diff options
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 03c98f0..a66a1b1 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
52 | 52 | ||
53 | public class Meshmerizer : IMesher | 53 | public class Meshmerizer : IMesher |
54 | { | 54 | { |
55 | private bool usePrimMesher = false; | 55 | private bool usePrimMesher = true; |
56 | 56 | ||
57 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 57 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
58 | 58 | ||
@@ -1972,25 +1972,25 @@ namespace OpenSim.Region.Physics.Meshing | |||
1972 | 1972 | ||
1973 | primMesh.Scale(size.X, size.Y, size.Z); | 1973 | primMesh.Scale(size.X, size.Y, size.Z); |
1974 | 1974 | ||
1975 | //int numFaces = primMesh.faces.Count; | 1975 | int numFaces = primMesh.faces.Count; |
1976 | //for (int i = 0; i < numFaces; i++) | 1976 | for (int i = 0; i < numFaces; i++) |
1977 | //{ | 1977 | { |
1978 | // Face f = primMesh.faces[i]; | 1978 | Face f = primMesh.faces[i]; |
1979 | // Coord vert = primMesh.coords[f.v1]; | 1979 | Coord vert = primMesh.coords[f.v1]; |
1980 | // Vertex v1 = new Vertex(vert.X, vert.Y, vert.Z); | 1980 | Vertex v1 = new Vertex(vert.X, vert.Y, vert.Z); |
1981 | // mesh.vertices.Add(v1); | 1981 | mesh.vertices.Add(v1); |
1982 | // vert = primMesh.coords[f.v2]; | 1982 | vert = primMesh.coords[f.v2]; |
1983 | // Vertex v2 = new Vertex(vert.X, vert.Y, vert.Z); | 1983 | Vertex v2 = new Vertex(vert.X, vert.Y, vert.Z); |
1984 | // mesh.vertices.Add(v2); | 1984 | mesh.vertices.Add(v2); |
1985 | // vert = primMesh.coords[f.v3]; | 1985 | vert = primMesh.coords[f.v3]; |
1986 | // Vertex v3 = new Vertex(vert.X, vert.Y, vert.Z); | 1986 | Vertex v3 = new Vertex(vert.X, vert.Y, vert.Z); |
1987 | // mesh.vertices.Add(v3); | 1987 | mesh.vertices.Add(v3); |
1988 | // mesh.triangles.Add(new Triangle(v1, v2, v3)); | 1988 | mesh.triangles.Add(new Triangle(v1, v2, v3)); |
1989 | //} | 1989 | } |
1990 | 1990 | ||
1991 | //mesh.DumpRaw(baseDir, primName, "Mesh"); | 1991 | //mesh.DumpRaw(baseDir, primName, "Mesh"); |
1992 | 1992 | ||
1993 | mesh.primMesh = primMesh; | 1993 | //mesh.primMesh = primMesh; |
1994 | 1994 | ||
1995 | return mesh; | 1995 | return mesh; |
1996 | } | 1996 | } |