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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index b2981fe..16e0efe 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -837,7 +837,7 @@ namespace OpenSim.Region.Physics.OdePlugin
837 d.Vector3 pos = d.BodyGetPosition(Body); 837 d.Vector3 pos = d.BodyGetPosition(Body);
838 float ground_height = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); 838 float ground_height = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
839 float target_altitude = ground_height + 3.0f; // This is the min fly height 839 float target_altitude = ground_height + 3.0f; // This is the min fly height
840 if(pos.Z < target_altitude) 840 if (pos.Z < target_altitude)
841 { 841 {
842 vec.Z += (target_altitude - pos.Z) * PID_P * 5.0f; 842 vec.Z += (target_altitude - pos.Z) * PID_P * 5.0f;
843 } 843 }