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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs221
1 files changed, 132 insertions, 89 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 0587054..14f65b8 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -43,7 +43,8 @@ namespace OpenSim.Region.Physics.Manager
43 Unknown = 0, 43 Unknown = 0,
44 Agent = 1, 44 Agent = 1,
45 Prim = 2, 45 Prim = 2,
46 Ground = 3 46 Ground = 3,
47 Water = 4
47 } 48 }
48 49
49 public enum PIDHoverType 50 public enum PIDHoverType
@@ -59,15 +60,30 @@ namespace OpenSim.Region.Physics.Manager
59 public Vector3 Position; 60 public Vector3 Position;
60 public Vector3 SurfaceNormal; 61 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 62 public float PenetrationDepth;
63 public float RelativeSpeed;
62 64
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 65 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 66 {
65 Position = position; 67 Position = position;
66 SurfaceNormal = surfaceNormal; 68 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 69 PenetrationDepth = penetrationDepth;
70 RelativeSpeed = 0f; // for now let this one be set explicity
68 } 71 }
69 } 72 }
70 73
74 public struct ContactData
75 {
76 public float mu;
77 public float bounce;
78 public bool softcolide;
79
80 public ContactData(float _mu, float _bounce, bool _softcolide)
81 {
82 mu = _mu;
83 bounce = _bounce;
84 softcolide = _softcolide;
85 }
86 }
71 /// <summary> 87 /// <summary>
72 /// Used to pass collision information to OnCollisionUpdate listeners. 88 /// Used to pass collision information to OnCollisionUpdate listeners.
73 /// </summary> 89 /// </summary>
@@ -99,7 +115,7 @@ namespace OpenSim.Region.Physics.Manager
99 m_objCollisionList.Add(localID, contact); 115 m_objCollisionList.Add(localID, contact);
100 } 116 }
101 else 117 else
102 { 118 {
103 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) 119 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
104 m_objCollisionList[localID] = contact; 120 m_objCollisionList[localID] = contact;
105 } 121 }
@@ -135,6 +151,8 @@ namespace OpenSim.Region.Physics.Manager
135 /// </summary> 151 /// </summary>
136 public event CollisionUpdate OnCollisionUpdate; 152 public event CollisionUpdate OnCollisionUpdate;
137 153
154 public virtual void SetVehicle(object vdata) { }
155
138 public event OutOfBounds OnOutOfBounds; 156 public event OutOfBounds OnOutOfBounds;
139#pragma warning restore 67 157#pragma warning restore 67
140 158
@@ -142,11 +160,29 @@ namespace OpenSim.Region.Physics.Manager
142 { 160 {
143 get { return new NullPhysicsActor(); } 161 get { return new NullPhysicsActor(); }
144 } 162 }
163
164 public virtual bool Building { get; set; }
165
166 public virtual void getContactData(ref ContactData cdata)
167 {
168 cdata.mu = 0;
169 cdata.bounce = 0;
170 }
145 171
146 public abstract bool Stopped { get; } 172 public abstract bool Stopped { get; }
147 173
148 public abstract Vector3 Size { get; set; } 174 public abstract Vector3 Size { get; set; }
149 175
176 public virtual bool Phantom { get; set; }
177
178 public virtual bool IsVolumeDtc
179 {
180 get { return false; }
181 set { return; }
182 }
183
184 public virtual byte PhysicsShapeType { get; set; }
185
150 public abstract PrimitiveBaseShape Shape { set; } 186 public abstract PrimitiveBaseShape Shape { set; }
151 187
152 uint m_baseLocalID; 188 uint m_baseLocalID;
@@ -167,7 +203,7 @@ namespace OpenSim.Region.Physics.Manager
167 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or 203 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
168 /// water. This is not a problem due to the formatting of names given by prims and avatars. 204 /// water. This is not a problem due to the formatting of names given by prims and avatars.
169 /// </remarks> 205 /// </remarks>
170 public string Name { get; protected set; } 206 public string Name { get; set; }
171 207
172 /// <summary> 208 /// <summary>
173 /// This is being used by ODE joint code. 209 /// This is being used by ODE joint code.
@@ -218,9 +254,11 @@ namespace OpenSim.Region.Physics.Manager
218 handler(e); 254 handler(e);
219 } 255 }
220 256
221 public virtual void SetMaterial (int material) 257 public virtual void SetMaterial (int material) { }
222 { 258 public virtual float Density { get; set; }
223 } 259 public virtual float GravModifier { get; set; }
260 public virtual float Friction { get; set; }
261 public virtual float Bounce { get; set; }
224 262
225 /// <summary> 263 /// <summary>
226 /// Position of this actor. 264 /// Position of this actor.
@@ -249,6 +287,51 @@ namespace OpenSim.Region.Physics.Manager
249 public abstract Vector3 GeometricCenter { get; } 287 public abstract Vector3 GeometricCenter { get; }
250 public abstract Vector3 CenterOfMass { get; } 288 public abstract Vector3 CenterOfMass { get; }
251 289
290 public virtual Vector3 OOBsize
291 {
292 get
293 {
294 Vector3 s=Size;
295 s.X *=0.5f;
296 s.Y *=0.5f;
297 s.Z *=0.5f;
298 return s;
299 }
300 }
301
302 public virtual Vector3 OOBoffset
303 {
304 get
305 {
306 return Vector3.Zero;
307 }
308 }
309
310 public virtual float OOBRadiusSQ
311 {
312 get
313 {
314 return Size.LengthSquared() * 0.25f; // ((0.5^2)
315 }
316 }
317
318
319 public virtual float PhysicsCost
320 {
321 get
322 {
323 return 0.1f;
324 }
325 }
326
327 public virtual float StreamCost
328 {
329 get
330 {
331 return 1.0f;
332 }
333 }
334
252 /// <summary> 335 /// <summary>
253 /// Velocity of this actor. 336 /// Velocity of this actor.
254 /// </summary> 337 /// </summary>
@@ -300,13 +383,21 @@ namespace OpenSim.Region.Physics.Manager
300 public abstract void SubscribeEvents(int ms); 383 public abstract void SubscribeEvents(int ms);
301 public abstract void UnSubscribeEvents(); 384 public abstract void UnSubscribeEvents();
302 public abstract bool SubscribedEvents(); 385 public abstract bool SubscribedEvents();
386
387 public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { }
388
389 // Warning in a parent part it returns itself, not null
390 public virtual PhysicsActor ParentActor { get { return this; } }
391
303 } 392 }
304 393
305 public class NullPhysicsActor : PhysicsActor 394 public class NullPhysicsActor : PhysicsActor
306 { 395 {
396 private ActorTypes m_actorType = ActorTypes.Unknown;
397
307 public override bool Stopped 398 public override bool Stopped
308 { 399 {
309 get{ return false; } 400 get{ return true; }
310 } 401 }
311 402
312 public override Vector3 Position 403 public override Vector3 Position
@@ -323,6 +414,7 @@ namespace OpenSim.Region.Physics.Manager
323 414
324 public override uint LocalID 415 public override uint LocalID
325 { 416 {
417 get { return 0; }
326 set { return; } 418 set { return; }
327 } 419 }
328 420
@@ -382,50 +474,17 @@ namespace OpenSim.Region.Physics.Manager
382 set { return; } 474 set { return; }
383 } 475 }
384 476
385 public override void VehicleFloatParam(int param, float value) 477 public override void VehicleFloatParam(int param, float value) {}
386 { 478 public override void VehicleVectorParam(int param, Vector3 value) { }
387 479 public override void VehicleRotationParam(int param, Quaternion rotation) { }
388 } 480 public override void VehicleFlags(int param, bool remove) { }
481 public override void SetVolumeDetect(int param) {}
482 public override void SetMaterial(int material) {}
483 public override Vector3 CenterOfMass { get { return Vector3.Zero; }}
389 484
390 public override void VehicleVectorParam(int param, Vector3 value) 485 public override Vector3 GeometricCenter { get { return Vector3.Zero; }}
391 {
392 486
393 } 487 public override PrimitiveBaseShape Shape { set { return; }}
394
395 public override void VehicleRotationParam(int param, Quaternion rotation)
396 {
397
398 }
399
400 public override void VehicleFlags(int param, bool remove)
401 {
402
403 }
404
405 public override void SetVolumeDetect(int param)
406 {
407
408 }
409
410 public override void SetMaterial(int material)
411 {
412
413 }
414
415 public override Vector3 CenterOfMass
416 {
417 get { return Vector3.Zero; }
418 }
419
420 public override Vector3 GeometricCenter
421 {
422 get { return Vector3.Zero; }
423 }
424
425 public override PrimitiveBaseShape Shape
426 {
427 set { return; }
428 }
429 488
430 public override Vector3 Velocity 489 public override Vector3 Velocity
431 { 490 {
@@ -445,9 +504,7 @@ namespace OpenSim.Region.Physics.Manager
445 set { } 504 set { }
446 } 505 }
447 506
448 public override void CrossingFailure() 507 public override void CrossingFailure() {}
449 {
450 }
451 508
452 public override Quaternion Orientation 509 public override Quaternion Orientation
453 { 510 {
@@ -487,8 +544,20 @@ namespace OpenSim.Region.Physics.Manager
487 544
488 public override int PhysicsActorType 545 public override int PhysicsActorType
489 { 546 {
490 get { return (int) ActorTypes.Unknown; } 547 get { return (int)m_actorType; }
491 set { return; } 548 set {
549 ActorTypes type = (ActorTypes)value;
550 switch (type)
551 {
552 case ActorTypes.Ground:
553 case ActorTypes.Water:
554 m_actorType = type;
555 break;
556 default:
557 m_actorType = ActorTypes.Unknown;
558 break;
559 }
560 }
492 } 561 }
493 562
494 public override bool Kinematic 563 public override bool Kinematic
@@ -497,26 +566,11 @@ namespace OpenSim.Region.Physics.Manager
497 set { return; } 566 set { return; }
498 } 567 }
499 568
500 public override void link(PhysicsActor obj) 569 public override void link(PhysicsActor obj) { }
501 { 570 public override void delink() { }
502 } 571 public override void LockAngularMotion(Vector3 axis) { }
503 572 public override void AddForce(Vector3 force, bool pushforce) { }
504 public override void delink() 573 public override void AddAngularForce(Vector3 force, bool pushforce) { }
505 {
506 }
507
508 public override void LockAngularMotion(Vector3 axis)
509 {
510 }
511
512 public override void AddForce(Vector3 force, bool pushforce)
513 {
514 }
515
516 public override void AddAngularForce(Vector3 force, bool pushforce)
517 {
518
519 }
520 574
521 public override Vector3 RotationalVelocity 575 public override Vector3 RotationalVelocity
522 { 576 {
@@ -538,21 +592,10 @@ namespace OpenSim.Region.Physics.Manager
538 public override float APIDStrength { set { return; } } 592 public override float APIDStrength { set { return; } }
539 public override float APIDDamping { set { return; } } 593 public override float APIDDamping { set { return; } }
540 594
541 public override void SetMomentum(Vector3 momentum) 595 public override void SetMomentum(Vector3 momentum) { }
542 {
543 }
544
545 public override void SubscribeEvents(int ms)
546 {
547 596
548 } 597 public override void SubscribeEvents(int ms) { }
549 public override void UnSubscribeEvents() 598 public override void UnSubscribeEvents() { }
550 { 599 public override bool SubscribedEvents() { return false; }
551
552 }
553 public override bool SubscribedEvents()
554 {
555 return false;
556 }
557 } 600 }
558} 601}