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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index e5458d4..1fff846 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1109,10 +1109,10 @@ namespace OpenSim.Region.Physics.OdePlugin
1109 try 1109 try
1110 { 1110 {
1111 vec = d.BodyGetPosition(Body); 1111 vec = d.BodyGetPosition(Body);
1112
1113 } 1112 }
1114 catch (NullReferenceException) 1113 catch (NullReferenceException)
1115 { 1114 {
1115 _parent_scene.BadCharacter(this);
1116 vec = new d.Vector3(_position.X, _position.Y, _position.Z); 1116 vec = new d.Vector3(_position.X, _position.Y, _position.Z);
1117 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! 1117 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
1118 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name); 1118 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name);