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Diffstat (limited to 'OpenSim/Region/Physics/Meshing/PrimMesher.cs')
-rw-r--r--OpenSim/Region/Physics/Meshing/PrimMesher.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
index bec1495..3f7d40c 100644
--- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs
+++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
@@ -976,7 +976,7 @@ namespace PrimMesher
976 this.faceNormal.Y = -this.faceNormal.Y; 976 this.faceNormal.Y = -this.faceNormal.Y;
977 this.faceNormal.Z = -this.faceNormal.Z; 977 this.faceNormal.Z = -this.faceNormal.Z;
978 978
979 //int numUs = this.us.Count; 979 int numUs = this.us.Count;
980 //for (int i = 0; i < numUs; i++) 980 //for (int i = 0; i < numUs; i++)
981 // this.us[i] 981 // this.us[i]
982 982
@@ -1598,13 +1598,15 @@ namespace PrimMesher
1598 } 1598 }
1599 1599
1600 bool needEndFaces = false; 1600 bool needEndFaces = false;
1601 if (this.pathCutBegin != 0.0 || this.pathCutEnd != 1.0) 1601 if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f)
1602 needEndFaces = true; 1602 needEndFaces = true;
1603 else if (this.taperX != 0.0 || this.taperY != 0.0) 1603 else if (this.taperX != 0.0f || this.taperY != 0.0f)
1604 needEndFaces = true; 1604 needEndFaces = true;
1605 else if (this.skew != 0.0) 1605 else if (this.skew != 0.0f)
1606 needEndFaces = true; 1606 needEndFaces = true;
1607 else if (twistTotal != 0.0) 1607 else if (twistTotal != 0.0f)
1608 needEndFaces = true;
1609 else if (this.radius != 0.0f)
1608 needEndFaces = true; 1610 needEndFaces = true;
1609 1611
1610 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, needEndFaces, calcVertexNormals); 1612 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, needEndFaces, calcVertexNormals);
@@ -1928,6 +1930,7 @@ namespace PrimMesher
1928 1930
1929 public Coord SurfaceNormal(int faceIndex) 1931 public Coord SurfaceNormal(int faceIndex)
1930 { 1932 {
1933 int numFaces = faces.Count;
1931 if (faceIndex < 0 || faceIndex >= faces.Count) 1934 if (faceIndex < 0 || faceIndex >= faces.Count)
1932 throw new Exception("faceIndex out of range"); 1935 throw new Exception("faceIndex out of range");
1933 1936