aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs158
1 files changed, 79 insertions, 79 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index abed8df..cbe73bb 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -52,14 +52,14 @@ namespace OpenSim.Region.Physics.BulletXPlugin
52 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 52 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
53 53
54 //Vector3 54 //Vector3
55 public static Vector3 PhysicsVectorToXnaVector3(PhysicsVector physicsVector) 55 public static Vector3 PhysicsVectorToXnaVector3(OpenMetaverse.Vector3 physicsVector)
56 { 56 {
57 return new Vector3(physicsVector.X, physicsVector.Y, physicsVector.Z); 57 return new Vector3(physicsVector.X, physicsVector.Y, physicsVector.Z);
58 } 58 }
59 59
60 public static PhysicsVector XnaVector3ToPhysicsVector(Vector3 xnaVector3) 60 public static OpenMetaverse.Vector3 XnaVector3ToPhysicsVector(Vector3 xnaVector3)
61 { 61 {
62 return new PhysicsVector(xnaVector3.X, xnaVector3.Y, xnaVector3.Z); 62 return new OpenMetaverse.Vector3(xnaVector3.X, xnaVector3.Y, xnaVector3.Z);
63 } 63 }
64 64
65 //Quaternion 65 //Quaternion
@@ -349,7 +349,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
349 vertexBase = new Vector3[iVertexCount]; 349 vertexBase = new Vector3[iVertexCount];
350 for (int i = 0; i < iVertexCount; i++) 350 for (int i = 0; i < iVertexCount; i++)
351 { 351 {
352 PhysicsVector v = mesh.getVertexList()[i]; 352 OpenMetaverse.Vector3 v = mesh.getVertexList()[i];
353 if (v != null) // Note, null has special meaning. See meshing code for details 353 if (v != null) // Note, null has special meaning. See meshing code for details
354 vertexBase[i] = BulletXMaths.PhysicsVectorToXnaVector3(v); 354 vertexBase[i] = BulletXMaths.PhysicsVectorToXnaVector3(v);
355 else 355 else
@@ -392,7 +392,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
392 private int preCheckCollision(BulletXActor actA, Vector3 vNormal, float fDist) 392 private int preCheckCollision(BulletXActor actA, Vector3 vNormal, float fDist)
393 { 393 {
394 float fstartSide; 394 float fstartSide;
395 PhysicsVector v = actA.Position; 395 OpenMetaverse.Vector3 v = actA.Position;
396 Vector3 v3 = BulletXMaths.PhysicsVectorToXnaVector3(v); 396 Vector3 v3 = BulletXMaths.PhysicsVectorToXnaVector3(v);
397 397
398 fstartSide = Vector3.Dot(vNormal, v3) - fDist; 398 fstartSide = Vector3.Dot(vNormal, v3) - fDist;
@@ -404,7 +404,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
404 { 404 {
405 Vector3 perPlaneNormal; 405 Vector3 perPlaneNormal;
406 float fPerPlaneDist; 406 float fPerPlaneDist;
407 PhysicsVector v = actA.Position; 407 OpenMetaverse.Vector3 v = actA.Position;
408 Vector3 v3 = BulletXMaths.PhysicsVectorToXnaVector3(v); 408 Vector3 v3 = BulletXMaths.PhysicsVectorToXnaVector3(v);
409 //check AB 409 //check AB
410 Vector3 v1; 410 Vector3 v1;
@@ -573,9 +573,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin
573 573
574 } 574 }
575 575
576 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) 576 public override PhysicsActor AddAvatar(string avName, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, bool isFlying)
577 { 577 {
578 PhysicsVector pos = new PhysicsVector(); 578 OpenMetaverse.Vector3 pos = OpenMetaverse.Vector3.Zero;
579 pos.X = position.X; 579 pos.X = position.X;
580 pos.Y = position.Y; 580 pos.Y = position.Y;
581 pos.Z = position.Z + 20; 581 pos.Z = position.Z + 20;
@@ -611,14 +611,14 @@ namespace OpenSim.Region.Physics.BulletXPlugin
611 } 611 }
612 } 612 }
613 613
614 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 614 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position,
615 PhysicsVector size, OpenMetaverse.Quaternion rotation) 615 OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation)
616 { 616 {
617 return AddPrimShape(primName, pbs, position, size, rotation, false); 617 return AddPrimShape(primName, pbs, position, size, rotation, false);
618 } 618 }
619 619
620 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 620 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position,
621 PhysicsVector size, OpenMetaverse.Quaternion rotation, bool isPhysical) 621 OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, bool isPhysical)
622 { 622 {
623 PhysicsActor result; 623 PhysicsActor result;
624 624
@@ -645,7 +645,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
645 return result; 645 return result;
646 } 646 }
647 647
648 public PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, OpenMetaverse.Quaternion rotation, 648 public PhysicsActor AddPrim(String name, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation,
649 IMesh mesh, PrimitiveBaseShape pbs, bool isPhysical) 649 IMesh mesh, PrimitiveBaseShape pbs, bool isPhysical)
650 { 650 {
651 BulletXPrim newPrim = null; 651 BulletXPrim newPrim = null;
@@ -879,12 +879,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
879 { 879 {
880 protected bool flying = false; 880 protected bool flying = false;
881 protected bool _physical = false; 881 protected bool _physical = false;
882 protected PhysicsVector _position; 882 protected OpenMetaverse.Vector3 _position;
883 protected PhysicsVector _velocity; 883 protected OpenMetaverse.Vector3 _velocity;
884 protected PhysicsVector _size; 884 protected OpenMetaverse.Vector3 _size;
885 protected PhysicsVector _acceleration; 885 protected OpenMetaverse.Vector3 _acceleration;
886 protected OpenMetaverse.Quaternion _orientation; 886 protected OpenMetaverse.Quaternion _orientation;
887 protected PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; 887 protected OpenMetaverse.Vector3 m_rotationalVelocity;
888 protected RigidBody rigidBody; 888 protected RigidBody rigidBody;
889 protected int m_PhysicsActorType; 889 protected int m_PhysicsActorType;
890 private Boolean iscolliding = false; 890 private Boolean iscolliding = false;
@@ -900,7 +900,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
900 get { return false; } 900 get { return false; }
901 } 901 }
902 902
903 public override PhysicsVector Position 903 public override OpenMetaverse.Vector3 Position
904 { 904 {
905 get { return _position; } 905 get { return _position; }
906 set 906 set
@@ -913,13 +913,13 @@ namespace OpenSim.Region.Physics.BulletXPlugin
913 } 913 }
914 } 914 }
915 915
916 public override PhysicsVector RotationalVelocity 916 public override OpenMetaverse.Vector3 RotationalVelocity
917 { 917 {
918 get { return m_rotationalVelocity; } 918 get { return m_rotationalVelocity; }
919 set { m_rotationalVelocity = value; } 919 set { m_rotationalVelocity = value; }
920 } 920 }
921 921
922 public override PhysicsVector Velocity 922 public override OpenMetaverse.Vector3 Velocity
923 { 923 {
924 get { return _velocity; } 924 get { return _velocity; }
925 set 925 set
@@ -934,7 +934,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
934 } 934 }
935 else 935 else
936 { 936 {
937 _velocity = new PhysicsVector(); 937 _velocity = OpenMetaverse.Vector3.Zero;
938 } 938 }
939 } 939 }
940 } 940 }
@@ -944,7 +944,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
944 get { return 0f; } 944 get { return 0f; }
945 set { } 945 set { }
946 } 946 }
947 public override PhysicsVector Size 947 public override OpenMetaverse.Vector3 Size
948 { 948 {
949 get { return _size; } 949 get { return _size; }
950 set 950 set
@@ -956,9 +956,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin
956 } 956 }
957 } 957 }
958 958
959 public override PhysicsVector Force 959 public override OpenMetaverse.Vector3 Force
960 { 960 {
961 get { return PhysicsVector.Zero; } 961 get { return OpenMetaverse.Vector3.Zero; }
962 set { return; } 962 set { return; }
963 } 963 }
964 964
@@ -973,7 +973,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
973 973
974 } 974 }
975 975
976 public override void VehicleVectorParam(int param, PhysicsVector value) 976 public override void VehicleVectorParam(int param, OpenMetaverse.Vector3 value)
977 { 977 {
978 978
979 } 979 }
@@ -988,14 +988,14 @@ namespace OpenSim.Region.Physics.BulletXPlugin
988 988
989 } 989 }
990 990
991 public override PhysicsVector CenterOfMass 991 public override OpenMetaverse.Vector3 CenterOfMass
992 { 992 {
993 get { return PhysicsVector.Zero; } 993 get { return OpenMetaverse.Vector3.Zero; }
994 } 994 }
995 995
996 public override PhysicsVector GeometricCenter 996 public override OpenMetaverse.Vector3 GeometricCenter
997 { 997 {
998 get { return PhysicsVector.Zero; } 998 get { return OpenMetaverse.Vector3.Zero; }
999 } 999 }
1000 1000
1001 public override PrimitiveBaseShape Shape 1001 public override PrimitiveBaseShape Shape
@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1009 set { return; } 1009 set { return; }
1010 } 1010 }
1011 1011
1012 public override PhysicsVector Acceleration 1012 public override OpenMetaverse.Vector3 Acceleration
1013 { 1013 {
1014 get { return _acceleration; } 1014 get { return _acceleration; }
1015 } 1015 }
@@ -1036,7 +1036,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1036 1036
1037 } 1037 }
1038 1038
1039 public override void LockAngularMotion(PhysicsVector axis) 1039 public override void LockAngularMotion(OpenMetaverse.Vector3 axis)
1040 { 1040 {
1041 1041
1042 } 1042 }
@@ -1129,7 +1129,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1129 set { return; } 1129 set { return; }
1130 } 1130 }
1131 1131
1132 public virtual void SetAcceleration(PhysicsVector accel) 1132 public virtual void SetAcceleration(OpenMetaverse.Vector3 accel)
1133 { 1133 {
1134 lock (BulletXScene.BulletXLock) 1134 lock (BulletXScene.BulletXLock)
1135 { 1135 {
@@ -1143,19 +1143,19 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1143 set { } 1143 set { }
1144 } 1144 }
1145 1145
1146 public override void AddForce(PhysicsVector force, bool pushforce) 1146 public override void AddForce(OpenMetaverse.Vector3 force, bool pushforce)
1147 { 1147 {
1148 } 1148 }
1149 public override PhysicsVector Torque 1149 public override OpenMetaverse.Vector3 Torque
1150 { 1150 {
1151 get { return PhysicsVector.Zero; } 1151 get { return OpenMetaverse.Vector3.Zero; }
1152 set { return; } 1152 set { return; }
1153 } 1153 }
1154 public override void AddAngularForce(PhysicsVector force, bool pushforce) 1154 public override void AddAngularForce(OpenMetaverse.Vector3 force, bool pushforce)
1155 { 1155 {
1156 } 1156 }
1157 1157
1158 public override void SetMomentum(PhysicsVector momentum) 1158 public override void SetMomentum(OpenMetaverse.Vector3 momentum)
1159 { 1159 {
1160 } 1160 }
1161 1161
@@ -1174,7 +1174,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1174 Translate(_position); 1174 Translate(_position);
1175 } 1175 }
1176 1176
1177 protected internal void Translate(PhysicsVector _newPos) 1177 protected internal void Translate(OpenMetaverse.Vector3 _newPos)
1178 { 1178 {
1179 Vector3 _translation; 1179 Vector3 _translation;
1180 _translation = BulletXMaths.PhysicsVectorToXnaVector3(_newPos) - rigidBody.CenterOfMassPosition; 1180 _translation = BulletXMaths.PhysicsVectorToXnaVector3(_newPos) - rigidBody.CenterOfMassPosition;
@@ -1186,7 +1186,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1186 Speed(_velocity); 1186 Speed(_velocity);
1187 } 1187 }
1188 1188
1189 protected internal void Speed(PhysicsVector _newSpeed) 1189 protected internal void Speed(OpenMetaverse.Vector3 _newSpeed)
1190 { 1190 {
1191 Vector3 _speed; 1191 Vector3 _speed;
1192 _speed = BulletXMaths.PhysicsVectorToXnaVector3(_newSpeed); 1192 _speed = BulletXMaths.PhysicsVectorToXnaVector3(_newSpeed);
@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1212 ReSize(_size); 1212 ReSize(_size);
1213 } 1213 }
1214 1214
1215 protected internal virtual void ReSize(PhysicsVector _newSize) 1215 protected internal virtual void ReSize(OpenMetaverse.Vector3 _newSize)
1216 { 1216 {
1217 } 1217 }
1218 1218
@@ -1227,7 +1227,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1227 { 1227 {
1228 1228
1229 } 1229 }
1230 public override PhysicsVector PIDTarget { set { return; } } 1230 public override OpenMetaverse.Vector3 PIDTarget { set { return; } }
1231 public override bool PIDActive { set { return; } } 1231 public override bool PIDActive { set { return; } }
1232 public override float PIDTau { set { return; } } 1232 public override float PIDTau { set { return; } }
1233 1233
@@ -1256,19 +1256,19 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1256 /// </summary> 1256 /// </summary>
1257 public class BulletXCharacter : BulletXActor 1257 public class BulletXCharacter : BulletXActor
1258 { 1258 {
1259 public BulletXCharacter(BulletXScene parent_scene, PhysicsVector pos) 1259 public BulletXCharacter(BulletXScene parent_scene, OpenMetaverse.Vector3 pos)
1260 : this(String.Empty, parent_scene, pos) 1260 : this(String.Empty, parent_scene, pos)
1261 { 1261 {
1262 } 1262 }
1263 1263
1264 public BulletXCharacter(String avName, BulletXScene parent_scene, PhysicsVector pos) 1264 public BulletXCharacter(String avName, BulletXScene parent_scene, OpenMetaverse.Vector3 pos)
1265 : this(avName, parent_scene, pos, new PhysicsVector(), new PhysicsVector(), new PhysicsVector(), 1265 : this(avName, parent_scene, pos, OpenMetaverse.Vector3.Zero, OpenMetaverse.Vector3.Zero, OpenMetaverse.Vector3.Zero,
1266 OpenMetaverse.Quaternion.Identity) 1266 OpenMetaverse.Quaternion.Identity)
1267 { 1267 {
1268 } 1268 }
1269 1269
1270 public BulletXCharacter(String avName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector velocity, 1270 public BulletXCharacter(String avName, BulletXScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 velocity,
1271 PhysicsVector size, PhysicsVector acceleration, OpenMetaverse.Quaternion orientation) 1271 OpenMetaverse.Vector3 size, OpenMetaverse.Vector3 acceleration, OpenMetaverse.Quaternion orientation)
1272 : base(avName) 1272 : base(avName)
1273 { 1273 {
1274 //This fields will be removed. They're temporal 1274 //This fields will be removed. They're temporal
@@ -1323,25 +1323,25 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1323 set { return; } 1323 set { return; }
1324 } 1324 }
1325 1325
1326 public override PhysicsVector Position 1326 public override OpenMetaverse.Vector3 Position
1327 { 1327 {
1328 get { return base.Position; } 1328 get { return base.Position; }
1329 set { base.Position = value; } 1329 set { base.Position = value; }
1330 } 1330 }
1331 1331
1332 public override PhysicsVector Velocity 1332 public override OpenMetaverse.Vector3 Velocity
1333 { 1333 {
1334 get { return base.Velocity; } 1334 get { return base.Velocity; }
1335 set { base.Velocity = value; } 1335 set { base.Velocity = value; }
1336 } 1336 }
1337 1337
1338 public override PhysicsVector Size 1338 public override OpenMetaverse.Vector3 Size
1339 { 1339 {
1340 get { return base.Size; } 1340 get { return base.Size; }
1341 set { base.Size = value; } 1341 set { base.Size = value; }
1342 } 1342 }
1343 1343
1344 public override PhysicsVector Acceleration 1344 public override OpenMetaverse.Vector3 Acceleration
1345 { 1345 {
1346 get { return base.Acceleration; } 1346 get { return base.Acceleration; }
1347 } 1347 }
@@ -1370,17 +1370,17 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1370 set { base.Kinematic = value; } 1370 set { base.Kinematic = value; }
1371 } 1371 }
1372 1372
1373 public override void SetAcceleration(PhysicsVector accel) 1373 public override void SetAcceleration(OpenMetaverse.Vector3 accel)
1374 { 1374 {
1375 base.SetAcceleration(accel); 1375 base.SetAcceleration(accel);
1376 } 1376 }
1377 1377
1378 public override void AddForce(PhysicsVector force, bool pushforce) 1378 public override void AddForce(OpenMetaverse.Vector3 force, bool pushforce)
1379 { 1379 {
1380 base.AddForce(force, pushforce); 1380 base.AddForce(force, pushforce);
1381 } 1381 }
1382 1382
1383 public override void SetMomentum(PhysicsVector momentum) 1383 public override void SetMomentum(OpenMetaverse.Vector3 momentum)
1384 { 1384 {
1385 base.SetMomentum(momentum); 1385 base.SetMomentum(momentum);
1386 } 1386 }
@@ -1430,7 +1430,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1430 m.Translation = v3; 1430 m.Translation = v3;
1431 rigidBody.WorldTransform = m; 1431 rigidBody.WorldTransform = m;
1432 //When an Avie touch the ground it's vertical velocity it's reduced to ZERO 1432 //When an Avie touch the ground it's vertical velocity it's reduced to ZERO
1433 Speed(new PhysicsVector(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f)); 1433 Speed(new OpenMetaverse.Vector3(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f));
1434 } 1434 }
1435 } 1435 }
1436 1436
@@ -1452,7 +1452,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1452 //For now all prims have the same density, all prims are made of water. Be water my friend! :D 1452 //For now all prims have the same density, all prims are made of water. Be water my friend! :D
1453 private const float _density = 1000.0f; 1453 private const float _density = 1000.0f;
1454 private BulletXScene _parent_scene; 1454 private BulletXScene _parent_scene;
1455 private PhysicsVector m_prev_position = new PhysicsVector(0, 0, 0); 1455 private OpenMetaverse.Vector3 m_prev_position;
1456 private bool m_lastUpdateSent = false; 1456 private bool m_lastUpdateSent = false;
1457 //added by jed zhu 1457 //added by jed zhu
1458 private IMesh _mesh; 1458 private IMesh _mesh;
@@ -1460,17 +1460,17 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1460 1460
1461 1461
1462 1462
1463 public BulletXPrim(String primName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector size, 1463 public BulletXPrim(String primName, BulletXScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size,
1464 OpenMetaverse.Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool isPhysical) 1464 OpenMetaverse.Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool isPhysical)
1465 : this( 1465 : this(
1466 primName, parent_scene, pos, new PhysicsVector(), size, new PhysicsVector(), rotation, mesh, pbs, 1466 primName, parent_scene, pos, OpenMetaverse.Vector3.Zero, size, OpenMetaverse.Vector3.Zero, rotation, mesh, pbs,
1467 isPhysical) 1467 isPhysical)
1468 { 1468 {
1469 } 1469 }
1470 1470
1471 public BulletXPrim(String primName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector velocity, 1471 public BulletXPrim(String primName, BulletXScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 velocity,
1472 PhysicsVector size, 1472 OpenMetaverse.Vector3 size,
1473 PhysicsVector acceleration, OpenMetaverse.Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, 1473 OpenMetaverse.Vector3 acceleration, OpenMetaverse.Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs,
1474 bool isPhysical) 1474 bool isPhysical)
1475 : base(primName) 1475 : base(primName)
1476 { 1476 {
@@ -1481,7 +1481,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1481 1481
1482 _position = pos; 1482 _position = pos;
1483 _physical = isPhysical; 1483 _physical = isPhysical;
1484 _velocity = _physical ? velocity : new PhysicsVector(); 1484 _velocity = _physical ? velocity : OpenMetaverse.Vector3.Zero;
1485 _size = size; 1485 _size = size;
1486 _acceleration = acceleration; 1486 _acceleration = acceleration;
1487 _orientation = rotation; 1487 _orientation = rotation;
@@ -1497,19 +1497,19 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1497 set { return; } 1497 set { return; }
1498 } 1498 }
1499 1499
1500 public override PhysicsVector Position 1500 public override OpenMetaverse.Vector3 Position
1501 { 1501 {
1502 get { return base.Position; } 1502 get { return base.Position; }
1503 set { base.Position = value; } 1503 set { base.Position = value; }
1504 } 1504 }
1505 1505
1506 public override PhysicsVector Velocity 1506 public override OpenMetaverse.Vector3 Velocity
1507 { 1507 {
1508 get { return base.Velocity; } 1508 get { return base.Velocity; }
1509 set { base.Velocity = value; } 1509 set { base.Velocity = value; }
1510 } 1510 }
1511 1511
1512 public override PhysicsVector Size 1512 public override OpenMetaverse.Vector3 Size
1513 { 1513 {
1514 get { return _size; } 1514 get { return _size; }
1515 set 1515 set
@@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1522 } 1522 }
1523 } 1523 }
1524 1524
1525 public override PhysicsVector Acceleration 1525 public override OpenMetaverse.Vector3 Acceleration
1526 { 1526 {
1527 get { return base.Acceleration; } 1527 get { return base.Acceleration; }
1528 } 1528 }
@@ -1583,7 +1583,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1583 set { base.Kinematic = value; } 1583 set { base.Kinematic = value; }
1584 } 1584 }
1585 1585
1586 public override void SetAcceleration(PhysicsVector accel) 1586 public override void SetAcceleration(OpenMetaverse.Vector3 accel)
1587 { 1587 {
1588 lock (BulletXScene.BulletXLock) 1588 lock (BulletXScene.BulletXLock)
1589 { 1589 {
@@ -1591,12 +1591,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1591 } 1591 }
1592 } 1592 }
1593 1593
1594 public override void AddForce(PhysicsVector force, bool pushforce) 1594 public override void AddForce(OpenMetaverse.Vector3 force, bool pushforce)
1595 { 1595 {
1596 base.AddForce(force,pushforce); 1596 base.AddForce(force,pushforce);
1597 } 1597 }
1598 1598
1599 public override void SetMomentum(PhysicsVector momentum) 1599 public override void SetMomentum(OpenMetaverse.Vector3 momentum)
1600 { 1600 {
1601 base.SetMomentum(momentum); 1601 base.SetMomentum(momentum);
1602 } 1602 }
@@ -1613,7 +1613,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1613 //When a Prim touch the ground it's vertical velocity it's reduced to ZERO 1613 //When a Prim touch the ground it's vertical velocity it's reduced to ZERO
1614 //Static objects don't have linear velocity 1614 //Static objects don't have linear velocity
1615 if (_physical) 1615 if (_physical)
1616 Speed(new PhysicsVector(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f)); 1616 Speed(new OpenMetaverse.Vector3(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f));
1617 } 1617 }
1618 } 1618 }
1619 1619
@@ -1632,7 +1632,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1632 { 1632 {
1633 if (!m_lastUpdateSent) 1633 if (!m_lastUpdateSent)
1634 { 1634 {
1635 _velocity = new PhysicsVector(0, 0, 0); 1635 _velocity = OpenMetaverse.Vector3.Zero;
1636 base.ScheduleTerseUpdate(); 1636 base.ScheduleTerseUpdate();
1637 m_lastUpdateSent = true; 1637 m_lastUpdateSent = true;
1638 } 1638 }
@@ -1654,8 +1654,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1654 1654
1655 #region Methods for updating values of RigidBody 1655 #region Methods for updating values of RigidBody
1656 1656
1657 protected internal void CreateRigidBody(BulletXScene parent_scene, IMesh mesh, PhysicsVector pos, 1657 protected internal void CreateRigidBody(BulletXScene parent_scene, IMesh mesh, OpenMetaverse.Vector3 pos,
1658 PhysicsVector size) 1658 OpenMetaverse.Vector3 size)
1659 { 1659 {
1660 //For RigidBody Constructor. The next values might change 1660 //For RigidBody Constructor. The next values might change
1661 float _linearDamping = 0.0f; 1661 float _linearDamping = 0.0f;
@@ -1683,7 +1683,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1683 Vector3[] v3Vertices = new Vector3[iVertexCount]; 1683 Vector3[] v3Vertices = new Vector3[iVertexCount];
1684 for (int i = 0; i < iVertexCount; i++) 1684 for (int i = 0; i < iVertexCount; i++)
1685 { 1685 {
1686 PhysicsVector v = mesh.getVertexList()[i]; 1686 OpenMetaverse.Vector3 v = mesh.getVertexList()[i];
1687 if (v != null) // Note, null has special meaning. See meshing code for details 1687 if (v != null) // Note, null has special meaning. See meshing code for details
1688 v3Vertices[i] = BulletXMaths.PhysicsVectorToXnaVector3(v); 1688 v3Vertices[i] = BulletXMaths.PhysicsVectorToXnaVector3(v);
1689 else 1689 else
@@ -1709,7 +1709,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1709 } 1709 }
1710 } 1710 }
1711 1711
1712 protected internal void ReCreateRigidBody(PhysicsVector size) 1712 protected internal void ReCreateRigidBody(OpenMetaverse.Vector3 size)
1713 { 1713 {
1714 //There is a bug when trying to remove a rigidBody that is colliding with something.. 1714 //There is a bug when trying to remove a rigidBody that is colliding with something..
1715 try 1715 try
@@ -1729,7 +1729,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1729 GC.Collect(); 1729 GC.Collect();
1730 } 1730 }
1731 1731
1732 protected internal override void ReSize(PhysicsVector _newSize) 1732 protected internal override void ReSize(OpenMetaverse.Vector3 _newSize)
1733 { 1733 {
1734 //I wonder to know how to resize with a simple instruction in BulletX. It seems that for now there isn't 1734 //I wonder to know how to resize with a simple instruction in BulletX. It seems that for now there isn't
1735 //so i have to do it manually. That's recreating rigidbody 1735 //so i have to do it manually. That's recreating rigidbody
@@ -1744,8 +1744,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1744 /// </summary> 1744 /// </summary>
1745 internal class BulletXPlanet 1745 internal class BulletXPlanet
1746 { 1746 {
1747 private PhysicsVector _staticPosition; 1747 private OpenMetaverse.Vector3 _staticPosition;
1748// private PhysicsVector _staticVelocity; 1748// private Vector3 _staticVelocity;
1749// private OpenMetaverse.Quaternion _staticOrientation; 1749// private OpenMetaverse.Quaternion _staticOrientation;
1750 private float _mass; 1750 private float _mass;
1751 // private BulletXScene _parentscene; 1751 // private BulletXScene _parentscene;
@@ -1759,7 +1759,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1759 1759
1760 internal BulletXPlanet(BulletXScene parent_scene, float[] heightField) 1760 internal BulletXPlanet(BulletXScene parent_scene, float[] heightField)
1761 { 1761 {
1762 _staticPosition = new PhysicsVector(BulletXScene.MaxXY/2, BulletXScene.MaxXY/2, 0); 1762 _staticPosition = new OpenMetaverse.Vector3(BulletXScene.MaxXY / 2, BulletXScene.MaxXY / 2, 0);
1763// _staticVelocity = new PhysicsVector(); 1763// _staticVelocity = new PhysicsVector();
1764// _staticOrientation = OpenMetaverse.Quaternion.Identity; 1764// _staticOrientation = OpenMetaverse.Quaternion.Identity;
1765 _mass = 0; //No active 1765 _mass = 0; //No active