diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 9e3f6ea..bd06fa1 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using OpenSim.Framework.Types; | ||
28 | using OpenSim.Framework.Console; | 29 | using OpenSim.Framework.Console; |
29 | using Axiom.Math; | 30 | using Axiom.Math; |
30 | 31 | ||
@@ -40,13 +41,13 @@ namespace OpenSim.Region.Physics.Manager | |||
40 | } | 41 | } |
41 | } | 42 | } |
42 | 43 | ||
43 | public abstract PhysicsActor AddAvatar(PhysicsVector position); | 44 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position); |
44 | 45 | ||
45 | public abstract void RemoveAvatar(PhysicsActor actor); | 46 | public abstract void RemoveAvatar(PhysicsActor actor); |
46 | 47 | ||
47 | public abstract void RemovePrim(PhysicsActor prim); | 48 | public abstract void RemovePrim(PhysicsActor prim); |
48 | 49 | ||
49 | public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation); | 50 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation); |
50 | 51 | ||
51 | public abstract void Simulate(float timeStep); | 52 | public abstract void Simulate(float timeStep); |
52 | 53 | ||
@@ -65,7 +66,7 @@ namespace OpenSim.Region.Physics.Manager | |||
65 | { | 66 | { |
66 | private static int m_workIndicator; | 67 | private static int m_workIndicator; |
67 | 68 | ||
68 | public override PhysicsActor AddAvatar(PhysicsVector position) | 69 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) |
69 | { | 70 | { |
70 | MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); | 71 | MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); |
71 | return PhysicsActor.Null; | 72 | return PhysicsActor.Null; |
@@ -81,11 +82,18 @@ namespace OpenSim.Region.Physics.Manager | |||
81 | 82 | ||
82 | } | 83 | } |
83 | 84 | ||
85 | /* | ||
84 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) | 86 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) |
85 | { | 87 | { |
86 | MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); | 88 | MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); |
87 | return PhysicsActor.Null; | 89 | return PhysicsActor.Null; |
88 | } | 90 | } |
91 | */ | ||
92 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation) | ||
93 | { | ||
94 | MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); | ||
95 | return PhysicsActor.Null; | ||
96 | } | ||
89 | 97 | ||
90 | public override void Simulate(float timeStep) | 98 | public override void Simulate(float timeStep) |
91 | { | 99 | { |