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Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Simplex.cs')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Simplex.cs | 220 |
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diff --git a/OpenSim/Region/Physics/Meshing/Simplex.cs b/OpenSim/Region/Physics/Meshing/Simplex.cs deleted file mode 100644 index aeeef11..0000000 --- a/OpenSim/Region/Physics/Meshing/Simplex.cs +++ /dev/null | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Region.Physics.Manager; | ||
30 | |||
31 | namespace OpenSim.Region.Physics.Meshing | ||
32 | { | ||
33 | // A simplex is a section of a straight line. | ||
34 | // It is defined by its endpoints, i.e. by two vertices | ||
35 | // Operation on vertices are | ||
36 | public class Simplex : IComparable<Simplex> | ||
37 | { | ||
38 | public Vertex v1; | ||
39 | public Vertex v2; | ||
40 | |||
41 | public Simplex(Vertex _v1, Vertex _v2) | ||
42 | { | ||
43 | v1 = _v1; | ||
44 | v2 = _v2; | ||
45 | } | ||
46 | |||
47 | public int CompareTo(Simplex other) | ||
48 | { | ||
49 | Vertex lv1, lv2, ov1, ov2, temp; | ||
50 | |||
51 | lv1 = v1; | ||
52 | lv2 = v2; | ||
53 | ov1 = other.v1; | ||
54 | ov2 = other.v2; | ||
55 | |||
56 | if (lv1 > lv2) | ||
57 | { | ||
58 | temp = lv1; | ||
59 | lv1 = lv2; | ||
60 | lv2 = temp; | ||
61 | } | ||
62 | |||
63 | if (ov1 > ov2) | ||
64 | { | ||
65 | temp = ov1; | ||
66 | ov1 = ov2; | ||
67 | ov2 = temp; | ||
68 | } | ||
69 | |||
70 | if (lv1 > ov1) | ||
71 | { | ||
72 | return 1; | ||
73 | } | ||
74 | if (lv1 < ov1) | ||
75 | { | ||
76 | return -1; | ||
77 | } | ||
78 | |||
79 | if (lv2 > ov2) | ||
80 | { | ||
81 | return 1; | ||
82 | } | ||
83 | if (lv2 < ov2) | ||
84 | { | ||
85 | return -1; | ||
86 | } | ||
87 | |||
88 | return 0; | ||
89 | } | ||
90 | |||
91 | private static void intersectParameter(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2, PhysicsVector r2, | ||
92 | ref float lambda, ref float mu) | ||
93 | { | ||
94 | // Intersects two straights | ||
95 | // p1, p2, points on the straight | ||
96 | // r1, r2, directional vectors of the straight. Not necessarily of length 1! | ||
97 | // note, that l, m can be scaled such, that the range 0..1 is mapped to the area between two points, | ||
98 | // thus allowing to decide whether an intersection is between two points | ||
99 | |||
100 | float r1x = r1.X; | ||
101 | float r1y = r1.Y; | ||
102 | float r2x = r2.X; | ||
103 | float r2y = r2.Y; | ||
104 | |||
105 | float denom = r1y*r2x - r1x*r2y; | ||
106 | |||
107 | float p1x = p1.X; | ||
108 | float p1y = p1.Y; | ||
109 | float p2x = p2.X; | ||
110 | float p2y = p2.Y; | ||
111 | |||
112 | float z1 = -p2x*r2y + p1x*r2y + (p2y - p1y)*r2x; | ||
113 | float z2 = -p2x*r1y + p1x*r1y + (p2y - p1y)*r1x; | ||
114 | |||
115 | if (denom == 0.0f) // Means the straights are parallel. Either no intersection or an infinite number of them | ||
116 | { | ||
117 | if (z1 == 0.0f) | ||
118 | { | ||
119 | // Means they are identical -> many, many intersections | ||
120 | lambda = Single.NaN; | ||
121 | mu = Single.NaN; | ||
122 | } | ||
123 | else | ||
124 | { | ||
125 | lambda = Single.PositiveInfinity; | ||
126 | mu = Single.PositiveInfinity; | ||
127 | } | ||
128 | return; | ||
129 | } | ||
130 | |||
131 | |||
132 | lambda = z1/denom; | ||
133 | mu = z2/denom; | ||
134 | } | ||
135 | |||
136 | |||
137 | // Intersects the simplex with another one. | ||
138 | // the borders are used to deal with float inaccuracies | ||
139 | // As a rule of thumb, the borders are | ||
140 | // lowerBorder1 : 0.0 | ||
141 | // lowerBorder2 : 0.0 | ||
142 | // upperBorder1 : 1.0 | ||
143 | // upperBorder2 : 1.0 | ||
144 | // Set these to values near the given parameters (e.g. 0.001 instead of 1 to exclude simplex starts safely, or to -0.001 to include them safely) | ||
145 | public static PhysicsVector Intersect( | ||
146 | Simplex s1, | ||
147 | Simplex s2, | ||
148 | float lowerBorder1, | ||
149 | float lowerBorder2, | ||
150 | float upperBorder1, | ||
151 | float upperBorder2) | ||
152 | { | ||
153 | PhysicsVector firstSimplexDirection = s1.v2 - s1.v1; | ||
154 | PhysicsVector secondSimplexDirection = s2.v2 - s2.v1; | ||
155 | |||
156 | float lambda = 0.0f; | ||
157 | float mu = 0.0f; | ||
158 | |||
159 | // Give us the parameters of an intersection. This subroutine does *not* take the constraints | ||
160 | // (intersection must be between v1 and v2 and it must be in the positive direction of the ray) | ||
161 | // into account. We do that afterwards. | ||
162 | intersectParameter(s1.v1, firstSimplexDirection, s2.v1, secondSimplexDirection, ref lambda, ref mu); | ||
163 | |||
164 | if (Single.IsInfinity(lambda)) // Special case. No intersection at all. directions parallel. | ||
165 | return null; | ||
166 | |||
167 | if (Single.IsNaN(lambda)) // Special case. many, many intersections. | ||
168 | return null; | ||
169 | |||
170 | if (lambda > upperBorder1) // We're behind v2 | ||
171 | return null; | ||
172 | |||
173 | if (lambda < lowerBorder1) | ||
174 | return null; | ||
175 | |||
176 | if (mu < lowerBorder2) // outside simplex 2 | ||
177 | return null; | ||
178 | |||
179 | if (mu > upperBorder2) // outside simplex 2 | ||
180 | return null; | ||
181 | |||
182 | return s1.v1 + lambda*firstSimplexDirection; | ||
183 | } | ||
184 | |||
185 | // Intersects the simplex with a ray. The ray is defined as all p=origin + lambda*direction | ||
186 | // where lambda >= 0 | ||
187 | public PhysicsVector RayIntersect(Vertex origin, PhysicsVector direction, bool bEndsIncluded) | ||
188 | { | ||
189 | PhysicsVector simplexDirection = v2 - v1; | ||
190 | |||
191 | float lambda = 0.0f; | ||
192 | float mu = 0.0f; | ||
193 | |||
194 | // Give us the parameters of an intersection. This subroutine does *not* take the constraints | ||
195 | // (intersection must be between v1 and v2 and it must be in the positive direction of the ray) | ||
196 | // into account. We do that afterwards. | ||
197 | intersectParameter(v1, simplexDirection, origin, direction, ref lambda, ref mu); | ||
198 | |||
199 | if (Single.IsInfinity(lambda)) // Special case. No intersection at all. directions parallel. | ||
200 | return null; | ||
201 | |||
202 | if (Single.IsNaN(lambda)) // Special case. many, many intersections. | ||
203 | return null; | ||
204 | |||
205 | if (mu < 0.0) // We're on the wrong side of the ray | ||
206 | return null; | ||
207 | |||
208 | if (lambda > 1.0) // We're behind v2 | ||
209 | return null; | ||
210 | |||
211 | if (lambda == 1.0 && !bEndsIncluded) | ||
212 | return null; // The end of the simplices are not included | ||
213 | |||
214 | if (lambda < 0.0f) // we're before v1; | ||
215 | return null; | ||
216 | |||
217 | return v1 + lambda*simplexDirection; | ||
218 | } | ||
219 | } | ||
220 | } | ||