 3357 }
3356 3358
@@ -3382,4 +3384,4 @@ Console.WriteLine(" JointCreateFixed");
3382 } 3384 }
3383 } 3385 }
3384 } 3386 }
3385} 3387} \ No newline at end of file