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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs14
1 files changed, 9 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 9659542..e19b5b3 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -558,12 +558,16 @@ public sealed class BSCharacter : BSPhysObject
558 public override OMV.Quaternion Orientation { 558 public override OMV.Quaternion Orientation {
559 get { return _orientation; } 559 get { return _orientation; }
560 set { 560 set {
561 _orientation = value; 561 // Orientation is set zillions of times when an avatar is walking. It's like
562 // m_log.DebugFormat("{0}: set orientation to {1}", LogHeader, _orientation); 562 // the viewer doesn't trust us.
563 PhysicsScene.TaintedObject("BSCharacter.setOrientation", delegate() 563 if (_orientation != value)
564 { 564 {
565 ForceOrientation = _orientation; 565 _orientation = value;
566 }); 566 PhysicsScene.TaintedObject("BSCharacter.setOrientation", delegate()
567 {
568 ForceOrientation = _orientation;
569 });
570 }
567 } 571 }
568 } 572 }
569 // Go directly to Bullet to get/set the value. 573 // Go directly to Bullet to get/set the value.