aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 042042c..9f6b14e 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -505,7 +505,14 @@ namespace OpenSim.Region.Physics.OdePlugin
505 505
506 } 506 }
507 507
508// TODO: unused: 508 public override void LockAngularMotion(PhysicsVector axis)
509 {
510
511 }
512
513// This code is very useful. Written by DanX0r. We're just not using it right now.
514// Commented out to prevent a warning.
515//
509// private void standupStraight() 516// private void standupStraight()
510// { 517// {
511// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air. 518// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.