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-rw-r--r--OpenSim/Region/Physics/Meshing/PrimMesher.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
index c7c9160..2a213c3 100644
--- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs
+++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
@@ -1348,7 +1348,7 @@ namespace PrimMesher
1348 float stepSize = twoPi / this.stepsPerRevolution; 1348 float stepSize = twoPi / this.stepsPerRevolution;
1349 1349
1350 int step = (int)(startAngle / stepSize); 1350 int step = (int)(startAngle / stepSize);
1351 int firstStep = step; 1351// int firstStep = step;
1352 float angle = startAngle; 1352 float angle = startAngle;
1353 1353
1354 bool done = false; 1354 bool done = false;
@@ -1738,7 +1738,7 @@ namespace PrimMesher
1738 // append this layer 1738 // append this layer
1739 1739
1740 int coordsLen = this.coords.Count; 1740 int coordsLen = this.coords.Count;
1741 int lastCoordsLen = coordsLen; 1741// int lastCoordsLen = coordsLen;
1742 newLayer.AddValue2FaceVertexIndices(coordsLen); 1742 newLayer.AddValue2FaceVertexIndices(coordsLen);
1743 1743
1744 this.coords.AddRange(newLayer.coords); 1744 this.coords.AddRange(newLayer.coords);