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-rw-r--r--OpenSim/Region/Physics/Manager/AssemblyInfo.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs9
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs101
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs8
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs15
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsVector.cs15
-rw-r--r--OpenSim/Region/Physics/Manager/ZeroMesher.cs9
7 files changed, 82 insertions, 77 deletions
diff --git a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
index 3d95d6d..983a2b9 100644
--- a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
+++ b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices;
55// You can specify all values by your own or you can build default build and revision 55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default): 56// numbers with the '*' character (the default):
57 57
58[assembly : AssemblyVersion("1.0.*")] 58[assembly : AssemblyVersion("1.0.*")] \ No newline at end of file
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 1648a98..80b3320 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -28,8 +28,6 @@
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text;
32
33using OpenSim.Framework; 31using OpenSim.Framework;
34 32
35namespace OpenSim.Region.Physics.Manager 33namespace OpenSim.Region.Physics.Manager
@@ -39,7 +37,8 @@ namespace OpenSim.Region.Physics.Manager
39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size); 37 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size);
40 } 38 }
41 39
42 public interface IVertex { 40 public interface IVertex
41 {
43 } 42 }
44 43
45 public interface IMesh 44 public interface IMesh
@@ -48,7 +47,5 @@ namespace OpenSim.Region.Physics.Manager
48 int[] getIndexListAsInt(); 47 int[] getIndexListAsInt();
49 int[] getIndexListAsIntLocked(); 48 int[] getIndexListAsIntLocked();
50 float[] getVertexListAsFloatLocked(); 49 float[] getVertexListAsFloatLocked();
51
52
53 } 50 }
54} 51} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 5894ab0..d393b62 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -25,10 +25,10 @@
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using Axiom.Math;
29using OpenSim.Framework;
30using System; 28using System;
31using System.Collections.Generic; 29using System.Collections.Generic;
30using Axiom.Math;
31using OpenSim.Framework;
32 32
33namespace OpenSim.Region.Physics.Manager 33namespace OpenSim.Region.Physics.Manager
34{ 34{
@@ -37,14 +37,16 @@ namespace OpenSim.Region.Physics.Manager
37 public delegate void VelocityUpdate(PhysicsVector velocity); 37 public delegate void VelocityUpdate(PhysicsVector velocity);
38 38
39 public delegate void OrientationUpdate(Quaternion orientation); 39 public delegate void OrientationUpdate(Quaternion orientation);
40
40 public enum ActorTypes : int 41 public enum ActorTypes : int
41 { 42 {
42 Unknown = 0, 43 Unknown = 0,
43 Agent = 1, 44 Agent = 1,
44 Prim = 2, 45 Prim = 2,
45 Ground = 3 46 Ground = 3
46 } 47 }
47 public class CollisionEventUpdate : EventArgs 48
49 public class CollisionEventUpdate : EventArgs
48 { 50 {
49 // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. 51 // Raising the event on the object, so don't need to provide location.. further up the tree knows that info.
50 52
@@ -53,52 +55,53 @@ namespace OpenSim.Region.Physics.Manager
53 public bool m_startOrEnd; 55 public bool m_startOrEnd;
54 //public uint m_LocalID; 56 //public uint m_LocalID;
55 public List<uint> m_objCollisionList; 57 public List<uint> m_objCollisionList;
58
56 public CollisionEventUpdate(uint localID, int colliderType, bool startOrEnd, List<uint> objCollisionList) 59 public CollisionEventUpdate(uint localID, int colliderType, bool startOrEnd, List<uint> objCollisionList)
57 { 60 {
58 m_colliderType = colliderType; 61 m_colliderType = colliderType;
59 m_startOrEnd = startOrEnd; 62 m_startOrEnd = startOrEnd;
60 m_objCollisionList = objCollisionList; 63 m_objCollisionList = objCollisionList;
61
62 } 64 }
63 public CollisionEventUpdate(bool startOrEnd){ 65
64 m_colliderType = (int)ActorTypes.Unknown; 66 public CollisionEventUpdate(bool startOrEnd)
67 {
68 m_colliderType = (int) ActorTypes.Unknown;
65 m_startOrEnd = startOrEnd; 69 m_startOrEnd = startOrEnd;
66 m_objCollisionList = null; 70 m_objCollisionList = null;
67 } 71 }
68 public CollisionEventUpdate() { 72
69 m_colliderType = (int)ActorTypes.Unknown; 73 public CollisionEventUpdate()
74 {
75 m_colliderType = (int) ActorTypes.Unknown;
70 m_startOrEnd = false; 76 m_startOrEnd = false;
71 m_objCollisionList = null; 77 m_objCollisionList = null;
72 } 78 }
73 public int collidertype{ 79
74 get { 80 public int collidertype
75 return m_colliderType; 81 {
76 } 82 get { return m_colliderType; }
77 set { 83 set { m_colliderType = value; }
78 m_colliderType = value;
79 }
80 } 84 }
81 public bool startOrEnd { 85
82 get { 86 public bool startOrEnd
83 return m_startOrEnd; 87 {
84 } 88 get { return m_startOrEnd; }
85 set { 89 set { m_startOrEnd = value; }
86 m_startOrEnd = value;
87 }
88 } 90 }
89 public void addCollider(uint localID) { 91
92 public void addCollider(uint localID)
93 {
90 m_objCollisionList.Add(localID); 94 m_objCollisionList.Add(localID);
91 } 95 }
92 } 96 }
93
94
95 97
96
97 98
98 public abstract class PhysicsActor 99 public abstract class PhysicsActor
99 { 100 {
100 public delegate void RequestTerseUpdate(); 101 public delegate void RequestTerseUpdate();
102
101 public delegate void CollisionUpdate(EventArgs e); 103 public delegate void CollisionUpdate(EventArgs e);
104
102 public delegate void OutOfBounds(PhysicsVector pos); 105 public delegate void OutOfBounds(PhysicsVector pos);
103 106
104#pragma warning disable 67 107#pragma warning disable 67
@@ -117,10 +120,8 @@ namespace OpenSim.Region.Physics.Manager
117 120
118 public abstract PhysicsVector Size { get; set; } 121 public abstract PhysicsVector Size { get; set; }
119 122
120 public abstract PrimitiveBaseShape Shape 123 public abstract PrimitiveBaseShape Shape { set; }
121 { 124
122 set;
123 }
124 public virtual void RequestPhysicsterseUpdate() 125 public virtual void RequestPhysicsterseUpdate()
125 { 126 {
126 // Make a temporary copy of the event to avoid possibility of 127 // Make a temporary copy of the event to avoid possibility of
@@ -131,8 +132,8 @@ namespace OpenSim.Region.Physics.Manager
131 { 132 {
132 OnRequestTerseUpdate(); 133 OnRequestTerseUpdate();
133 } 134 }
134
135 } 135 }
136
136 public virtual void RaiseOutOfBounds(PhysicsVector pos) 137 public virtual void RaiseOutOfBounds(PhysicsVector pos)
137 { 138 {
138 // Make a temporary copy of the event to avoid possibility of 139 // Make a temporary copy of the event to avoid possibility of
@@ -143,8 +144,8 @@ namespace OpenSim.Region.Physics.Manager
143 { 144 {
144 OnOutOfBounds(pos); 145 OnOutOfBounds(pos);
145 } 146 }
146
147 } 147 }
148
148 public virtual void SendCollisionUpdate(EventArgs e) 149 public virtual void SendCollisionUpdate(EventArgs e)
149 { 150 {
150 CollisionUpdate handler = OnCollisionUpdate; 151 CollisionUpdate handler = OnCollisionUpdate;
@@ -159,7 +160,7 @@ namespace OpenSim.Region.Physics.Manager
159 160
160 public abstract float Mass { get; } 161 public abstract float Mass { get; }
161 162
162 public abstract PhysicsVector Force { get;} 163 public abstract PhysicsVector Force { get; }
163 164
164 public abstract PhysicsVector GeometricCenter { get; } 165 public abstract PhysicsVector GeometricCenter { get; }
165 166
@@ -172,7 +173,7 @@ namespace OpenSim.Region.Physics.Manager
172 public abstract Quaternion Orientation { get; set; } 173 public abstract Quaternion Orientation { get; set; }
173 public abstract int PhysicsActorType { get; set; } 174 public abstract int PhysicsActorType { get; set; }
174 175
175 public abstract bool IsPhysical {get; set;} 176 public abstract bool IsPhysical { get; set; }
176 177
177 public abstract bool Flying { get; set; } 178 public abstract bool Flying { get; set; }
178 public abstract bool SetAlwaysRun { get; set; } 179 public abstract bool SetAlwaysRun { get; set; }
@@ -198,48 +199,54 @@ namespace OpenSim.Region.Physics.Manager
198 get { return PhysicsVector.Zero; } 199 get { return PhysicsVector.Zero; }
199 set { return; } 200 set { return; }
200 } 201 }
202
201 public override bool SetAlwaysRun 203 public override bool SetAlwaysRun
202 { 204 {
203 get { return false; } 205 get { return false; }
204 set { return; } 206 set { return; }
205 } 207 }
208
206 public override bool CollidingGround 209 public override bool CollidingGround
207 { 210 {
208 get {return false;} 211 get { return false; }
209 set {return;} 212 set { return; }
210 } 213 }
211 public override bool CollidingObj 214
215 public override bool CollidingObj
212 { 216 {
213 get { return false; } 217 get { return false; }
214 set { return; } 218 set { return; }
215 } 219 }
220
216 public override PhysicsVector Size 221 public override PhysicsVector Size
217 { 222 {
218 get { return PhysicsVector.Zero; } 223 get { return PhysicsVector.Zero; }
219 set { return; } 224 set { return; }
220 } 225 }
226
221 public override float Mass 227 public override float Mass
222 { 228 {
223 get { return 0f; } 229 get { return 0f; }
224 } 230 }
231
225 public override PhysicsVector Force 232 public override PhysicsVector Force
226 { 233 {
227 get { return PhysicsVector.Zero; } 234 get { return PhysicsVector.Zero; }
228 } 235 }
236
229 public override PhysicsVector CenterOfMass 237 public override PhysicsVector CenterOfMass
230 { 238 {
231 get { return PhysicsVector.Zero; } 239 get { return PhysicsVector.Zero; }
232 } 240 }
241
233 public override PhysicsVector GeometricCenter 242 public override PhysicsVector GeometricCenter
234 { 243 {
235 get { return PhysicsVector.Zero; } 244 get { return PhysicsVector.Zero; }
236 } 245 }
246
237 public override PrimitiveBaseShape Shape 247 public override PrimitiveBaseShape Shape
238 { 248 {
239 set 249 set { return; }
240 {
241 return;
242 }
243 } 250 }
244 251
245 public override PhysicsVector Velocity 252 public override PhysicsVector Velocity
@@ -270,6 +277,7 @@ namespace OpenSim.Region.Physics.Manager
270 get { return false; } 277 get { return false; }
271 set { return; } 278 set { return; }
272 } 279 }
280
273 public override bool ThrottleUpdates 281 public override bool ThrottleUpdates
274 { 282 {
275 get { return false; } 283 get { return false; }
@@ -281,9 +289,10 @@ namespace OpenSim.Region.Physics.Manager
281 get { return false; } 289 get { return false; }
282 set { return; } 290 set { return; }
283 } 291 }
292
284 public override int PhysicsActorType 293 public override int PhysicsActorType
285 { 294 {
286 get { return (int)ActorTypes.Unknown; } 295 get { return (int) ActorTypes.Unknown; }
287 set { return; } 296 set { return; }
288 } 297 }
289 298
@@ -297,14 +306,16 @@ namespace OpenSim.Region.Physics.Manager
297 { 306 {
298 return; 307 return;
299 } 308 }
309
300 public override PhysicsVector RotationalVelocity 310 public override PhysicsVector RotationalVelocity
301 { 311 {
302 get { return PhysicsVector.Zero; } 312 get { return PhysicsVector.Zero; }
303 set { return; } 313 set { return; }
304 } 314 }
315
305 public override void SetMomentum(PhysicsVector momentum) 316 public override void SetMomentum(PhysicsVector momentum)
306 { 317 {
307 return; 318 return;
308 } 319 }
309 } 320 }
310} 321} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
index badcc04..a4ac54f 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
@@ -30,7 +30,6 @@ using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33using Nini.Config;
34 33
35namespace OpenSim.Region.Physics.Manager 34namespace OpenSim.Region.Physics.Manager
36{ 35{
@@ -91,7 +90,7 @@ namespace OpenSim.Region.Physics.Manager
91 plugHard = new ZeroMesherPlugin(); 90 plugHard = new ZeroMesherPlugin();
92 _MeshPlugins.Add(plugHard.GetName(), plugHard); 91 _MeshPlugins.Add(plugHard.GetName(), plugHard);
93 MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plugHard.GetName()); 92 MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plugHard.GetName());
94 93
95 // And now walk all assemblies (DLLs effectively) and see if they are home 94 // And now walk all assemblies (DLLs effectively) and see if they are home
96 // of a plugin that is of interest for us 95 // of a plugin that is of interest for us
97 string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics"); 96 string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
@@ -129,7 +128,7 @@ namespace OpenSim.Region.Physics.Manager
129 if (meshTypeInterface != null) 128 if (meshTypeInterface != null)
130 { 129 {
131 IMeshingPlugin plug = 130 IMeshingPlugin plug =
132 (IMeshingPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 131 (IMeshingPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
133 _MeshPlugins.Add(plug.GetName(), plug); 132 _MeshPlugins.Add(plug.GetName(), plug);
134 MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plug.GetName()); 133 MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plug.GetName());
135 } 134 }
@@ -155,6 +154,7 @@ namespace OpenSim.Region.Physics.Manager
155 MainLog.Instance.Verbose("PHYSICS", message); 154 MainLog.Instance.Verbose("PHYSICS", message);
156 } 155 }
157 } 156 }
157
158 //--- 158 //---
159 } 159 }
160 160
@@ -171,4 +171,4 @@ namespace OpenSim.Region.Physics.Manager
171 string GetName(); 171 string GetName();
172 IMesher GetMesher(); 172 IMesher GetMesher();
173 } 173 }
174} 174} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index c63a66d..37481f1 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -28,7 +28,6 @@
28using Axiom.Math; 28using Axiom.Math;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenSim.Framework.Console; 30using OpenSim.Framework.Console;
31using OpenSim.Region.Physics.Manager;
32 31
33namespace OpenSim.Region.Physics.Manager 32namespace OpenSim.Region.Physics.Manager
34{ 33{
@@ -45,6 +44,7 @@ namespace OpenSim.Region.Physics.Manager
45 { 44 {
46 get { return new NullPhysicsScene(); } 45 get { return new NullPhysicsScene(); }
47 } 46 }
47
48 public virtual void TriggerPhysicsBasedRestart() 48 public virtual void TriggerPhysicsBasedRestart()
49 { 49 {
50 physicsCrash handler = OnPhysicsCrash; 50 physicsCrash handler = OnPhysicsCrash;
@@ -52,9 +52,8 @@ namespace OpenSim.Region.Physics.Manager
52 { 52 {
53 OnPhysicsCrash(); 53 OnPhysicsCrash();
54 } 54 }
55
56 } 55 }
57 56
58 57
59 public abstract void Initialise(IMesher meshmerizer); 58 public abstract void Initialise(IMesher meshmerizer);
60 59
@@ -68,6 +67,7 @@ namespace OpenSim.Region.Physics.Manager
68 PhysicsVector size, Quaternion rotation); //To be removed 67 PhysicsVector size, Quaternion rotation); //To be removed
69 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 68 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
70 PhysicsVector size, Quaternion rotation, bool isPhysical); 69 PhysicsVector size, Quaternion rotation, bool isPhysical);
70
71 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 71 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
72 72
73 public abstract float Simulate(float timeStep); 73 public abstract float Simulate(float timeStep);
@@ -111,21 +111,24 @@ namespace OpenSim.Region.Physics.Manager
111 return PhysicsActor.Null; 111 return PhysicsActor.Null;
112 } 112 }
113*/ 113*/
114
114 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 115 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
115 PhysicsVector size, Quaternion rotation) //To be removed 116 PhysicsVector size, Quaternion rotation) //To be removed
116 { 117 {
117 return this.AddPrimShape(primName, pbs, position, size, rotation, false); 118 return AddPrimShape(primName, pbs, position, size, rotation, false);
118 } 119 }
120
119 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 121 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
120 PhysicsVector size, Quaternion rotation, bool isPhysical) 122 PhysicsVector size, Quaternion rotation, bool isPhysical)
121 { 123 {
122 MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : AddPrim({0},{1})", position, size); 124 MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : AddPrim({0},{1})", position, size);
123 return PhysicsActor.Null; 125 return PhysicsActor.Null;
124 } 126 }
127
125 public override void AddPhysicsActorTaint(PhysicsActor prim) 128 public override void AddPhysicsActorTaint(PhysicsActor prim)
126 { 129 {
127
128 } 130 }
131
129 public override float Simulate(float timeStep) 132 public override float Simulate(float timeStep)
130 { 133 {
131 m_workIndicator = (m_workIndicator + 1)%10; 134 m_workIndicator = (m_workIndicator + 1)%10;
@@ -154,4 +157,4 @@ namespace OpenSim.Region.Physics.Manager
154 } 157 }
155 } 158 }
156 } 159 }
157} 160} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/Manager/PhysicsVector.cs b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
index be82fca..1f5d0dc 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsVector.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
@@ -28,7 +28,6 @@
28 28
29using System; 29using System;
30 30
31
32namespace OpenSim.Region.Physics.Manager 31namespace OpenSim.Region.Physics.Manager
33{ 32{
34 public class PhysicsVector 33 public class PhysicsVector
@@ -68,27 +67,27 @@ namespace OpenSim.Region.Physics.Manager
68 67
69 public static PhysicsVector cross(PhysicsVector a, PhysicsVector b) 68 public static PhysicsVector cross(PhysicsVector a, PhysicsVector b)
70 { 69 {
71 return new PhysicsVector(a.Y * b.Z - a.Z * b.Y, a.Z * b.X - a.X * b.Z, a.X * b.Y - a.Y * b.X); 70 return new PhysicsVector(a.Y*b.Z - a.Z*b.Y, a.Z*b.X - a.X*b.Z, a.X*b.Y - a.Y*b.X);
72 } 71 }
73 72
74 public float length() 73 public float length()
75 { 74 {
76 return (float)Math.Sqrt(X*X + Y*Y + Z*Z); 75 return (float) Math.Sqrt(X*X + Y*Y + Z*Z);
77 } 76 }
78 77
79 public static PhysicsVector operator / (PhysicsVector v, float f) 78 public static PhysicsVector operator /(PhysicsVector v, float f)
80 { 79 {
81 return new PhysicsVector(v.X / f, v.Y / f, v.Z / f); 80 return new PhysicsVector(v.X/f, v.Y/f, v.Z/f);
82 } 81 }
83 82
84 public static PhysicsVector operator *(PhysicsVector v, float f) 83 public static PhysicsVector operator *(PhysicsVector v, float f)
85 { 84 {
86 return new PhysicsVector(v.X * f, v.Y * f, v.Z * f); 85 return new PhysicsVector(v.X*f, v.Y*f, v.Z*f);
87 } 86 }
88 87
89 public static PhysicsVector operator *(float f, PhysicsVector v) 88 public static PhysicsVector operator *(float f, PhysicsVector v)
90 { 89 {
91 return v * f; 90 return v*f;
92 } 91 }
93 92
94 public virtual bool IsIdentical(PhysicsVector v, float tolerance) 93 public virtual bool IsIdentical(PhysicsVector v, float tolerance)
@@ -101,4 +100,4 @@ namespace OpenSim.Region.Physics.Manager
101 return false; 100 return false;
102 } 101 }
103 } 102 }
104} 103} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
index a88656e..7dae4ac 100644
--- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs
+++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
@@ -27,11 +27,8 @@
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic;
31using System.Text;
32using OpenSim.Framework; 30using OpenSim.Framework;
33 31
34
35/* 32/*
36 * This is the zero mesher. 33 * This is the zero mesher.
37 * Whatever you want him to mesh, he can't, telling you that by responding with a null pointer. 34 * Whatever you want him to mesh, he can't, telling you that by responding with a null pointer.
@@ -62,13 +59,11 @@ namespace OpenSim.Region.Physics.Manager
62 } 59 }
63 } 60 }
64 61
65 public class ZeroMesher: IMesher 62 public class ZeroMesher : IMesher
66 { 63 {
67
68 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) 64 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size)
69 { 65 {
70 return null; 66 return null;
71 } 67 }
72 } 68 }
73 69} \ No newline at end of file
74}