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path: root/OpenSim/Region/Physics/Manager/PhysicsScene.cs
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Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 635b208..56a1842 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Physics.Manager
92 92
93 public override PhysicsActor AddAvatar(string avName, PhysicsVector position) 93 public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
94 { 94 {
95 MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); 95 MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : AddAvatar({0})", position);
96 return PhysicsActor.Null; 96 return PhysicsActor.Null;
97 } 97 }
98 98
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Physics.Manager
119 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 119 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
120 PhysicsVector size, Quaternion rotation, bool isPhysical) 120 PhysicsVector size, Quaternion rotation, bool isPhysical)
121 { 121 {
122 MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); 122 MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : AddPrim({0},{1})", position, size);
123 return PhysicsActor.Null; 123 return PhysicsActor.Null;
124 } 124 }
125 public override void AddPhysicsActorTaint(PhysicsActor prim) 125 public override void AddPhysicsActorTaint(PhysicsActor prim)
@@ -135,12 +135,12 @@ namespace OpenSim.Region.Physics.Manager
135 135
136 public override void GetResults() 136 public override void GetResults()
137 { 137 {
138 MainLog.Instance.Verbose("NullPhysicsScene : GetResults()"); 138 MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : GetResults()");
139 } 139 }
140 140
141 public override void SetTerrain(float[] heightMap) 141 public override void SetTerrain(float[] heightMap)
142 { 142 {
143 MainLog.Instance.Verbose("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); 143 MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
144 } 144 }
145 145
146 public override void DeleteTerrain() 146 public override void DeleteTerrain()