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-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 8145d61..2d102de 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -358,6 +358,10 @@ namespace OpenSim.Region.Physics.Meshing
358 physicsParms = (OSDMap)map["physics_shape"]; // old asset format 358 physicsParms = (OSDMap)map["physics_shape"]; // old asset format
359 else if (map.ContainsKey("physics_mesh")) 359 else if (map.ContainsKey("physics_mesh"))
360 physicsParms = (OSDMap)map["physics_mesh"]; // new asset format 360 physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
361 else if (map.ContainsKey("medium_lod"))
362 physicsParms = (OSDMap)map["medium_lod"]; // if no physics mesh, try to fall back to medium LOD display mesh
363 else if (map.ContainsKey("high_lod"))
364 physicsParms = (OSDMap)map["high_lod"]; // if all else fails, use highest LOD display mesh and hope it works :)
361 365
362 if (physicsParms == null) 366 if (physicsParms == null)
363 { 367 {