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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 0462866..e9bab66 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -883,15 +883,14 @@ namespace OpenSim.Region.Physics.OdePlugin
883 /// Called from Simulate 883 /// Called from Simulate
884 /// This is the avatar's movement control + PID Controller 884 /// This is the avatar's movement control + PID Controller
885 /// </summary> 885 /// </summary>
886 /// <param name="timeStep"></param>
887 /// <param name="defects"> 886 /// <param name="defects">
888 /// If there is something wrong with the character (e.g. its position is non-finite) 887 /// If there is something wrong with the character (e.g. its position is non-finite)
889 /// then it is added to this list. The ODE structures associated with it are also destroyed. 888 /// then it is added to this list. The ODE structures associated with it are also destroyed.
890 /// </param> 889 /// </param>
891 public void Move(float timeStep, List<OdeCharacter> defects) 890 internal void Move(List<OdeCharacter> defects)
892 { 891 {
893 // no lock; for now it's only called from within Simulate() 892 // no lock; for now it's only called from within Simulate()
894 893
895 // If the PID Controller isn't active then we set our force 894 // If the PID Controller isn't active then we set our force
896 // calculating base velocity to the current position 895 // calculating base velocity to the current position
897 896