diff options
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 69 |
1 files changed, 63 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index f469ad6..0873035 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -76,6 +76,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
76 | 76 | ||
77 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | 77 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh |
78 | 78 | ||
79 | private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>(); | ||
79 | 80 | ||
80 | /// <summary> | 81 | /// <summary> |
81 | /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may | 82 | /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may |
@@ -170,9 +171,62 @@ namespace OpenSim.Region.Physics.Meshing | |||
170 | 171 | ||
171 | } | 172 | } |
172 | 173 | ||
173 | public Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) | 174 | private ulong GetMeshKey( PrimitiveBaseShape pbs, PhysicsVector size, float lod ) |
175 | { | ||
176 | ulong hash = 5381; | ||
177 | |||
178 | hash = djb2(hash, pbs.PathCurve); | ||
179 | hash = djb2(hash, (byte)((byte)pbs.HollowShape | (byte)pbs.ProfileShape)); | ||
180 | hash = djb2(hash, pbs.PathBegin); | ||
181 | hash = djb2(hash, pbs.PathEnd); | ||
182 | hash = djb2(hash, pbs.PathScaleX); | ||
183 | hash = djb2(hash, pbs.PathScaleY); | ||
184 | hash = djb2(hash, pbs.PathShearX); | ||
185 | hash = djb2(hash, pbs.PathShearY); | ||
186 | hash = djb2(hash, (byte)pbs.PathTwist); | ||
187 | hash = djb2(hash, (byte)pbs.PathTwistBegin); | ||
188 | hash = djb2(hash, (byte)pbs.PathRadiusOffset); | ||
189 | hash = djb2(hash, (byte)pbs.PathTaperX); | ||
190 | hash = djb2(hash, (byte)pbs.PathTaperY); | ||
191 | hash = djb2(hash, pbs.PathRevolutions); | ||
192 | hash = djb2(hash, (byte)pbs.PathSkew); | ||
193 | hash = djb2(hash, pbs.ProfileBegin); | ||
194 | hash = djb2(hash, pbs.ProfileEnd); | ||
195 | hash = djb2(hash, pbs.ProfileHollow); | ||
196 | |||
197 | // TODO: Separate scale out from the primitive shape data (after | ||
198 | // scaling is supported at the physics engine level) | ||
199 | byte[] scaleBytes = size.GetBytes(); | ||
200 | for (int i = 0; i < scaleBytes.Length; i++) | ||
201 | hash = djb2(hash, scaleBytes[i]); | ||
202 | |||
203 | // Include LOD in hash, accounting for endianness | ||
204 | byte[] lodBytes = new byte[4]; | ||
205 | Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4); | ||
206 | if (!BitConverter.IsLittleEndian) | ||
207 | { | ||
208 | Array.Reverse(lodBytes, 0, 4); | ||
209 | } | ||
210 | for (int i = 0; i < lodBytes.Length; i++) | ||
211 | hash = djb2(hash, lodBytes[i]); | ||
212 | |||
213 | return hash; | ||
214 | } | ||
215 | |||
216 | private ulong djb2(ulong hash, byte c) | ||
217 | { | ||
218 | return ((hash << 5) + hash) + (ulong)c; | ||
219 | } | ||
220 | |||
221 | private ulong djb2(ulong hash, ushort c) | ||
222 | { | ||
223 | hash = ((hash << 5) + hash) + (ulong)((byte)c); | ||
224 | return ((hash << 5) + hash) + (ulong)(c >> 8); | ||
225 | } | ||
226 | |||
227 | |||
228 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) | ||
174 | { | 229 | { |
175 | Mesh mesh = new Mesh(); | ||
176 | PrimMesh primMesh; | 230 | PrimMesh primMesh; |
177 | PrimMesher.SculptMesh sculptMesh; | 231 | PrimMesher.SculptMesh sculptMesh; |
178 | 232 | ||
@@ -385,8 +439,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
385 | 439 | ||
386 | coords = primMesh.coords; | 440 | coords = primMesh.coords; |
387 | faces = primMesh.faces; | 441 | faces = primMesh.faces; |
388 | |||
389 | |||
390 | } | 442 | } |
391 | 443 | ||
392 | 444 | ||
@@ -401,13 +453,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
401 | vertices.Add(new Vertex(c.X, c.Y, c.Z)); | 453 | vertices.Add(new Vertex(c.X, c.Y, c.Z)); |
402 | } | 454 | } |
403 | 455 | ||
456 | Mesh mesh = new Mesh(); | ||
404 | // Add the corresponding triangles to the mesh | 457 | // Add the corresponding triangles to the mesh |
405 | for (int i = 0; i < numFaces; i++) | 458 | for (int i = 0; i < numFaces; i++) |
406 | { | 459 | { |
407 | Face f = faces[i]; | 460 | Face f = faces[i]; |
408 | mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); | 461 | mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); |
409 | } | 462 | } |
410 | |||
411 | return mesh; | 463 | return mesh; |
412 | } | 464 | } |
413 | 465 | ||
@@ -418,7 +470,12 @@ namespace OpenSim.Region.Physics.Meshing | |||
418 | 470 | ||
419 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod, bool isPhysical) | 471 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod, bool isPhysical) |
420 | { | 472 | { |
473 | // If this mesh has been created already, return it instead of creating another copy | ||
474 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory | ||
475 | ulong key = GetMeshKey(primShape, size, lod); | ||
421 | Mesh mesh = null; | 476 | Mesh mesh = null; |
477 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) | ||
478 | return mesh; | ||
422 | 479 | ||
423 | if (size.X < 0.01f) size.X = 0.01f; | 480 | if (size.X < 0.01f) size.X = 0.01f; |
424 | if (size.Y < 0.01f) size.Y = 0.01f; | 481 | if (size.Y < 0.01f) size.Y = 0.01f; |
@@ -441,7 +498,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
441 | // trim the vertex and triangle lists to free up memory | 498 | // trim the vertex and triangle lists to free up memory |
442 | mesh.TrimExcess(); | 499 | mesh.TrimExcess(); |
443 | } | 500 | } |
444 | 501 | m_uniqueMeshes.Add(key, mesh); | |
445 | return mesh; | 502 | return mesh; |
446 | } | 503 | } |
447 | } | 504 | } |