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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs12
1 files changed, 5 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 7b3d18f..419fb69 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Physics.OdePlugin
66 private IntPtr Amotor = IntPtr.Zero; 66 private IntPtr Amotor = IntPtr.Zero;
67 67
68 private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0); 68 private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0);
69 private PhysicsVector m_taintPIDTarget = new PhysicsVector(0, 0, 0); 69 // private PhysicsVector m_taintPIDTarget = new PhysicsVector(0, 0, 0);
70 private float m_PIDTau = 0f; 70 private float m_PIDTau = 0f;
71 private float PID_D = 35f; 71 private float PID_D = 35f;
72 private float PID_G = 25f; 72 private float PID_G = 25f;
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Physics.OdePlugin
80 private float m_groundHeight = 0f; 80 private float m_groundHeight = 0f;
81 private float m_waterHeight = 0f; 81 private float m_waterHeight = 0f;
82 82
83 private float m_tensor = 5f; 83 // private float m_tensor = 5f;
84 private int body_autodisable_frames = 20; 84 private int body_autodisable_frames = 20;
85 private IMesh primMesh = null; 85 private IMesh primMesh = null;
86 86
@@ -189,7 +189,7 @@ namespace OpenSim.Region.Physics.OdePlugin
189 PID_D = parent_scene.bodyPIDD; 189 PID_D = parent_scene.bodyPIDD;
190 PID_G = parent_scene.bodyPIDG; 190 PID_G = parent_scene.bodyPIDG;
191 m_density = parent_scene.geomDefaultDensity; 191 m_density = parent_scene.geomDefaultDensity;
192 m_tensor = parent_scene.bodyMotorJointMaxforceTensor; 192 // m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
193 body_autodisable_frames = parent_scene.bodyFramesAutoDisable; 193 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
194 194
195 195
@@ -2746,11 +2746,9 @@ namespace OpenSim.Region.Physics.OdePlugin
2746 2746
2747 axisnum = (axisnum - (axis.X + axis.Y + axis.Z)); 2747 axisnum = (axisnum - (axis.X + axis.Y + axis.Z));
2748 2748
2749 PhysicsVector totalSize = new PhysicsVector(_size.X, _size.Y, _size.Z); 2749 // PhysicsVector totalSize = new PhysicsVector(_size.X, _size.Y, _size.Z);
2750 2750
2751 2751
2752
2753
2754 // Inverse Inertia Matrix, set the X, Y, and/r Z inertia to 0 then invert it again. 2752 // Inverse Inertia Matrix, set the X, Y, and/r Z inertia to 0 then invert it again.
2755 d.Mass objMass; 2753 d.Mass objMass;
2756 d.MassSetZero(out objMass); 2754 d.MassSetZero(out objMass);
@@ -2807,7 +2805,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2807 2805
2808 if (axisnum <= 0) 2806 if (axisnum <= 0)
2809 return; 2807 return;
2810 int dAMotorEuler = 1; 2808 // int dAMotorEuler = 1;
2811 2809
2812 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); 2810 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
2813 d.JointAttach(Amotor, Body, IntPtr.Zero); 2811 d.JointAttach(Amotor, Body, IntPtr.Zero);