diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 410707b..95699fb 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -36,6 +36,8 @@ namespace OpenSim.Region.Physics.Manager | |||
36 | { | 36 | { |
37 | public delegate void physicsCrash(); | 37 | public delegate void physicsCrash(); |
38 | 38 | ||
39 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance); | ||
40 | |||
39 | public abstract class PhysicsScene | 41 | public abstract class PhysicsScene |
40 | { | 42 | { |
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -152,6 +154,39 @@ namespace OpenSim.Region.Physics.Manager | |||
152 | 154 | ||
153 | public abstract bool IsThreaded { get; } | 155 | public abstract bool IsThreaded { get; } |
154 | 156 | ||
157 | /// <summary> | ||
158 | /// True if the physics plugin supports raycasting against the physics scene | ||
159 | /// </summary> | ||
160 | public virtual bool SupportsRayCast() | ||
161 | { | ||
162 | return false; | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Queue a raycast against the physics scene. | ||
167 | /// The provided callback method will be called when the raycast is complete | ||
168 | /// | ||
169 | /// Many physics engines don't support collision testing at the same time as | ||
170 | /// manipulating the physics scene, so we queue the request up and callback | ||
171 | /// a custom method when the raycast is complete. | ||
172 | /// This allows physics engines that give an immediate result to callback immediately | ||
173 | /// and ones that don't, to callback when it gets a result back. | ||
174 | /// | ||
175 | /// ODE for example will not allow you to change the scene while collision testing or | ||
176 | /// it asserts, 'opteration not valid for locked space'. This includes adding a ray to the scene. | ||
177 | /// | ||
178 | /// This is named RayCastWorld to not conflict with modrex's Raycast method. | ||
179 | /// </summary> | ||
180 | /// <param name="position">Origin of the ray</param> | ||
181 | /// <param name="direction">Direction of the ray</param> | ||
182 | /// <param name="length">Length of ray in meters</param> | ||
183 | /// <param name="retMethod">Method to call when the raycast is complete</param> | ||
184 | public virtual void RaycastWorld( Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
185 | { | ||
186 | if (retMethod != null) | ||
187 | retMethod(false, Vector3.Zero, 0, 999999999999f); | ||
188 | } | ||
189 | |||
155 | private class NullPhysicsScene : PhysicsScene | 190 | private class NullPhysicsScene : PhysicsScene |
156 | { | 191 | { |
157 | private static int m_workIndicator; | 192 | private static int m_workIndicator; |
@@ -240,6 +275,7 @@ namespace OpenSim.Region.Physics.Manager | |||
240 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); | 275 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); |
241 | return returncolliders; | 276 | return returncolliders; |
242 | } | 277 | } |
278 | |||
243 | } | 279 | } |
244 | } | 280 | } |
245 | public delegate void JointMoved(PhysicsJoint joint); | 281 | public delegate void JointMoved(PhysicsJoint joint); |