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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsVector.cs15
1 files changed, 7 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsVector.cs b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
index be82fca..1f5d0dc 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsVector.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
@@ -28,7 +28,6 @@
28 28
29using System; 29using System;
30 30
31
32namespace OpenSim.Region.Physics.Manager 31namespace OpenSim.Region.Physics.Manager
33{ 32{
34 public class PhysicsVector 33 public class PhysicsVector
@@ -68,27 +67,27 @@ namespace OpenSim.Region.Physics.Manager
68 67
69 public static PhysicsVector cross(PhysicsVector a, PhysicsVector b) 68 public static PhysicsVector cross(PhysicsVector a, PhysicsVector b)
70 { 69 {
71 return new PhysicsVector(a.Y * b.Z - a.Z * b.Y, a.Z * b.X - a.X * b.Z, a.X * b.Y - a.Y * b.X); 70 return new PhysicsVector(a.Y*b.Z - a.Z*b.Y, a.Z*b.X - a.X*b.Z, a.X*b.Y - a.Y*b.X);
72 } 71 }
73 72
74 public float length() 73 public float length()
75 { 74 {
76 return (float)Math.Sqrt(X*X + Y*Y + Z*Z); 75 return (float) Math.Sqrt(X*X + Y*Y + Z*Z);
77 } 76 }
78 77
79 public static PhysicsVector operator / (PhysicsVector v, float f) 78 public static PhysicsVector operator /(PhysicsVector v, float f)
80 { 79 {
81 return new PhysicsVector(v.X / f, v.Y / f, v.Z / f); 80 return new PhysicsVector(v.X/f, v.Y/f, v.Z/f);
82 } 81 }
83 82
84 public static PhysicsVector operator *(PhysicsVector v, float f) 83 public static PhysicsVector operator *(PhysicsVector v, float f)
85 { 84 {
86 return new PhysicsVector(v.X * f, v.Y * f, v.Z * f); 85 return new PhysicsVector(v.X*f, v.Y*f, v.Z*f);
87 } 86 }
88 87
89 public static PhysicsVector operator *(float f, PhysicsVector v) 88 public static PhysicsVector operator *(float f, PhysicsVector v)
90 { 89 {
91 return v * f; 90 return v*f;
92 } 91 }
93 92
94 public virtual bool IsIdentical(PhysicsVector v, float tolerance) 93 public virtual bool IsIdentical(PhysicsVector v, float tolerance)
@@ -101,4 +100,4 @@ namespace OpenSim.Region.Physics.Manager
101 return false; 100 return false;
102 } 101 }
103 } 102 }
104} 103} \ No newline at end of file