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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs3
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsJoint.cs55
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs64
3 files changed, 122 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index fd02057..3ba5ce5 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -127,6 +127,9 @@ namespace OpenSim.Region.Physics.Manager
127 127
128 public abstract bool Selected { set; } 128 public abstract bool Selected { set; }
129 129
130 public String SOPName { get; set; }
131 public String SOPDescription { get; set; }
132
130 public abstract void CrossingFailure(); 133 public abstract void CrossingFailure();
131 134
132 public abstract void link(PhysicsActor obj); 135 public abstract void link(PhysicsActor obj);
diff --git a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs
new file mode 100644
index 0000000..52f7e5f
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs
@@ -0,0 +1,55 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenSim.Framework;
31using OpenMetaverse;
32
33namespace OpenSim.Region.Physics.Manager
34{
35 public enum PhysicsJointType : int
36 {
37 Ball = 0,
38 Hinge = 1
39 }
40
41 public class PhysicsJoint
42 {
43 public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending
44 public PhysicsJointType Type { get; set; }
45 public string RawParams { get; set; }
46 public List<string> BodyNames = new List<string>();
47 public PhysicsVector Position { get; set; } // global coords
48 public Quaternion Rotation { get; set; } // global coords
49 public string ObjectNameInScene { get; set; } // proxy object in scene that represents the joint position/orientation
50 public string TrackedBodyName { get; set; } // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName)
51 public Quaternion LocalRotation { get; set; } // joint orientation relative to one of the involved bodies, the tracked body
52 public int ErrorMessageCount { get; set; } // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding.
53 public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint
54 }
55}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index f104632..2cf4d5a 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -73,6 +73,67 @@ namespace OpenSim.Region.Physics.Manager
73 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 73 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
74 PhysicsVector size, Quaternion rotation, bool isPhysical); 74 PhysicsVector size, Quaternion rotation, bool isPhysical);
75 75
76 public virtual bool SupportsNINJAJoints
77 {
78 get { return false; }
79 }
80
81 public virtual PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, PhysicsVector position,
82 Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation)
83 { return null; }
84
85 public virtual void RequestJointDeletion(string objectNameInScene)
86 { return; }
87
88 public virtual void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)
89 { return; }
90
91 public virtual void DumpJointInfo()
92 { return; }
93
94 public event JointMoved OnJointMoved;
95
96 protected virtual void DoJointMoved(PhysicsJoint joint)
97 {
98 // We need this to allow subclasses (but not other classes) to invoke the event; C# does
99 // not allow subclasses to invoke the parent class event.
100 if (OnJointMoved != null)
101 {
102 OnJointMoved(joint);
103 }
104 }
105
106 public event JointDeactivated OnJointDeactivated;
107
108 protected virtual void DoJointDeactivated(PhysicsJoint joint)
109 {
110 // We need this to allow subclasses (but not other classes) to invoke the event; C# does
111 // not allow subclasses to invoke the parent class event.
112 if (OnJointDeactivated != null)
113 {
114 OnJointDeactivated(joint);
115 }
116 }
117
118 public event JointErrorMessage OnJointErrorMessage;
119
120 protected virtual void DoJointErrorMessage(PhysicsJoint joint, string message)
121 {
122 // We need this to allow subclasses (but not other classes) to invoke the event; C# does
123 // not allow subclasses to invoke the parent class event.
124 if (OnJointErrorMessage != null)
125 {
126 OnJointErrorMessage(joint, message);
127 }
128 }
129
130 public virtual PhysicsVector GetJointAnchor(PhysicsJoint joint)
131 { return null; }
132
133 public virtual PhysicsVector GetJointAxis(PhysicsJoint joint)
134 { return null; }
135
136
76 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 137 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
77 138
78 public abstract float Simulate(float timeStep); 139 public abstract float Simulate(float timeStep);
@@ -181,4 +242,7 @@ namespace OpenSim.Region.Physics.Manager
181 } 242 }
182 } 243 }
183 } 244 }
245 public delegate void JointMoved(PhysicsJoint joint);
246 public delegate void JointDeactivated(PhysicsJoint joint);
247 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
184} 248}