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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs90
1 files changed, 65 insertions, 25 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index bf8ca0e..c37b632 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -380,10 +380,23 @@ namespace OpenSim.Region.Physics.OdePlugin
380 set 380 set
381 { 381 {
382 if (Body == IntPtr.Zero || Shell == IntPtr.Zero) 382 if (Body == IntPtr.Zero || Shell == IntPtr.Zero)
383 _position.X = value.X; _position.Y = value.Y; _position.Z = value.Z; 383 {
384 384 if (PhysicsVector.isFinite(value))
385 m_taintPosition.X = value.X; m_taintPosition.Y = value.Y; m_taintPosition.Z = value.Z; 385 {
386 _parent_scene.AddPhysicsActorTaint(this); 386 _position.X = value.X;
387 _position.Y = value.Y;
388 _position.Z = value.Z;
389
390 m_taintPosition.X = value.X;
391 m_taintPosition.Y = value.Y;
392 m_taintPosition.Z = value.Z;
393 _parent_scene.AddPhysicsActorTaint(this);
394 }
395 else
396 {
397 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
398 }
399 }
387 } 400 }
388 } 401 }
389 402
@@ -402,15 +415,22 @@ namespace OpenSim.Region.Physics.OdePlugin
402 get { return new PhysicsVector(CAPSULE_RADIUS*2, CAPSULE_RADIUS*2, CAPSULE_LENGTH); } 415 get { return new PhysicsVector(CAPSULE_RADIUS*2, CAPSULE_RADIUS*2, CAPSULE_LENGTH); }
403 set 416 set
404 { 417 {
405 m_pidControllerActive = true; 418 if (PhysicsVector.isFinite(value))
406 419 {
420 m_pidControllerActive = true;
421
407 PhysicsVector SetSize = value; 422 PhysicsVector SetSize = value;
408 m_tainted_CAPSULE_LENGTH = (SetSize.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; 423 m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f;
409 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); 424 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
410 425
411 Velocity = new PhysicsVector(0f, 0f, 0f); 426 Velocity = new PhysicsVector(0f, 0f, 0f);
412 427
413 _parent_scene.AddPhysicsActorTaint(this); 428 _parent_scene.AddPhysicsActorTaint(this);
429 }
430 else
431 {
432 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
433 }
414 } 434 }
415 } 435 }
416 436
@@ -616,8 +636,15 @@ namespace OpenSim.Region.Physics.OdePlugin
616 } 636 }
617 set 637 set
618 { 638 {
619 m_pidControllerActive = true; 639 if (PhysicsVector.isFinite(value))
620 _target_velocity = value; 640 {
641 m_pidControllerActive = true;
642 _target_velocity = value;
643 }
644 else
645 {
646 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
647 }
621 } 648 }
622 } 649 }
623 650
@@ -667,22 +694,29 @@ namespace OpenSim.Region.Physics.OdePlugin
667 /// <param name="force"></param> 694 /// <param name="force"></param>
668 public override void AddForce(PhysicsVector force, bool pushforce) 695 public override void AddForce(PhysicsVector force, bool pushforce)
669 { 696 {
670 if (pushforce) 697 if (PhysicsVector.isFinite(force))
671 { 698 {
672 m_pidControllerActive = false; 699 if (pushforce)
673 force *= 100f; 700 {
674 doForce(force); 701 m_pidControllerActive = false;
675 //m_log.Debug("Push!"); 702 force *= 100f;
676 //_target_velocity.X += force.X; 703 doForce(force);
677 // _target_velocity.Y += force.Y; 704 //m_log.Debug("Push!");
678 //_target_velocity.Z += force.Z; 705 //_target_velocity.X += force.X;
706 // _target_velocity.Y += force.Y;
707 //_target_velocity.Z += force.Z;
708 }
709 else
710 {
711 m_pidControllerActive = true;
712 _target_velocity.X += force.X;
713 _target_velocity.Y += force.Y;
714 _target_velocity.Z += force.Z;
715 }
679 } 716 }
680 else 717 else
681 { 718 {
682 m_pidControllerActive = true; 719 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
683 _target_velocity.X += force.X;
684 _target_velocity.Y += force.Y;
685 _target_velocity.Z += force.Z;
686 } 720 }
687 //m_lastUpdateSent = false; 721 //m_lastUpdateSent = false;
688 } 722 }
@@ -847,8 +881,14 @@ namespace OpenSim.Region.Physics.OdePlugin
847 // end add Kitto Flora 881 // end add Kitto Flora
848 882
849 } 883 }
850 884 if (PhysicsVector.isFinite(vec))
851 doForce(vec); 885 {
886 doForce(vec);
887 }
888 else
889 {
890 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
891 }
852 } 892 }
853 893
854 /// <summary> 894 /// <summary>