aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/Manager/PhysicsScene.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs15
1 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 71ad795..9cdedbf 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -142,10 +142,12 @@ namespace OpenSim.Region.Physics.Manager
142 /// </summary> 142 /// </summary>
143 /// <param name="avName"></param> 143 /// <param name="avName"></param>
144 /// <param name="position"></param> 144 /// <param name="position"></param>
145 /// <param name="velocity"></param>
145 /// <param name="size"></param> 146 /// <param name="size"></param>
146 /// <param name="isFlying"></param> 147 /// <param name="isFlying"></param>
147 /// <returns></returns> 148 /// <returns></returns>
148 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); 149 public abstract PhysicsActor AddAvatar(
150 string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying);
149 151
150 /// <summary> 152 /// <summary>
151 /// Add an avatar 153 /// Add an avatar
@@ -153,13 +155,18 @@ namespace OpenSim.Region.Physics.Manager
153 /// <param name="localID"></param> 155 /// <param name="localID"></param>
154 /// <param name="avName"></param> 156 /// <param name="avName"></param>
155 /// <param name="position"></param> 157 /// <param name="position"></param>
158 /// <param name="velocity"></param>
156 /// <param name="size"></param> 159 /// <param name="size"></param>
157 /// <param name="isFlying"></param> 160 /// <param name="isFlying"></param>
158 /// <returns></returns> 161 /// <returns></returns>
159 public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) 162 public virtual PhysicsActor AddAvatar(
163 uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
160 { 164 {
161 PhysicsActor ret = AddAvatar(avName, position, size, isFlying); 165 PhysicsActor ret = AddAvatar(avName, position, velocity, size, isFlying);
162 if (ret != null) ret.LocalID = localID; 166
167 if (ret != null)
168 ret.LocalID = localID;
169
163 return ret; 170 return ret;
164 } 171 }
165 172