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-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs274
1 files changed, 46 insertions, 228 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index b11efd8..8a43fa5 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -601,17 +601,14 @@ namespace OpenSim.Region.Physics.Meshing
601 601
602 if (pathShearX != 0) 602 if (pathShearX != 0)
603 { 603 {
604 //System.Console.WriteLine("pushX: " + pathShearX.ToString());
605 if (pathShearX > 50) 604 if (pathShearX > 50)
606 { 605 {
607 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 606 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50
608 extr.pushX = (((float)(256 - pathShearX) / 100) * -1f); 607 extr.pushX = (((float)(256 - pathShearX) / 100) * -1f);
609 //System.Console.WriteLine("pushX: " + extr.pushX);
610 } 608 }
611 else 609 else
612 { 610 {
613 extr.pushX = (float)pathShearX / 100; 611 extr.pushX = (float)pathShearX / 100;
614 //System.Console.WriteLine("pushX: " + extr.pushX);
615 } 612 }
616 } 613 }
617 614
@@ -621,56 +618,18 @@ namespace OpenSim.Region.Physics.Meshing
621 { 618 {
622 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 619 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50
623 extr.pushY = (((float)(256 - pathShearY) / 100) * -1f); 620 extr.pushY = (((float)(256 - pathShearY) / 100) * -1f);
624 //System.Console.WriteLine("pushY: " + extr.pushY);
625 } 621 }
626 else 622 else
627 { 623 {
628 extr.pushY = (float)pathShearY / 100; 624 extr.pushY = (float)pathShearY / 100;
629 //System.Console.WriteLine("pushY: " + extr.pushY);
630 } 625 }
631 } 626 }
632 627
633 //if (twistTop != 0)
634 //{
635 // extr.twistTop = 180 * ((float)twistTop / 100);
636 // if (extr.twistTop > 0)
637 // {
638 // extr.twistTop = 360 - (-1 * extr.twistTop);
639
640 // }
641
642
643 // extr.twistTop = (float)(extr.twistTop * DEG_TO_RAD);
644 //}
645
646 //float twistMid = ((twistTop + twistBot) * 0.5f);
647
648 //if (twistMid != 0)
649 //{
650 // extr.twistMid = 180 * ((float)twistMid / 100);
651 // if (extr.twistMid > 0)
652 // {
653 // extr.twistMid = 360 - (-1 * extr.twistMid);
654 // }
655 // extr.twistMid = (float)(extr.twistMid * DEG_TO_RAD);
656 //}
657
658 //if (twistBot != 0)
659 //{
660 // extr.twistBot = 180 * ((float)twistBot / 100);
661 // if (extr.twistBot > 0)
662 // {
663 // extr.twistBot = 360 - (-1 * extr.twistBot);
664 // }
665 // extr.twistBot = (float)(extr.twistBot * DEG_TO_RAD);
666 //}
667
668 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f; 628 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f;
669 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f; 629 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f;
670 extr.pathBegin = primShape.PathBegin; 630 extr.pathBegin = primShape.PathBegin;
671 extr.pathEnd = primShape.PathEnd; 631 extr.pathEnd = primShape.PathEnd;
672 632
673 //Mesh result = extr.Extrude(m);
674 Mesh result = extr.ExtrudeLinearPath(m); 633 Mesh result = extr.ExtrudeLinearPath(m);
675 result.DumpRaw(baseDir, primName, "Z extruded"); 634 result.DumpRaw(baseDir, primName, "Z extruded");
676#if SPAM 635#if SPAM
@@ -695,8 +654,6 @@ namespace OpenSim.Region.Physics.Meshing
695 UInt16 taperY = primShape.PathScaleY; 654 UInt16 taperY = primShape.PathScaleY;
696 UInt16 pathShearX = primShape.PathShearX; 655 UInt16 pathShearX = primShape.PathShearX;
697 UInt16 pathShearY = primShape.PathShearY; 656 UInt16 pathShearY = primShape.PathShearY;
698 // Int16 twistBot = primShape.PathTwist;
699 // Int16 twistTop = primShape.PathTwistBegin;
700 657
701#if SPAM 658#if SPAM
702 reportPrimParams("[CYLINDER] " + primName, primShape); 659 reportPrimParams("[CYLINDER] " + primName, primShape);
@@ -748,9 +705,8 @@ namespace OpenSim.Region.Physics.Meshing
748 { 705 {
749 double fProfileBeginAngle = profileBegin / 50000.0 * 360.0; 706 double fProfileBeginAngle = profileBegin / 50000.0 * 360.0;
750 // In degree, for easier debugging and understanding 707 // In degree, for easier debugging and understanding
751 //fProfileBeginAngle -= (90.0 + 45.0); // for some reasons, the SL client counts from the corner -X/-Y
752 double fProfileEndAngle = 360.0 - profileEnd / 50000.0 * 360.0; // Pathend comes as complement to 1.0 708 double fProfileEndAngle = 360.0 - profileEnd / 50000.0 * 360.0; // Pathend comes as complement to 1.0
753 //fProfileEndAngle -= (90.0 + 45.0); 709
754#if SPAM 710#if SPAM
755 Console.WriteLine("Extruder: Cylinder fProfileBeginAngle: " + fProfileBeginAngle.ToString() + " fProfileEndAngle: " + fProfileEndAngle.ToString()); 711 Console.WriteLine("Extruder: Cylinder fProfileBeginAngle: " + fProfileBeginAngle.ToString() + " fProfileEndAngle: " + fProfileEndAngle.ToString());
756#endif 712#endif
@@ -787,7 +743,6 @@ namespace OpenSim.Region.Physics.Meshing
787 // Calculated separately to avoid errors 743 // Calculated separately to avoid errors
788 cutHull.AddVertex(legEnd); 744 cutHull.AddVertex(legEnd);
789 745
790 // m_log.DebugFormat("Starting cutting of the hollow shape from the prim {1}", 0, primName);
791 SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull); 746 SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull);
792 747
793 outerHull = cuttedHull; 748 outerHull = cuttedHull;
@@ -843,20 +798,14 @@ namespace OpenSim.Region.Physics.Meshing
843 798
844 extr.size = size; 799 extr.size = size;
845 800
846 //System.Console.WriteLine("taperFactorX: " + taperX.ToString());
847 //System.Console.WriteLine("taperFactorY: " + taperY.ToString());
848
849 if (taperX != 100) 801 if (taperX != 100)
850 { 802 {
851 if (taperX > 100) 803 if (taperX > 100)
852 { 804 {
853 extr.taperTopFactorX = 1.0f - ((float)(taperX - 100) / 100); 805 extr.taperTopFactorX = 1.0f - ((float)(taperX - 100) / 100); }
854 //System.Console.WriteLine("taperTopFactorX: " + extr.taperTopFactorX.ToString());
855 }
856 else 806 else
857 { 807 {
858 extr.taperBotFactorX = 1.0f - ((100 - (float)taperX) / 100); 808 extr.taperBotFactorX = 1.0f - ((100 - (float)taperX) / 100);
859 //System.Console.WriteLine("taperBotFactorX: " + extr.taperBotFactorX.ToString());
860 } 809 }
861 810
862 } 811 }
@@ -866,12 +815,10 @@ namespace OpenSim.Region.Physics.Meshing
866 if (taperY > 100) 815 if (taperY > 100)
867 { 816 {
868 extr.taperTopFactorY = 1.0f - ((float)(taperY - 100) / 100); 817 extr.taperTopFactorY = 1.0f - ((float)(taperY - 100) / 100);
869 // System.Console.WriteLine("taperTopFactorY: " + extr.taperTopFactorY.ToString());
870 } 818 }
871 else 819 else
872 { 820 {
873 extr.taperBotFactorY = 1.0f - ((100 - (float)taperY) / 100); 821 extr.taperBotFactorY = 1.0f - ((100 - (float)taperY) / 100);
874 //System.Console.WriteLine("taperBotFactorY: " + extr.taperBotFactorY.ToString());
875 } 822 }
876 } 823 }
877 824
@@ -881,12 +828,10 @@ namespace OpenSim.Region.Physics.Meshing
881 { 828 {
882 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 829 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50
883 extr.pushX = (((float)(256 - pathShearX) / 100) * -1f); 830 extr.pushX = (((float)(256 - pathShearX) / 100) * -1f);
884 //m_log.Warn("pushX: " + extr.pushX);
885 } 831 }
886 else 832 else
887 { 833 {
888 extr.pushX = (float)pathShearX / 100; 834 extr.pushX = (float)pathShearX / 100;
889 //m_log.Warn("pushX: " + extr.pushX);
890 } 835 }
891 } 836 }
892 837
@@ -896,58 +841,19 @@ namespace OpenSim.Region.Physics.Meshing
896 { 841 {
897 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 842 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50
898 extr.pushY = (((float)(256 - pathShearY) / 100) * -1f); 843 extr.pushY = (((float)(256 - pathShearY) / 100) * -1f);
899 //m_log.Warn("pushY: " + extr.pushY);
900 } 844 }
901 else 845 else
902 { 846 {
903 extr.pushY = (float)pathShearY / 100; 847 extr.pushY = (float)pathShearY / 100;
904 //m_log.Warn("pushY: " + extr.pushY);
905 } 848 }
906 849
907 } 850 }
908 851
909 //if (twistTop != 0)
910 //{
911 // extr.twistTop = 180 * ((float)twistTop / 100);
912 // if (extr.twistTop > 0)
913 // {
914 // extr.twistTop = 360 - (-1 * extr.twistTop);
915
916 // }
917
918
919 // extr.twistTop = (float)(extr.twistTop * DEG_TO_RAD);
920 //}
921
922 //float twistMid = ((twistTop + twistBot) * 0.5f);
923
924 //if (twistMid != 0)
925 //{
926 // extr.twistMid = 180 * ((float)twistMid / 100);
927 // if (extr.twistMid > 0)
928 // {
929 // extr.twistMid = 360 - (-1 * extr.twistMid);
930 // }
931 // extr.twistMid = (float)(extr.twistMid * DEG_TO_RAD);
932 //}
933
934 //if (twistBot != 0)
935 //{
936 // extr.twistBot = 180 * ((float)twistBot / 100);
937 // if (extr.twistBot > 0)
938 // {
939 // extr.twistBot = 360 - (-1 * extr.twistBot);
940 // }
941 // extr.twistBot = (float)(extr.twistBot * DEG_TO_RAD);
942 //}
943
944 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f; 852 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f;
945 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f; 853 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f;
946 extr.pathBegin = primShape.PathBegin; 854 extr.pathBegin = primShape.PathBegin;
947 extr.pathEnd = primShape.PathEnd; 855 extr.pathEnd = primShape.PathEnd;
948 856
949 //System.Console.WriteLine("[MESH]: twistTop = " + twistTop.ToString() + "|" + extr.twistTop.ToString() + ", twistMid = " + twistMid.ToString() + "|" + extr.twistMid.ToString() + ", twistbot = " + twistBot.ToString() + "|" + extr.twistBot.ToString());
950 //Mesh result = extr.Extrude(m);
951 Mesh result = extr.ExtrudeLinearPath(m); 857 Mesh result = extr.ExtrudeLinearPath(m);
952 result.DumpRaw(baseDir, primName, "Z extruded"); 858 result.DumpRaw(baseDir, primName, "Z extruded");
953#if SPAM 859#if SPAM
@@ -972,18 +878,10 @@ namespace OpenSim.Region.Physics.Meshing
972 UInt16 pathShearX = primShape.PathShearX; 878 UInt16 pathShearX = primShape.PathShearX;
973 UInt16 pathShearY = primShape.PathShearY; 879 UInt16 pathShearY = primShape.PathShearY;
974 880
975 // Int16 twistTop = primShape.PathTwistBegin;
976 // Int16 twistBot = primShape.PathTwist;
977 881
978#if SPAM 882#if SPAM
979 reportPrimParams("[PRISM] " + primName, primShape); 883 reportPrimParams("[PRISM] " + primName, primShape);
980#endif 884#endif
981
982 //m_log.Error("pathShear:" + primShape.PathShearX.ToString() + "," + primShape.PathShearY.ToString());
983 //m_log.Error("pathTaper:" + primShape.PathTaperX.ToString() + "," + primShape.PathTaperY.ToString());
984 //m_log.Error("ProfileBegin:" + primShape.ProfileBegin.ToString() + "," + primShape.ProfileBegin.ToString());
985 //m_log.Error("PathScale:" + primShape.PathScaleX.ToString() + "," + primShape.PathScaleY.ToString());
986
987 // Procedure: This is based on the fact that the upper (plus) and lower (minus) Z-surface 885 // Procedure: This is based on the fact that the upper (plus) and lower (minus) Z-surface
988 // of a block are basically the same 886 // of a block are basically the same
989 // They may be warped differently but the shape is identical 887 // They may be warped differently but the shape is identical
@@ -1008,9 +906,8 @@ namespace OpenSim.Region.Physics.Meshing
1008 { 906 {
1009 double fProfileBeginAngle = profileBegin / 50000.0 * 360.0; 907 double fProfileBeginAngle = profileBegin / 50000.0 * 360.0;
1010 // In degree, for easier debugging and understanding 908 // In degree, for easier debugging and understanding
1011 //fProfileBeginAngle -= (90.0 + 45.0); // for some reasons, the SL client counts from the corner -X/-Y
1012 double fProfileEndAngle = 360.0 - profileEnd / 50000.0 * 360.0; // Pathend comes as complement to 1.0 909 double fProfileEndAngle = 360.0 - profileEnd / 50000.0 * 360.0; // Pathend comes as complement to 1.0
1013 //fProfileEndAngle -= (90.0 + 45.0); 910
1014 if (fProfileBeginAngle < fProfileEndAngle) 911 if (fProfileBeginAngle < fProfileEndAngle)
1015 fProfileEndAngle -= 360.0; 912 fProfileEndAngle -= 360.0;
1016 913
@@ -1038,7 +935,6 @@ namespace OpenSim.Region.Physics.Meshing
1038 // Calculated separately to avoid errors 935 // Calculated separately to avoid errors
1039 cutHull.AddVertex(legEnd); 936 cutHull.AddVertex(legEnd);
1040 937
1041 //m_log.DebugFormat("Starting cutting of the hollow shape from the prim {1}", 0, primName);
1042 SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull); 938 SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull);
1043 939
1044 outerHull = cuttedHull; 940 outerHull = cuttedHull;
@@ -1099,12 +995,10 @@ namespace OpenSim.Region.Physics.Meshing
1099 if (taperX > 100) 995 if (taperX > 100)
1100 { 996 {
1101 extr.taperTopFactorX = 1.0f - ((float)(taperX - 100) / 100); 997 extr.taperTopFactorX = 1.0f - ((float)(taperX - 100) / 100);
1102 //System.Console.WriteLine("taperTopFactorX: " + extr.taperTopFactorX.ToString());
1103 } 998 }
1104 else 999 else
1105 { 1000 {
1106 extr.taperBotFactorX = 1.0f - ((100 - (float)taperX) / 100); 1001 extr.taperBotFactorX = 1.0f - ((100 - (float)taperX) / 100);
1107 //System.Console.WriteLine("taperBotFactorX: " + extr.taperBotFactorX.ToString());
1108 } 1002 }
1109 1003
1110 } 1004 }
@@ -1114,12 +1008,10 @@ namespace OpenSim.Region.Physics.Meshing
1114 if (taperY > 100) 1008 if (taperY > 100)
1115 { 1009 {
1116 extr.taperTopFactorY = 1.0f - ((float)(taperY - 100) / 100); 1010 extr.taperTopFactorY = 1.0f - ((float)(taperY - 100) / 100);
1117 // System.Console.WriteLine("taperTopFactorY: " + extr.taperTopFactorY.ToString());
1118 } 1011 }
1119 else 1012 else
1120 { 1013 {
1121 extr.taperBotFactorY = 1.0f - ((100 - (float)taperY) / 100); 1014 extr.taperBotFactorY = 1.0f - ((100 - (float)taperY) / 100);
1122 //System.Console.WriteLine("taperBotFactorY: " + extr.taperBotFactorY.ToString());
1123 } 1015 }
1124 } 1016 }
1125 1017
@@ -1129,12 +1021,10 @@ namespace OpenSim.Region.Physics.Meshing
1129 { 1021 {
1130 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 1022 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50
1131 extr.pushX = (((float)(256 - pathShearX) / 100) * -1f); 1023 extr.pushX = (((float)(256 - pathShearX) / 100) * -1f);
1132 // m_log.Warn("pushX: " + extr.pushX);
1133 } 1024 }
1134 else 1025 else
1135 { 1026 {
1136 extr.pushX = (float)pathShearX / 100; 1027 extr.pushX = (float)pathShearX / 100;
1137 // m_log.Warn("pushX: " + extr.pushX);
1138 } 1028 }
1139 } 1029 }
1140 1030
@@ -1144,57 +1034,18 @@ namespace OpenSim.Region.Physics.Meshing
1144 { 1034 {
1145 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 1035 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50
1146 extr.pushY = (((float)(256 - pathShearY) / 100) * -1f); 1036 extr.pushY = (((float)(256 - pathShearY) / 100) * -1f);
1147 //m_log.Warn("pushY: " + extr.pushY);
1148 } 1037 }
1149 else 1038 else
1150 { 1039 {
1151 extr.pushY = (float)pathShearY / 100; 1040 extr.pushY = (float)pathShearY / 100;
1152 //m_log.Warn("pushY: " + extr.pushY);
1153 } 1041 }
1154 } 1042 }
1155 1043
1156 //if (twistTop != 0)
1157 //{
1158 // extr.twistTop = 180 * ((float)twistTop / 100);
1159 // if (extr.twistTop > 0)
1160 // {
1161 // extr.twistTop = 360 - (-1 * extr.twistTop);
1162
1163 // }
1164
1165
1166 // extr.twistTop = (float)(extr.twistTop * DEG_TO_RAD);
1167 //}
1168
1169 //float twistMid = ((twistTop + twistBot) * 0.5f);
1170
1171 //if (twistMid != 0)
1172 //{
1173 // extr.twistMid = 180 * ((float)twistMid / 100);
1174 // if (extr.twistMid > 0)
1175 // {
1176 // extr.twistMid = 360 - (-1 * extr.twistMid);
1177 // }
1178 // extr.twistMid = (float)(extr.twistMid * DEG_TO_RAD);
1179 //}
1180
1181 //if (twistBot != 0)
1182 //{
1183 // extr.twistBot = 180 * ((float)twistBot / 100);
1184 // if (extr.twistBot > 0)
1185 // {
1186 // extr.twistBot = 360 - (-1 * extr.twistBot);
1187 // }
1188 // extr.twistBot = (float)(extr.twistBot * DEG_TO_RAD);
1189 //}
1190
1191 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f; 1044 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f;
1192 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f; 1045 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f;
1193 extr.pathBegin = primShape.PathBegin; 1046 extr.pathBegin = primShape.PathBegin;
1194 extr.pathEnd = primShape.PathEnd; 1047 extr.pathEnd = primShape.PathEnd;
1195 1048
1196 //System.Console.WriteLine("[MESH]: twistTop = " + twistTop.ToString() + "|" + extr.twistTop.ToString() + ", twistMid = " + twistMid.ToString() + "|" + extr.twistMid.ToString() + ", twistbot = " + twistBot.ToString() + "|" + extr.twistBot.ToString());
1197 //Mesh result = extr.Extrude(m);
1198 Mesh result = extr.ExtrudeLinearPath(m); 1049 Mesh result = extr.ExtrudeLinearPath(m);
1199 result.DumpRaw(baseDir, primName, "Z extruded"); 1050 result.DumpRaw(baseDir, primName, "Z extruded");
1200#if SPAM 1051#if SPAM
@@ -1227,13 +1078,6 @@ namespace OpenSim.Region.Physics.Meshing
1227 1078
1228 // Still have more to do here. 1079 // Still have more to do here.
1229 1080
1230 // UInt16 hollowFactor = primShape.ProfileHollow;
1231 // UInt16 profileBegin = primShape.ProfileBegin;
1232 // UInt16 profileEnd = primShape.ProfileEnd;
1233 // UInt16 taperX = primShape.PathScaleX;
1234 // UInt16 taperY = primShape.PathScaleY;
1235 // UInt16 pathShearX = primShape.PathShearX;
1236 // UInt16 pathShearY = primShape.PathShearY;
1237 Mesh m = new Mesh(); 1081 Mesh m = new Mesh();
1238 1082
1239#if SPAM 1083#if SPAM
@@ -1356,12 +1200,8 @@ namespace OpenSim.Region.Physics.Meshing
1356 UInt16 hollowFactor = primShape.ProfileHollow; 1200 UInt16 hollowFactor = primShape.ProfileHollow;
1357 UInt16 profileBegin = primShape.ProfileBegin; 1201 UInt16 profileBegin = primShape.ProfileBegin;
1358 UInt16 profileEnd = primShape.ProfileEnd; 1202 UInt16 profileEnd = primShape.ProfileEnd;
1359 // UInt16 taperX = primShape.PathScaleX;
1360 // UInt16 taperY = primShape.PathScaleY;
1361 UInt16 pathShearX = primShape.PathShearX; 1203 UInt16 pathShearX = primShape.PathShearX;
1362 UInt16 pathShearY = primShape.PathShearY; 1204 UInt16 pathShearY = primShape.PathShearY;
1363 // Int16 twistBot = primShape.PathTwist;
1364 // Int16 twistTop = primShape.PathTwistBegin;
1365 HollowShape hollowShape = primShape.HollowShape; 1205 HollowShape hollowShape = primShape.HollowShape;
1366 1206
1367#if SPAM 1207#if SPAM
@@ -1497,9 +1337,8 @@ namespace OpenSim.Region.Physics.Meshing
1497 { 1337 {
1498 double fProfileBeginAngle = profileBegin / 50000.0 * 360.0; 1338 double fProfileBeginAngle = profileBegin / 50000.0 * 360.0;
1499 // In degree, for easier debugging and understanding 1339 // In degree, for easier debugging and understanding
1500 //fProfileBeginAngle -= (90.0 + 45.0); // for some reasons, the SL client counts from the corner -X/-Y
1501 double fProfileEndAngle = 360.0 - profileEnd / 50000.0 * 360.0; // Pathend comes as complement to 1.0 1340 double fProfileEndAngle = 360.0 - profileEnd / 50000.0 * 360.0; // Pathend comes as complement to 1.0
1502 //fProfileEndAngle -= (90.0 + 45.0); 1341
1503 if (fProfileBeginAngle < fProfileEndAngle) 1342 if (fProfileBeginAngle < fProfileEndAngle)
1504 fProfileEndAngle -= 360.0; 1343 fProfileEndAngle -= 360.0;
1505 1344
@@ -1657,8 +1496,6 @@ namespace OpenSim.Region.Physics.Meshing
1657 foreach (Triangle t in m.triangles) 1496 foreach (Triangle t in m.triangles)
1658 t.invertNormal(); 1497 t.invertNormal();
1659 1498
1660 // Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f);
1661
1662 1499
1663 float skew = primShape.PathSkew * 0.01f; 1500 float skew = primShape.PathSkew * 0.01f;
1664 float pathScaleX = (float)(200 - primShape.PathScaleX) * 0.01f; 1501 float pathScaleX = (float)(200 - primShape.PathScaleX) * 0.01f;
@@ -1677,7 +1514,6 @@ namespace OpenSim.Region.Physics.Meshing
1677 { 1514 {
1678 v.X *= profileXComp; 1515 v.X *= profileXComp;
1679 v.Y *= pathScaleY; 1516 v.Y *= pathScaleY;
1680 //v.Y *= 0.5f; // torus profile is scaled in y axis
1681 } 1517 }
1682 1518
1683 Extruder extr = new Extruder(); 1519 Extruder extr = new Extruder();
@@ -1717,12 +1553,10 @@ namespace OpenSim.Region.Physics.Meshing
1717 { 1553 {
1718 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 1554 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50
1719 extr.pushX = (((float)(256 - pathShearX) / 100) * -1f); 1555 extr.pushX = (((float)(256 - pathShearX) / 100) * -1f);
1720 //m_log.Warn("pushX: " + extr.pushX);
1721 } 1556 }
1722 else 1557 else
1723 { 1558 {
1724 extr.pushX = (float)pathShearX / 100; 1559 extr.pushX = (float)pathShearX / 100;
1725 //m_log.Warn("pushX: " + extr.pushX);
1726 } 1560 }
1727 } 1561 }
1728 1562
@@ -1732,12 +1566,10 @@ namespace OpenSim.Region.Physics.Meshing
1732 { 1566 {
1733 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 1567 // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50
1734 extr.pushY = (((float)(256 - pathShearY) / 100) * -1f); 1568 extr.pushY = (((float)(256 - pathShearY) / 100) * -1f);
1735 //m_log.Warn("pushY: " + extr.pushY);
1736 } 1569 }
1737 else 1570 else
1738 { 1571 {
1739 extr.pushY = (float)pathShearY / 100; 1572 extr.pushY = (float)pathShearY / 100;
1740 //m_log.Warn("pushY: " + extr.pushY);
1741 } 1573 }
1742 1574
1743 } 1575 }
@@ -1745,7 +1577,6 @@ namespace OpenSim.Region.Physics.Meshing
1745 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.02f; 1577 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.02f;
1746 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.02f; 1578 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.02f;
1747 1579
1748 //System.Console.WriteLine("[MESH]: twistTop = " + twistTop.ToString() + "|" + extr.twistTop.ToString() + ", twistMid = " + twistMid.ToString() + "|" + extr.twistMid.ToString() + ", twistbot = " + twistBot.ToString() + "|" + extr.twistBot.ToString());
1749 Mesh result = extr.ExtrudeCircularPath(m); 1580 Mesh result = extr.ExtrudeCircularPath(m);
1750 result.DumpRaw(baseDir, primName, "Z extruded"); 1581 result.DumpRaw(baseDir, primName, "Z extruded");
1751 1582
@@ -1764,66 +1595,62 @@ namespace OpenSim.Region.Physics.Meshing
1764 return result; 1595 return result;
1765 } 1596 }
1766 1597
1767 //public static void CalcNormals(Mesh mesh) 1598 public static void CalcNormals(Mesh mesh)
1768 //{ 1599 {
1769 // int iTriangles = mesh.triangles.Count; 1600 int iTriangles = mesh.triangles.Count;
1770
1771 // mesh.normals = new float[iTriangles*3];
1772 1601
1773 // int i = 0; 1602 mesh.normals = new float[iTriangles * 3];
1774 // foreach (Triangle t in mesh.triangles)
1775 // {
1776 // float ux, uy, uz;
1777 // float vx, vy, vz;
1778 // float wx, wy, wz;
1779 1603
1780 // ux = t.v1.X; 1604 int i = 0;
1781 // uy = t.v1.Y; 1605 foreach (Triangle t in mesh.triangles)
1782 // uz = t.v1.Z; 1606 {
1607 float ux, uy, uz;
1608 float vx, vy, vz;
1609 float wx, wy, wz;
1783 1610
1784 // vx = t.v2.X; 1611 ux = t.v1.X;
1785 // vy = t.v2.Y; 1612 uy = t.v1.Y;
1786 // vz = t.v2.Z; 1613 uz = t.v1.Z;
1787 1614
1788 // wx = t.v3.X; 1615 vx = t.v2.X;
1789 // wy = t.v3.Y; 1616 vy = t.v2.Y;
1790 // wz = t.v3.Z; 1617 vz = t.v2.Z;
1791 1618
1619 wx = t.v3.X;
1620 wy = t.v3.Y;
1621 wz = t.v3.Z;
1792 1622
1793 // // Vectors for edges
1794 // float e1x, e1y, e1z;
1795 // float e2x, e2y, e2z;
1796 1623
1797 // e1x = ux - vx; 1624 // Vectors for edges
1798 // e1y = uy - vy; 1625 float e1x, e1y, e1z;
1799 // e1z = uz - vz; 1626 float e2x, e2y, e2z;
1800 1627
1801 // e2x = ux - wx; 1628 e1x = ux - vx;
1802 // e2y = uy - wy; 1629 e1y = uy - vy;
1803 // e2z = uz - wz; 1630 e1z = uz - vz;
1804 1631
1632 e2x = ux - wx;
1633 e2y = uy - wy;
1634 e2z = uz - wz;
1805 1635
1806 // // Cross product for normal
1807 // float nx, ny, nz;
1808 // nx = e1y*e2z - e1z*e2y;
1809 // ny = e1z*e2x - e1x*e2z;
1810 // nz = e1x*e2y - e1y*e2x;
1811 1636
1812 // // Length 1637 // Cross product for normal
1813 // float l = (float) Math.Sqrt(nx*nx + ny*ny + nz*nz); 1638 float nx, ny, nz;
1639 nx = e1y * e2z - e1z * e2y;
1640 ny = e1z * e2x - e1x * e2z;
1641 nz = e1x * e2y - e1y * e2x;
1814 1642
1815 // // Normalized "normal" 1643 // Length
1816 // nx /= l; 1644 float l = (float)Math.Sqrt(nx * nx + ny * ny + nz * nz);
1817 // ny /= l;
1818 // nz /= l;
1819 1645
1820 // //mesh.normals[i] = nx; 1646 // Normalized "normal"
1821 // //mesh.normals[i + 1] = ny; 1647 nx /= l;
1822 // //mesh.normals[i + 2] = nz; 1648 ny /= l;
1649 nz /= l;
1823 1650
1824 // i += 3; 1651 i += 3;
1825 // } 1652 }
1826 //} 1653 }
1827 1654
1828 public static Vertex midUnitRadialPoint(Vertex a, Vertex b, float radius) 1655 public static Vertex midUnitRadialPoint(Vertex a, Vertex b, float radius)
1829 { 1656 {
@@ -1870,7 +1697,6 @@ namespace OpenSim.Region.Physics.Meshing
1870 1697
1871 public Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) 1698 public Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod)
1872 { 1699 {
1873 //reportPrimParams(primName, primShape);
1874 Mesh mesh = new Mesh(); 1700 Mesh mesh = new Mesh();
1875 1701
1876 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; 1702 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
@@ -1896,7 +1722,6 @@ namespace OpenSim.Region.Physics.Meshing
1896 profileBegin = 0.5f * profileBegin + 0.5f; 1722 profileBegin = 0.5f * profileBegin + 0.5f;
1897 profileEnd = 0.5f * profileEnd + 0.5f; 1723 profileEnd = 0.5f * profileEnd + 0.5f;
1898 1724
1899 //profileHollow = 0.0f; // debugging only
1900 } 1725 }
1901 1726
1902 int hollowSides = sides; 1727 int hollowSides = sides;
@@ -1908,17 +1733,11 @@ namespace OpenSim.Region.Physics.Meshing
1908 hollowSides = 3; 1733 hollowSides = 3;
1909 1734
1910 PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); 1735 PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
1911 //PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, 0.0f, 4);
1912
1913 //Profile testProfile = new Profile(sides, profileBegin, profileEnd, profileHollow, hollowSides, true);
1914 //testProfile.DumpRaw(baseDir, primName, "Profile");
1915 1736
1916 primMesh.topShearX = pathShearX; 1737 primMesh.topShearX = pathShearX;
1917 primMesh.topShearY = pathShearY; 1738 primMesh.topShearY = pathShearY;
1918 primMesh.pathCutBegin = pathBegin; 1739 primMesh.pathCutBegin = pathBegin;
1919 primMesh.pathCutEnd = pathEnd; 1740 primMesh.pathCutEnd = pathEnd;
1920 //primMesh.pathCutBegin = 0.0f;
1921 //primMesh.pathCutEnd = 1.0f;
1922 1741
1923 if (primShape.PathCurve == (byte)Extrusion.Straight) 1742 if (primShape.PathCurve == (byte)Extrusion.Straight)
1924 { 1743 {
@@ -1943,7 +1762,6 @@ namespace OpenSim.Region.Physics.Meshing
1943 } 1762 }
1944 else 1763 else
1945 { 1764 {
1946 //return null;
1947 primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; 1765 primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
1948 primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; 1766 primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
1949 primMesh.radius = 0.01f * primShape.PathRadiusOffset; 1767 primMesh.radius = 0.01f * primShape.PathRadiusOffset;