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-rw-r--r--OpenSim/Region/Physics/Manager/CollisionLocker.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs7
2 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/CollisionLocker.cs b/OpenSim/Region/Physics/Manager/CollisionLocker.cs
index 8c2e702..98e9736 100644
--- a/OpenSim/Region/Physics/Manager/CollisionLocker.cs
+++ b/OpenSim/Region/Physics/Manager/CollisionLocker.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Physics.Manager
35 public class CollisionLocker 35 public class CollisionLocker
36 { 36 {
37 37
38 private bool locked = false; 38
39 private List<IntPtr> worldlock = new List<IntPtr>(); 39 private List<IntPtr> worldlock = new List<IntPtr>();
40 public CollisionLocker() 40 public CollisionLocker()
41 { 41 {
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 97eccba..b96ce27 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -118,6 +118,8 @@ namespace OpenSim.Region.Physics.Manager
118 get { return new NullPhysicsActor(); } 118 get { return new NullPhysicsActor(); }
119 } 119 }
120 120
121 public abstract bool Stopped { get; }
122
121 public abstract PhysicsVector Size { get; set; } 123 public abstract PhysicsVector Size { get; set; }
122 124
123 public abstract PrimitiveBaseShape Shape { set; } 125 public abstract PrimitiveBaseShape Shape { set; }
@@ -204,6 +206,11 @@ namespace OpenSim.Region.Physics.Manager
204 206
205 public class NullPhysicsActor : PhysicsActor 207 public class NullPhysicsActor : PhysicsActor
206 { 208 {
209 public override bool Stopped
210 {
211 get{ return false; }
212 }
213
207 public override PhysicsVector Position 214 public override PhysicsVector Position
208 { 215 {
209 get { return PhysicsVector.Zero; } 216 get { return PhysicsVector.Zero; }