diff options
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 47 |
1 files changed, 25 insertions, 22 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 13ea084..3870411 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -37,6 +37,18 @@ namespace OpenSim.Region.Physics.Manager | |||
37 | public delegate void physicsCrash(); | 37 | public delegate void physicsCrash(); |
38 | 38 | ||
39 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); | 39 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); |
40 | public delegate void RayCallback(List<ContactResult> list); | ||
41 | |||
42 | /// <summary> | ||
43 | /// Contact result from a raycast. | ||
44 | /// </summary> | ||
45 | public struct ContactResult | ||
46 | { | ||
47 | public Vector3 Pos; | ||
48 | public float Depth; | ||
49 | public uint ConsumerID; | ||
50 | public Vector3 Normal; | ||
51 | } | ||
40 | 52 | ||
41 | public abstract class PhysicsScene | 53 | public abstract class PhysicsScene |
42 | { | 54 | { |
@@ -61,7 +73,6 @@ namespace OpenSim.Region.Physics.Manager | |||
61 | } | 73 | } |
62 | } | 74 | } |
63 | 75 | ||
64 | |||
65 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); | 76 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); |
66 | 77 | ||
67 | public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); | 78 | public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); |
@@ -78,20 +89,7 @@ namespace OpenSim.Region.Physics.Manager | |||
78 | public abstract void RemovePrim(PhysicsActor prim); | 89 | public abstract void RemovePrim(PhysicsActor prim); |
79 | 90 | ||
80 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 91 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
81 | Vector3 size, Quaternion rotation); //To be removed | 92 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
82 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
83 | Vector3 size, Quaternion rotation, bool isPhysical); | ||
84 | |||
85 | public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
86 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
87 | { | ||
88 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical); | ||
89 | |||
90 | if (ret != null) | ||
91 | ret.LocalID = localID; | ||
92 | |||
93 | return ret; | ||
94 | } | ||
95 | 93 | ||
96 | public virtual float TimeDilation | 94 | public virtual float TimeDilation |
97 | { | 95 | { |
@@ -225,6 +223,17 @@ namespace OpenSim.Region.Physics.Manager | |||
225 | retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero); | 223 | retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero); |
226 | } | 224 | } |
227 | 225 | ||
226 | public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) | ||
227 | { | ||
228 | if (retMethod != null) | ||
229 | retMethod(new List<ContactResult>()); | ||
230 | } | ||
231 | |||
232 | public virtual List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count) | ||
233 | { | ||
234 | return new List<ContactResult>(); | ||
235 | } | ||
236 | |||
228 | private class NullPhysicsScene : PhysicsScene | 237 | private class NullPhysicsScene : PhysicsScene |
229 | { | 238 | { |
230 | private static int m_workIndicator; | 239 | private static int m_workIndicator; |
@@ -262,13 +271,7 @@ namespace OpenSim.Region.Physics.Manager | |||
262 | */ | 271 | */ |
263 | 272 | ||
264 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 273 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
265 | Vector3 size, Quaternion rotation) //To be removed | 274 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
266 | { | ||
267 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
268 | } | ||
269 | |||
270 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
271 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
272 | { | 275 | { |
273 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); | 276 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); |
274 | return PhysicsActor.Null; | 277 | return PhysicsActor.Null; |