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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 6f19e72..651992c 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -51,6 +51,7 @@ namespace OpenSim.Region.Physics.Manager
51 PhysicsVector size, Quaternion rotation); //To be removed 51 PhysicsVector size, Quaternion rotation); //To be removed
52 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 52 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
53 PhysicsVector size, Quaternion rotation, bool isPhysical); 53 PhysicsVector size, Quaternion rotation, bool isPhysical);
54 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
54 55
55 public abstract void Simulate(float timeStep); 56 public abstract void Simulate(float timeStep);
56 57
@@ -104,7 +105,10 @@ namespace OpenSim.Region.Physics.Manager
104 MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); 105 MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
105 return PhysicsActor.Null; 106 return PhysicsActor.Null;
106 } 107 }
108 public override void AddPhysicsActorTaint(PhysicsActor prim)
109 {
107 110
111 }
108 public override void Simulate(float timeStep) 112 public override void Simulate(float timeStep)
109 { 113 {
110 m_workIndicator = (m_workIndicator + 1)%10; 114 m_workIndicator = (m_workIndicator + 1)%10;