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-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 3a9ca1b..a8c99f7 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Runtime.InteropServices;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
32 33
@@ -36,6 +37,9 @@ namespace OpenSim.Region.Physics.Manager
36 { 37 {
37 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); 38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); 39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
40 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical,bool convex);
41 void ReleaseMesh(IMesh mesh);
42 void ExpireReleaseMeshs();
39 } 43 }
40 44
41 // Values for level of detail to be passed to the mesher. 45 // Values for level of detail to be passed to the mesher.
@@ -53,6 +57,17 @@ namespace OpenSim.Region.Physics.Manager
53 { 57 {
54 } 58 }
55 59
60 [StructLayout(LayoutKind.Explicit)]
61 public struct AMeshKey
62 {
63 [FieldOffset(0)]
64 public UUID uuid;
65 [FieldOffset(0)]
66 public ulong hashA;
67 [FieldOffset(8)]
68 public ulong hashB;
69 }
70
56 public interface IMesh 71 public interface IMesh
57 { 72 {
58 List<Vector3> getVertexList(); 73 List<Vector3> getVertexList();
@@ -65,5 +80,6 @@ namespace OpenSim.Region.Physics.Manager
65 void releasePinned(); 80 void releasePinned();
66 void Append(IMesh newMesh); 81 void Append(IMesh newMesh);
67 void TransformLinear(float[,] matrix, float[] offset); 82 void TransformLinear(float[,] matrix, float[] offset);
83 Vector3 GetCentroid();
68 } 84 }
69} 85}