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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs75
1 files changed, 74 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 0587054..aaeae86 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -59,15 +59,30 @@ namespace OpenSim.Region.Physics.Manager
59 public Vector3 Position; 59 public Vector3 Position;
60 public Vector3 SurfaceNormal; 60 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 61 public float PenetrationDepth;
62 public float RelativeSpeed;
62 63
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 64 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 65 {
65 Position = position; 66 Position = position;
66 SurfaceNormal = surfaceNormal; 67 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 68 PenetrationDepth = penetrationDepth;
69 RelativeSpeed = 0f; // for now let this one be set explicity
68 } 70 }
69 } 71 }
70 72
73 public struct ContactData
74 {
75 public float mu;
76 public float bounce;
77 public bool softcolide;
78
79 public ContactData(float _mu, float _bounce, bool _softcolide)
80 {
81 mu = _mu;
82 bounce = _bounce;
83 softcolide = _softcolide;
84 }
85 }
71 /// <summary> 86 /// <summary>
72 /// Used to pass collision information to OnCollisionUpdate listeners. 87 /// Used to pass collision information to OnCollisionUpdate listeners.
73 /// </summary> 88 /// </summary>
@@ -135,6 +150,8 @@ namespace OpenSim.Region.Physics.Manager
135 /// </summary> 150 /// </summary>
136 public event CollisionUpdate OnCollisionUpdate; 151 public event CollisionUpdate OnCollisionUpdate;
137 152
153 public virtual void SetVehicle(object vdata) { }
154
138 public event OutOfBounds OnOutOfBounds; 155 public event OutOfBounds OnOutOfBounds;
139#pragma warning restore 67 156#pragma warning restore 67
140 157
@@ -142,11 +159,29 @@ namespace OpenSim.Region.Physics.Manager
142 { 159 {
143 get { return new NullPhysicsActor(); } 160 get { return new NullPhysicsActor(); }
144 } 161 }
162
163 public virtual bool Building { get; set; }
164
165 public virtual void getContactData(ref ContactData cdata)
166 {
167 cdata.mu = 0;
168 cdata.bounce = 0;
169 }
145 170
146 public abstract bool Stopped { get; } 171 public abstract bool Stopped { get; }
147 172
148 public abstract Vector3 Size { get; set; } 173 public abstract Vector3 Size { get; set; }
149 174
175 public virtual bool Phantom { get; set; }
176
177 public virtual bool IsVolumeDtc
178 {
179 get { return false; }
180 set { return; }
181 }
182
183 public virtual byte PhysicsShapeType { get; set; }
184
150 public abstract PrimitiveBaseShape Shape { set; } 185 public abstract PrimitiveBaseShape Shape { set; }
151 186
152 uint m_baseLocalID; 187 uint m_baseLocalID;
@@ -195,6 +230,11 @@ namespace OpenSim.Region.Physics.Manager
195 } 230 }
196 } 231 }
197 232
233 public virtual byte[] Serialize(bool PhysIsRunning)
234 {
235 return new byte[0];
236 }
237
198 public virtual void RaiseOutOfBounds(Vector3 pos) 238 public virtual void RaiseOutOfBounds(Vector3 pos)
199 { 239 {
200 // Make a temporary copy of the event to avoid possibility of 240 // Make a temporary copy of the event to avoid possibility of
@@ -222,6 +262,11 @@ namespace OpenSim.Region.Physics.Manager
222 { 262 {
223 } 263 }
224 264
265 public virtual float Density { get; set; }
266 public virtual float GravModifier { get; set; }
267 public virtual float Friction { get; set; }
268 public virtual float Bounce { get; set; }
269
225 /// <summary> 270 /// <summary>
226 /// Position of this actor. 271 /// Position of this actor.
227 /// </summary> 272 /// </summary>
@@ -249,6 +294,34 @@ namespace OpenSim.Region.Physics.Manager
249 public abstract Vector3 GeometricCenter { get; } 294 public abstract Vector3 GeometricCenter { get; }
250 public abstract Vector3 CenterOfMass { get; } 295 public abstract Vector3 CenterOfMass { get; }
251 296
297 public virtual Vector3 OOBsize
298 {
299 get
300 {
301 Vector3 s=Size;
302 s.X *=0.5f;
303 s.Y *=0.5f;
304 s.Z *=0.5f;
305 return s;
306 }
307 }
308
309 public virtual Vector3 OOBoffset
310 {
311 get
312 {
313 return Vector3.Zero;
314 }
315 }
316
317 public virtual float OOBRadiusSQ
318 {
319 get
320 {
321 return Size.LengthSquared() * 0.25f; // ((0.5^2)
322 }
323 }
324
252 /// <summary> 325 /// <summary>
253 /// Velocity of this actor. 326 /// Velocity of this actor.
254 /// </summary> 327 /// </summary>
@@ -384,7 +457,6 @@ namespace OpenSim.Region.Physics.Manager
384 457
385 public override void VehicleFloatParam(int param, float value) 458 public override void VehicleFloatParam(int param, float value)
386 { 459 {
387
388 } 460 }
389 461
390 public override void VehicleVectorParam(int param, Vector3 value) 462 public override void VehicleVectorParam(int param, Vector3 value)
@@ -554,5 +626,6 @@ namespace OpenSim.Region.Physics.Manager
554 { 626 {
555 return false; 627 return false;
556 } 628 }
629
557 } 630 }
558} 631}